Remove editor splash screen with sponsors logo

The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.

This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).

Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
This commit is contained in:
Rémi Verschelde 2021-11-30 12:36:56 +01:00
parent 2d118bd8b8
commit c283fce698
No known key found for this signature in database
GPG key ID: C3336907360768E1
5 changed files with 14 additions and 10 deletions

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@ -13,8 +13,6 @@ generous deed immortalized in the next stable release of Godot Engine.
## Platinum sponsors
Gamblify <https://www.gamblify.com>
Heroic Labs <https://heroiclabs.com>
Spiffcode <http://www.spiffcode.com>
## Gold sponsors

View file

@ -149,7 +149,7 @@ opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable",
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
opts.Add("disable_classes", "Disable given classes (comma separated)", "")
opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
@ -329,6 +329,9 @@ if env_base["target"] == "debug":
if env_base["use_precise_math_checks"]:
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
if not env_base.File("#main/splash_editor.png").exists():
# Force disabling editor splash if missing.
env_base["no_editor_splash"] = True
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])

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@ -20,6 +20,7 @@ env_main.CommandNoCache(
env.Run(main_builders.make_splash, "Building splash screen header."),
)
if not env_main["no_editor_splash"]:
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env_main.CommandNoCache(
"#main/splash_editor.gen.h",

View file

@ -56,7 +56,6 @@
#include "main/main_timer_sync.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@ -86,6 +85,9 @@
#include "editor/editor_settings.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
#ifndef NO_EDITOR_SPLASH
#include "main/splash_editor.gen.h"
#endif
#endif
#include "modules/modules_enabled.gen.h" // For mono.

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