Fix captured variable serialization in delegates
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f6a78f83aa
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1 changed files with 5 additions and 5 deletions
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@ -207,7 +207,7 @@ namespace Godot
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foreach (FieldInfo field in fields)
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{
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Type fieldType = field.GetType();
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Type fieldType = field.FieldType;
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Variant.Type variantType = GD.TypeToVariantType(fieldType);
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@ -216,7 +216,7 @@ namespace Godot
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static byte[] VarToBytes(in godot_variant var)
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{
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NativeFuncs.godotsharp_var_to_bytes(var, false.ToGodotBool(), out var varBytes);
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NativeFuncs.godotsharp_var_to_bytes(var, godot_bool.True, out var varBytes);
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using (varBytes)
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return Marshaling.ConvertNativePackedByteArrayToSystemArray(varBytes);
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}
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@ -483,7 +483,7 @@ namespace Godot
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if (fieldInfo != null)
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{
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var variantValue = GD.BytesToVar(valueBuffer);
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var variantValue = GD.BytesToVarWithObjects(valueBuffer);
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object? managedValue = RuntimeTypeConversionHelper.ConvertToObjectOfType(
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(godot_variant)variantValue.NativeVar, fieldInfo.FieldType);
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fieldInfo.SetValue(recreatedTarget, managedValue);
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@ -799,7 +799,7 @@ namespace Godot
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return func(variant);
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if (typeof(GodotObject).IsAssignableFrom(type))
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return Convert.ChangeType(VariantUtils.ConvertTo<GodotObject>(variant), type, CultureInfo.InvariantCulture);
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return VariantUtils.ConvertTo<GodotObject>(variant);
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if (typeof(GodotObject[]).IsAssignableFrom(type))
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{
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@ -818,7 +818,7 @@ namespace Godot
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}
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using var godotArray = NativeFuncs.godotsharp_variant_as_array(variant);
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return Convert.ChangeType(ConvertToSystemArrayOfGodotObject(godotArray, type), type, CultureInfo.InvariantCulture);
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return ConvertToSystemArrayOfGodotObject(godotArray, type);
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}
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if (type.IsEnum)
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