Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
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@ -986,7 +986,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
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Ref<SurfaceTool> st;
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st.instance();
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st->create_from_triangle_arrays(array);
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if (p.has("targets")) {
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if (!p.has("targets")) {
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//morph targets should not be reindexed, as array size might differ
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//removing indices is the best bet here
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st->deindex();
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