Fix potential crash in AnimationPlayer.

This commit is contained in:
Relintai 2019-10-03 20:42:22 +02:00
parent d86c9ef2e6
commit c39490cf79

View file

@ -484,6 +484,8 @@ double AnimationPlayerEditor::_get_editor_step() const {
if (track_editor->is_snap_enabled()) { if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation(); const String current = player->get_assigned_animation();
const Ref<Animation> anim = player->get_animation(current); const Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift // Use more precise snapping when holding Shift
return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step(); return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
} }