Add more detailed Navigation Debug Visualization

- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
This commit is contained in:
smix8 2022-07-01 18:58:03 +02:00
parent afdae67cc3
commit c394ea518e
12 changed files with 915 additions and 62 deletions

View file

@ -415,5 +415,10 @@
Emitted when a navigation map is updated, when a region moves or is modified.
</description>
</signal>
<signal name="navigation_debug_changed">
<description>
Emitted when navigation debug settings are changed. Only available in debug builds.
</description>
</signal>
</signals>
</class>

View file

@ -491,9 +491,39 @@
<member name="debug/shapes/navigation/disabled_geometry_color" type="Color" setter="" getter="" default="Color(1, 0.7, 0.1, 0.4)">
Color of the disabled navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/edge_connection_color" type="Color" setter="" getter="" default="Color(1, 0, 1, 1)">
Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/enable_edge_connections" type="bool" setter="" getter="" default="true">
If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/enable_edge_connections_xray" type="bool" setter="" getter="" default="true">
If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/enable_edge_lines" type="bool" setter="" getter="" default="true">
If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/enable_edge_lines_xray" type="bool" setter="" getter="" default="true">
If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/enable_geometry_face_random_color" type="bool" setter="" getter="" default="true">
If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
Color of the navigation geometry, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_edge_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 1)">
Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_edge_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 1)">
Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_face_color" type="Color" setter="" getter="" default="Color(0.5, 1, 1, 0.4)">
Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/geometry_face_disabled_color" type="Color" setter="" getter="" default="Color(0.5, 0.5, 0.5, 0.4)">
Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
</member>
<member name="debug/shapes/paths/geometry_color" type="Color" setter="" getter="" default="Color(0.1, 1, 0.7, 0.4)">
Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
</member>

View file

@ -553,6 +553,19 @@ void EditorNode::_update_from_settings() {
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray"));
NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color"));
#endif // DEBUG_ENABLED
}
void EditorNode::_select_default_main_screen_plugin() {
@ -5910,7 +5923,11 @@ EditorNode::EditorNode() {
RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
// No navigation server by default if in editor.
NavigationServer3D::get_singleton()->set_active(false);
if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
NavigationServer3D::get_singleton()->set_active(true);
} else {
NavigationServer3D::get_singleton()->set_active(false);
}
// No physics by default if in editor.
PhysicsServer3D::get_singleton()->set_active(false);

View file

@ -74,6 +74,7 @@
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
#include "servers/navigation_server_3d.h"
#define HANDLE_HALF_SIZE 9.5
@ -4798,10 +4799,6 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
////
NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
}
bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
@ -4817,24 +4814,19 @@ int NavigationRegion3DGizmoPlugin::get_priority() const {
}
void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
NavigationRegion3D *navmesh = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo);
Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo);
NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
if (navmeshie.is_null()) {
Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
if (navigationmesh.is_null()) {
return;
}
Vector<Vector3> vertices = navmeshie->get_vertices();
Vector<Vector3> vertices = navigationmesh->get_vertices();
const Vector3 *vr = vertices.ptr();
List<Face3> faces;
for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
Vector<int> p = navmeshie->get_polygon(i);
for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
Vector<int> p = navigationmesh->get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
@ -4891,17 +4883,90 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
tmesh->create(tmeshfaces);
if (lines.size()) {
p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
}
p_gizmo->add_collision_triangles(tmesh);
Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
p_gizmo->add_mesh(m);
Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
int polygon_count = navigationmesh->get_polygon_count();
// build geometry face surface
Vector<Vector3> face_vertex_array;
face_vertex_array.resize(polygon_count * 3);
for (int i = 0; i < polygon_count; i++) {
Vector<int> polygon = navigationmesh->get_polygon(i);
face_vertex_array.push_back(vertices[polygon[0]]);
face_vertex_array.push_back(vertices[polygon[1]]);
face_vertex_array.push_back(vertices[polygon[2]]);
}
Array face_mesh_array;
face_mesh_array.resize(Mesh::ARRAY_MAX);
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
// if enabled add vertex colors to colorize each face individually
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
if (enabled_geometry_face_random_color) {
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
Color polygon_color = debug_navigation_geometry_face_color;
Vector<Color> face_color_array;
face_color_array.resize(polygon_count * 3);
for (int i = 0; i < polygon_count; i++) {
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
Vector<int> polygon = navigationmesh->get_polygon(i);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
}
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
debug_mesh->surface_set_material(0, debug_geometry_face_material);
// if enabled build geometry edge line surface
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
if (enabled_edge_lines) {
Vector<Vector3> line_vertex_array;
line_vertex_array.resize(polygon_count * 6);
for (int i = 0; i < polygon_count; i++) {
Vector<int> polygon = navigationmesh->get_polygon(i);
line_vertex_array.push_back(vertices[polygon[0]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[0]]);
}
Array line_mesh_array;
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
debug_mesh->surface_set_material(1, debug_geometry_edge_material);
}
if (!navigationregion->is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
debug_mesh->surface_set_material(0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material());
}
if (debug_mesh->get_surface_count() > 1) {
debug_mesh->surface_set_material(1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material());
}
}
}
p_gizmo->add_mesh(debug_mesh);
p_gizmo->add_collision_segments(lines);
}

