Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring tiers so that the Platinum Sponsorship no longer includes a logo on the editor splash screen. This lets us reclaim the editor splash screen space for community-related content instead of sponsors (e.g. a different community-designed splash screen for each stable branch?). Also removes two Platinum Sponsors whose sponsorship has expired earlier this year.
This commit is contained in:
parent
2d118bd8b8
commit
c283fce698
5 changed files with 14 additions and 10 deletions
|
@ -13,8 +13,6 @@ generous deed immortalized in the next stable release of Godot Engine.
|
|||
## Platinum sponsors
|
||||
|
||||
Gamblify <https://www.gamblify.com>
|
||||
Heroic Labs <https://heroiclabs.com>
|
||||
Spiffcode <http://www.spiffcode.com>
|
||||
|
||||
## Gold sponsors
|
||||
|
||||
|
|
|
@ -149,7 +149,7 @@ opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable",
|
|||
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
|
||||
opts.Add("disable_classes", "Disable given classes (comma separated)", "")
|
||||
opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
|
||||
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
|
||||
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
|
||||
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
|
||||
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
|
||||
|
||||
|
@ -329,6 +329,9 @@ if env_base["target"] == "debug":
|
|||
if env_base["use_precise_math_checks"]:
|
||||
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
|
||||
|
||||
if not env_base.File("#main/splash_editor.png").exists():
|
||||
# Force disabling editor splash if missing.
|
||||
env_base["no_editor_splash"] = True
|
||||
if env_base["no_editor_splash"]:
|
||||
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@ env_main.CommandNoCache(
|
|||
env.Run(main_builders.make_splash, "Building splash screen header."),
|
||||
)
|
||||
|
||||
if not env_main["no_editor_splash"]:
|
||||
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
|
||||
env_main.CommandNoCache(
|
||||
"#main/splash_editor.gen.h",
|
||||
|
|
|
@ -56,7 +56,6 @@
|
|||
#include "main/main_timer_sync.h"
|
||||
#include "main/performance.h"
|
||||
#include "main/splash.gen.h"
|
||||
#include "main/splash_editor.gen.h"
|
||||
#include "modules/register_module_types.h"
|
||||
#include "platform/register_platform_apis.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
|
@ -86,6 +85,9 @@
|
|||
#include "editor/editor_settings.h"
|
||||
#include "editor/progress_dialog.h"
|
||||
#include "editor/project_manager.h"
|
||||
#ifndef NO_EDITOR_SPLASH
|
||||
#include "main/splash_editor.gen.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For mono.
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 37 KiB |
Loading…
Reference in a new issue