Merge pull request #57609 from Densorius/master
Add Visual Studio 2022 support with fallback to 2019
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commit
c24fc415dc
1 changed files with 21 additions and 2 deletions
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@ -47,9 +47,13 @@ namespace GodotTools.OpenVisualStudio
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if (dte == null)
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{
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// Open a new instance
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dte = TryVisualStudioLaunch("VisualStudio.DTE.17.0");
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var visualStudioDteType = Type.GetTypeFromProgID("VisualStudio.DTE.16.0", throwOnError: true);
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dte = (DTE)Activator.CreateInstance(visualStudioDteType);
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if (dte == null)
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{
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// Launch of VS 2022 failed, fallback to 2019
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dte = TryVisualStudioLaunch("VisualStudio.DTE.16.0");
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}
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dte.UserControl = true;
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@ -133,6 +137,21 @@ namespace GodotTools.OpenVisualStudio
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return 0;
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}
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private static DTE TryVisualStudioLaunch(string version)
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{
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try
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{
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var visualStudioDteType = Type.GetTypeFromProgID(version, throwOnError: true);
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var dte = (DTE)Activator.CreateInstance(visualStudioDteType);
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return dte;
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}
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catch (COMException)
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{
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return null;
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}
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}
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private static DTE FindInstanceEditingSolution(string solutionPath)
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{
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if (GetRunningObjectTable(0, out IRunningObjectTable pprot) != 0)
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