View file

@ -2389,6 +2389,8 @@ bool Main::start() {
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
NavigationServer3D::get_singleton()->set_active(true);
NavigationServer3D::get_singleton_mut()->set_debug_enabled(true);
}
#endif

View file

@ -35,6 +35,7 @@
#include "core/os/mutex.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "thirdparty/misc/polypartition.h"
@ -371,9 +372,11 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
#ifdef DEBUG_ENABLED
if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) {
update();
}
#endif // DEBUG_ENABLED
}
bool NavigationRegion2D::is_enabled() const {
@ -462,7 +465,8 @@ void NavigationRegion2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
#ifdef DEBUG_ENABLED
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
if (verts.size() < 3) {
return;
@ -470,11 +474,11 @@ void NavigationRegion2D::_notification(int p_what) {
Color color;
if (enabled) {
color = get_tree()->get_debug_navigation_color();
color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
} else {
color = get_tree()->get_debug_navigation_disabled_color();
color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
}
Color doors_color = color.lightened(0.2);
Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
RandomPCG rand;
@ -516,6 +520,7 @@ void NavigationRegion2D::_notification(int p_what) {
draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
}
#endif // DEBUG_ENABLED
} break;
}
}
@ -552,10 +557,13 @@ void NavigationRegion2D::_navpoly_changed() {
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
}
}
void NavigationRegion2D::_map_changed(RID p_map) {
if (enabled && get_world_2d()->get_navigation_map() == p_map) {
#ifdef DEBUG_ENABLED
if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) {
update();
}
#endif // DEBUG_ENABLED
}
TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
@ -605,8 +613,18 @@ NavigationRegion2D::NavigationRegion2D() {
region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
#endif // DEBUG_ENABLED
}
NavigationRegion2D::~NavigationRegion2D() {
NavigationServer2D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
#endif // DEBUG_ENABLED
}

