Merge pull request #87356 from jsjtxietian/connection-error

Check if the ref shader is valid in visual shader's `_update_option_menu`
This commit is contained in:
Rémi Verschelde 2024-01-26 11:44:13 +01:00
commit c26a338430
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GPG key ID: C3336907360768E1
3 changed files with 6 additions and 1 deletions

View file

@ -1791,7 +1791,7 @@ void VisualShaderEditor::_update_options_menu() {
}
Ref<VisualShaderNodeParameterRef> parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn.ptr());
if (parameter_ref.is_valid()) {
if (parameter_ref.is_valid() && parameter_ref->is_shader_valid()) {
check_result = -1;
if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) {

View file

@ -3591,6 +3591,10 @@ String VisualShaderNodeParameterRef::get_output_port_name(int p_port) const {
return "";
}
bool VisualShaderNodeParameterRef::is_shader_valid() const {
return shader_rid.is_valid();
}
void VisualShaderNodeParameterRef::set_shader_rid(const RID &p_shader_rid) {
shader_rid = p_shader_rid;
}

View file

@ -640,6 +640,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
bool is_shader_valid() const;
void set_shader_rid(const RID &p_shader);
void set_parameter_name(const String &p_name);