Fix potential crash in AnimationPlayer.
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@ -484,6 +484,8 @@ double AnimationPlayerEditor::_get_editor_step() const {
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if (track_editor->is_snap_enabled()) {
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const String current = player->get_assigned_animation();
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const Ref<Animation> anim = player->get_animation(current);
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ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
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// Use more precise snapping when holding Shift
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return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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}
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