View file

@ -49,14 +49,29 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (debug_view) {
MeshInstance3D *dm = Object::cast_to<MeshInstance3D>(debug_view);
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid()) {
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
}
}
}
}
#endif // DEBUG_ENABLED
update_gizmos();
}
@ -124,30 +139,36 @@ void NavigationRegion3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
MeshInstance3D *dm = memnew(MeshInstance3D);
dm->set_mesh(navmesh->get_debug_mesh());
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
}
add_child(dm);
debug_view = dm;
#ifdef DEBUG_ENABLED
if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
_update_debug_mesh();
}
#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
#ifdef DEBUG_ENABLED
if (is_inside_tree() && debug_instance.is_valid()) {
RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}
#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_EXIT_TREE: {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
if (debug_view) {
debug_view->queue_delete();
debug_view = nullptr;
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
#endif // DEBUG_ENABLED
} break;
}
}
@ -169,20 +190,21 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
if (debug_view == nullptr && is_inside_tree() && navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
MeshInstance3D *dm = memnew(MeshInstance3D);
dm->set_mesh(navmesh->get_debug_mesh());
if (is_enabled()) {
dm->set_material_override(get_tree()->get_debug_navigation_material());
#ifdef DEBUG_ENABLED
if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_enabled()) {
if (navmesh.is_valid()) {
_update_debug_mesh();
_update_debug_edge_connections_mesh();
} else {
dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
}
add_child(dm);
debug_view = dm;
}
if (debug_view && navmesh.is_valid()) {
Object::cast_to<MeshInstance3D>(debug_view)->set_mesh(navmesh->get_debug_mesh());
}
#endif // DEBUG_ENABLED
emit_signal(SNAME("navigation_mesh_changed"));
@ -287,13 +309,31 @@ void NavigationRegion3D::_bind_methods() {
void NavigationRegion3D::_navigation_changed() {
update_gizmos();
update_configuration_warnings();
#ifdef DEBUG_ENABLED
_update_debug_edge_connections_mesh();
#endif // DEBUG_ENABLED
}
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_navigation_map_changed(RID p_map) {
if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
_update_debug_edge_connections_mesh();
}
}
#endif // DEBUG_ENABLED
NavigationRegion3D::NavigationRegion3D() {
set_notify_transform(true);
region = NavigationServer3D::get_singleton()->region_create();
NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
#endif // DEBUG_ENABLED
}
NavigationRegion3D::~NavigationRegion3D() {
@ -301,4 +341,245 @@ NavigationRegion3D::~NavigationRegion3D() {
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
NavigationServer3D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
if (debug_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_instance);
}
if (debug_mesh.is_valid()) {
RenderingServer::get_singleton()->free(debug_mesh->get_rid());
}
if (debug_edge_connections_instance.is_valid()) {
RenderingServer::get_singleton()->free(debug_edge_connections_instance);
}
if (debug_edge_connections_mesh.is_valid()) {
RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
}
#endif // DEBUG_ENABLED
}
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_mesh() {
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
return;
}
if (!navmesh.is_valid()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
return;
}
if (!debug_instance.is_valid()) {
debug_instance = RenderingServer::get_singleton()->instance_create();
}
if (!debug_mesh.is_valid()) {
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
}
debug_mesh->clear_surfaces();
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
Vector<Vector3> vertices = navmesh->get_vertices();
if (vertices.size() == 0) {
return;
}
int polygon_count = navmesh->get_polygon_count();
if (polygon_count == 0) {
return;
}
Vector<Vector3> face_vertex_array;
face_vertex_array.resize(polygon_count * 3);
Vector<Color> face_color_array;
if (enabled_geometry_face_random_color) {
face_color_array.resize(polygon_count * 3);
}
Vector<Vector3> line_vertex_array;
if (enabled_edge_lines) {
line_vertex_array.resize(polygon_count * 6);
}
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
Color polygon_color = debug_navigation_geometry_face_color;
for (int i = 0; i < polygon_count; i++) {
if (enabled_geometry_face_random_color) {
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
}
Vector<int> polygon = navmesh->get_polygon(i);
face_vertex_array.push_back(vertices[polygon[0]]);
face_vertex_array.push_back(vertices[polygon[1]]);
face_vertex_array.push_back(vertices[polygon[2]]);
if (enabled_geometry_face_random_color) {
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
}
if (enabled_edge_lines) {
line_vertex_array.push_back(vertices[polygon[0]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[0]]);
}
}
Array face_mesh_array;
face_mesh_array.resize(Mesh::ARRAY_MAX);
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
if (enabled_geometry_face_random_color) {
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
debug_mesh->surface_set_material(0, face_material);
if (enabled_edge_lines) {
Array line_mesh_array;
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
debug_mesh->surface_set_material(1, line_material);
}
RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
if (is_inside_tree()) {
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
}
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
}
if (debug_mesh->get_surface_count() > 1) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
}
}
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
return;
}
if (!is_inside_tree()) {
return;
}
if (!navmesh.is_valid()) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
return;
}
if (!debug_edge_connections_instance.is_valid()) {
debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
}
if (!debug_edge_connections_mesh.is_valid()) {
debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
}
debug_edge_connections_mesh->clear_surfaces();
float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
float half_edge_connection_margin = edge_connection_margin * 0.5;
int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
if (connections_count == 0) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
return;
}
Vector<Vector3> vertex_array;
for (int i = 0; i < connections_count; i++) {
Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
Vector3 start_left_dir = -start_right_dir;
Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
Vector3 end_left_dir = -end_right_dir;
Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
vertex_array.push_back(right_end_pos);
vertex_array.push_back(left_start_pos);
vertex_array.push_back(right_start_pos);
vertex_array.push_back(left_end_pos);
vertex_array.push_back(right_end_pos);
vertex_array.push_back(right_start_pos);
}
if (vertex_array.size() == 0) {
return;
}
Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
Array mesh_array;
mesh_array.resize(Mesh::ARRAY_MAX);
mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
if (is_inside_tree()) {
RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
}
bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
if (!enable_edge_connections) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
}
#endif // DEBUG_ENABLED

