Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.

This commit is contained in:
Joseph Catrambone 2019-07-27 14:34:54 -07:00
parent 6c9ccf18f8
commit c2e91005ef

View file

@ -986,7 +986,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
Ref<SurfaceTool> st;
st.instance();
st->create_from_triangle_arrays(array);
if (p.has("targets")) {
if (!p.has("targets")) {
//morph targets should not be reindexed, as array size might differ
//removing indices is the best bet here
st->deindex();