diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index 1ed16e04cab..89497d15269 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -96,14 +96,6 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God } } - @Override - public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { - if (godotFragment != null && godotFragment.onKeyMultiple(inKeyCode, repeatCount, event)) { - return true; - } - return super.onKeyMultiple(inKeyCode, repeatCount, event); - } - /** * Used to initialize the Godot fragment instance in {@link FullScreenGodotApp#onCreate(Bundle)}. */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 1fab47e7644..8ffa4a9249f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -886,31 +886,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } } - public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { - String s = event.getCharacters(); - if (s == null || s.length() == 0) - return false; - - final char[] cc = s.toCharArray(); - int cnt = 0; - for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0) - ; - if (cnt == 0) - return false; - // This method will be called on the rendering thread: - mRenderView.queueOnRenderThread(() -> { - for (int i = 0, n = cc.length; i < n; i++) { - int keyCode; - if ((keyCode = cc[i]) != 0) { - // Simulate key down and up... - GodotLib.key(0, 0, keyCode, true); - GodotLib.key(0, 0, keyCode, false); - } - } - }); - return true; - } - public boolean requestPermission(String p_name) { return PermissionsUtil.requestPermission(p_name, getActivity()); }