View file

@ -44,11 +44,22 @@ class NavigationRegion3D : public Node3D {
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
Node *debug_view = nullptr;
Thread bake_thread;
void _navigation_changed();
#ifdef DEBUG_ENABLED
RID debug_instance;
RID debug_edge_connections_instance;
Ref<ArrayMesh> debug_mesh;
Ref<ArrayMesh> debug_edge_connections_mesh;
private:
void _update_debug_mesh();
void _update_debug_edge_connections_mesh();
void _navigation_map_changed(RID p_map);
#endif // DEBUG_ENABLED
protected:
void _notification(int p_what);
static void _bind_methods();

View file

@ -30,6 +30,10 @@
#include "navigation_mesh.h"
#ifdef DEBUG_ENABLED
#include "servers/navigation_server_3d.h"
#endif
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(p_mesh.is_null());
@ -337,6 +341,7 @@ void NavigationMesh::clear_polygons() {
polygons.clear();
}
#ifndef DISABLE_DEPRECATED
Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
return debug_mesh;
@ -420,6 +425,102 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
return debug_mesh;
}
#endif // DISABLE_DEPRECATED
#ifdef DEBUG_ENABLED
Ref<ArrayMesh> NavigationMesh::_get_debug_mesh() {
if (debug_mesh.is_valid()) {
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
return debug_mesh;
}
if (!debug_mesh.is_valid()) {
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
} else {
debug_mesh->clear_surfaces();
}
if (vertices.size() == 0) {
return debug_mesh;
}
int polygon_count = get_polygon_count();
if (polygon_count < 1) {
// no face, no play
return debug_mesh;
}
// build geometry face surface
Vector<Vector3> face_vertex_array;
face_vertex_array.resize(polygon_count * 3);
for (int i = 0; i < polygon_count; i++) {
Vector<int> polygon = get_polygon(i);
face_vertex_array.push_back(vertices[polygon[0]]);
face_vertex_array.push_back(vertices[polygon[1]]);
face_vertex_array.push_back(vertices[polygon[2]]);
}
Array face_mesh_array;
face_mesh_array.resize(Mesh::ARRAY_MAX);
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
// if enabled add vertex colors to colorize each face individually
bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
if (enabled_geometry_face_random_color) {
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
Color polygon_color = debug_navigation_geometry_face_color;
Vector<Color> face_color_array;
face_color_array.resize(polygon_count * 3);
for (int i = 0; i < polygon_count; i++) {
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
Vector<int> polygon = get_polygon(i);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
}
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material);
// if enabled build geometry edge line surface
bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
if (enabled_edge_lines) {
Vector<Vector3> line_vertex_array;
line_vertex_array.resize(polygon_count * 6);
for (int i = 0; i < polygon_count; i++) {
Vector<int> polygon = get_polygon(i);
line_vertex_array.push_back(vertices[polygon[0]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[0]]);
}
Array line_mesh_array;
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_edge_material);
}
return debug_mesh;
}
#endif
void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);

View file

@ -204,7 +204,11 @@ public:
Vector<int> get_polygon(int p_idx);
void clear_polygons();
#ifndef DISABLE_DEPRECATED
Ref<Mesh> get_debug_mesh();
#endif // DISABLE_DEPRECATED
Ref<ArrayMesh> _get_debug_mesh();
NavigationMesh();
};

View file

@ -30,6 +30,10 @@
#include "navigation_server_3d.h"
#ifdef DEBUG_ENABLED
#include "core/config/project_settings.h"
#endif // DEBUG_ENABLED
NavigationServer3D *NavigationServer3D::singleton = nullptr;
void NavigationServer3D::_bind_methods() {
@ -92,6 +96,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}
const NavigationServer3D *NavigationServer3D::get_singleton() {
@ -105,6 +111,19 @@ NavigationServer3D *NavigationServer3D::get_singleton_mut() {
NavigationServer3D::NavigationServer3D() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
#ifdef DEBUG_ENABLED
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
#endif // DEBUG_ENABLED
}
NavigationServer3D::~NavigationServer3D() {
@ -121,3 +140,241 @@ NavigationServer3D *NavigationServer3DManager::new_default_server() {
ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
return create_callback();
}
#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
if (debug_dirty) {
debug_dirty = false;
emit_signal(SNAME("navigation_debug_changed"));
}
}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
if (debug_navigation_geometry_face_material.is_valid()) {
return debug_navigation_geometry_face_material;
}
bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
Color debug_navigation_geometry_face_color = get_debug_navigation_geometry_face_color();
Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
face_material->set_albedo(debug_navigation_geometry_face_color);
if (enabled_geometry_face_random_color) {
face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
debug_navigation_geometry_face_material = face_material;
return debug_navigation_geometry_face_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
if (debug_navigation_geometry_edge_material.is_valid()) {
return debug_navigation_geometry_edge_material;
}
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
Color debug_navigation_geometry_edge_color = get_debug_navigation_geometry_edge_color();
Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_albedo(debug_navigation_geometry_edge_color);
if (enabled_edge_lines_xray) {
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
debug_navigation_geometry_edge_material = line_material;
return debug_navigation_geometry_edge_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
return debug_navigation_geometry_face_disabled_material;
}
Color debug_navigation_geometry_face_disabled_color = get_debug_navigation_geometry_face_disabled_color();
Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
debug_navigation_geometry_face_disabled_material = face_disabled_material;
return debug_navigation_geometry_face_disabled_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
return debug_navigation_geometry_edge_disabled_material;
}
bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
Color debug_navigation_geometry_edge_disabled_color = get_debug_navigation_geometry_edge_disabled_color();
Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
if (enabled_edge_lines_xray) {
line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
debug_navigation_geometry_edge_disabled_material = line_disabled_material;
return debug_navigation_geometry_edge_disabled_material;
}
Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
if (debug_navigation_edge_connections_material.is_valid()) {
return debug_navigation_edge_connections_material;
}
bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
Color debug_navigation_edge_connection_color = get_debug_navigation_edge_connection_color();
Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
if (enabled_edge_connections_xray) {
edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
}
edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
debug_navigation_edge_connections_material = edge_connections_material;
return debug_navigation_edge_connections_material;
}
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
}
}
Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
return debug_navigation_edge_connection_color;
}
void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
debug_navigation_geometry_edge_color = p_color;
if (debug_navigation_geometry_edge_material.is_valid()) {
debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
return debug_navigation_geometry_edge_color;
}
void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
debug_navigation_geometry_face_color = p_color;
if (debug_navigation_geometry_face_material.is_valid()) {
debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
return debug_navigation_geometry_face_color;
}
void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
debug_navigation_geometry_edge_disabled_color = p_color;
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
return debug_navigation_geometry_edge_disabled_color;
}
void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
debug_navigation_geometry_face_disabled_color = p_color;
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
}
}
Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
return debug_navigation_geometry_face_disabled_color;
}
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
return debug_navigation_enable_edge_connections;
}
void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
debug_navigation_enable_edge_connections_xray = p_value;
if (debug_navigation_edge_connections_material.is_valid()) {
debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
return debug_navigation_enable_edge_connections_xray;
}
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
debug_navigation_enable_edge_lines = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
return debug_navigation_enable_edge_lines;
}
void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
debug_navigation_enable_edge_lines_xray = p_value;
if (debug_navigation_geometry_edge_material.is_valid()) {
debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
}
}
bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
return debug_navigation_enable_edge_lines_xray;
}
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
debug_navigation_enable_geometry_face_random_color = p_value;
debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
return debug_navigation_enable_geometry_face_random_color;
}
void NavigationServer3D::set_debug_enabled(bool p_enabled) {
if (debug_enabled != p_enabled) {
debug_dirty = true;
}
debug_enabled = p_enabled;
if (debug_dirty) {
call_deferred("_emit_navigation_debug_changed_signal");
}
}
bool NavigationServer3D::get_debug_enabled() const {
return debug_enabled;
}
#endif // DEBUG_ENABLED

View file

@ -207,6 +207,68 @@ public:
NavigationServer3D();
virtual ~NavigationServer3D();
#ifdef DEBUG_ENABLED
bool debug_enabled = true;
bool debug_dirty = true;
void _emit_navigation_debug_changed_signal();
void set_debug_enabled(bool p_enabled);
bool get_debug_enabled() const;
Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0);
Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0);
Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4);
Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
bool debug_navigation_enable_edge_connections = true;
bool debug_navigation_enable_edge_connections_xray = true;
bool debug_navigation_enable_edge_lines = true;
bool debug_navigation_enable_edge_lines_xray = true;
bool debug_navigation_enable_geometry_face_random_color = true;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_material;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_disabled_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_disabled_material;
Ref<StandardMaterial3D> debug_navigation_edge_connections_material;
void set_debug_navigation_edge_connection_color(const Color &p_color);
Color get_debug_navigation_edge_connection_color() const;
void set_debug_navigation_geometry_edge_color(const Color &p_color);
Color get_debug_navigation_geometry_edge_color() const;
void set_debug_navigation_geometry_face_color(const Color &p_color);
Color get_debug_navigation_geometry_face_color() const;
void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color);
Color get_debug_navigation_geometry_edge_disabled_color() const;
void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
Color get_debug_navigation_geometry_face_disabled_color() const;
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
void set_debug_navigation_enable_edge_connections_xray(const bool p_value);
bool get_debug_navigation_enable_edge_connections_xray() const;
void set_debug_navigation_enable_edge_lines(const bool p_value);
bool get_debug_navigation_enable_edge_lines() const;
void set_debug_navigation_enable_edge_lines_xray(const bool p_value);
bool get_debug_navigation_enable_edge_lines_xray() const;
void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
bool get_debug_navigation_enable_geometry_face_random_color() const;
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_disabled_material();
Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material();
#endif // DEBUG_ENABLED
};
typedef NavigationServer3D *(*NavigationServer3DCallback)();