Improve CONTRIBUTING.md
and update it to follow recent changes
- Improve the bug reporting guidelines for readability.
- Make some guidelines more strictly applied in the interest of
bug report quality.
- Mention that feature proposals should now be opened on the
Godot Proposals repository.
- Update the Git commit message guide to be easier to follow.
- Fix warnings reported by markdownlint.
(cherry picked from commit 7b5c502ba5
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CONTRIBUTING.md
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CONTRIBUTING.md
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# How to contribute efficiently
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Sections covered in this file:
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## Table of contents
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* [Reporting bugs or proposing features](#reporting-bugs-or-proposing-features)
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* [Contributing pull requests](#contributing-pull-requests)
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* [Contributing to Godot's translation](#contributing-to-godots-translation)
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* [Communicating with developers](#communicating-with-developers)
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- [Reporting bugs](#reporting-bugs)
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- [Proposing features or improvements](#proposing-features-or-improvements)
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- [Contributing pull requests](#contributing-pull-requests)
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- [Contributing to Godot's translation](#contributing-to-godots-translation)
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- [Communicating with developers](#communicating-with-developers)
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**Please read the first section before reporting a bug!**
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## Reporting bugs or proposing features
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## Reporting bugs
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The golden rule is to **always open *one* issue for *one* bug**. If you notice
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several bugs and want to report them, make sure to create one new issue for
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each of them.
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Everything referred to hereafter as "bug" also applies for feature requests.
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If you're reporting a new bug, you'll make our life simpler (and the
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fix will come sooner) by following these guidelines:
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If you are reporting a new issue, you will make our life much simpler (and the
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fix come much sooner) by following these guidelines:
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### Search first in the existing database
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#### Search first in the existing database
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Issues are often reported several times by various users. It's good practice to
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**search first in the [issue tracker](https://github.com/godotengine/godot/issues)
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before reporting your issue**. If you don't find a relevant match or if you're
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unsure, don't hesitate to **open a new issue**. The bugsquad will handle it
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from there if it's a duplicate.
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Issues are often reported several times by various users. It's a good practice
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to **search first** in the issues database before reporting your issue. If you
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don't find a relevant match or if you are unsure, don't hesitate to **open a
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new issue**. The bugsquad will handle it from there if it's a duplicate.
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#### Specify the platform
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### Specify the platform
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Godot runs on a large variety of platforms and operating systems and devices.
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If you believe your issue is device/platform dependent (for example if it is
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related to the rendering, crashes or compilation errors), please specify:
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* Operating system
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* Device (including architecture, e.g. x86, x86_64, arm, etc.)
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* GPU model (and driver in use if you know it)
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**In your bug reports, please always specify:**
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#### Specify steps to reproduce
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- Operating system and version (e.g. Windows 10, macOS 10.15, Ubuntu 19.10)
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- Godot version (e.g. 3.2, 3.1.2, or the Git commit hash if you're using a development branch)
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For bugs that are likely OS-specific and/or graphics-related, please also specify:
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- Device (CPU model including architecture, e.g. x86, x86_64, ARM, etc.)
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- GPU model (and the driver version in use if you know it)
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**Bug reports not including the required information may be closed at the
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maintainers' discretion.** If in doubt, always include all the requested
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information; it's better to include too much information than not enough
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information.
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### Specify steps to reproduce
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Many bugs can't be reproduced unless specific steps are taken. Please **specify
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the exact steps** that must be taken to reproduce the condition, and try to
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keep them as minimal as possible.
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keep them as minimal as possible. If you're describing a procedure to follow
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in the editor, don't hesitate to include screenshots.
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#### Provide a simple, example project
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Making your bug report easy to reproduce will make it easier for contributors
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to fix the bug.
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Sometimes an unexpected behavior happens in your project. In such case,
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### Provide a simple, example project
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Sometimes, unexpected behavior can happen in your project. In such case,
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understand that:
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* What happens to you may not happen to other users.
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* We can't take the time to look at your project, understand how it is set up
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- What happens to you may not happen to other users.
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- We can't take the time to look at your project, understand how it is set up
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and then figure out why it's failing.
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To speed up our work, please prepare for us **a simple project** that isolates
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To speed up our work, **please upload a minimal project** that isolates
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and reproduces the issue. This is always the **best way for us to fix it**.
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You can attach a zip file with the minimal project directly to the bug report,
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You can attach a ZIP file with the minimal project directly to the bug report,
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by drag and dropping the file in the GitHub edition field.
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We recommend always attaching a minimal reproduction project, even if the issue
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may seem simple to reproduce manually.
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**If you've been asked by a maintainer to upload a minimal reproduction project,
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you *must* do so within 7 days.** Otherwise, your bug report will be closed as
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it'll be considered too difficult to diagnose.
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Now that you've read the guidelines, click the link below to create a
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bug report:
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- **[Report a bug](https://github.com/godotengine/godot/issues/new?assignees=&labels=&template=bug_report.md&title=)**
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## Proposing features or improvements
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**Since August 2019, the main issue tracker no longer accepts feature proposals.**
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Instead, head to the [Godot Proposals repository](https://github.com/godotengine/godot-proposals)
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and follow the instructions in the README file. High-quality feature proposals
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are more likely to be well-received by the maintainers and community, so do
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your best :)
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See [this article](https://godotengine.org/article/introducing-godot-proposals-repository)
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for detailed rationale on this change.
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## Contributing pull requests
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If you want to add new engine functionalities, please make sure that:
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If you want to add new engine features, please make sure that:
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* This functionality is desired, which means that it solves a common use case
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- This functionality is desired, which means that it solves a common use case
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that several users will need in their real-life projects.
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* You talked to other developers on how to implement it best (on either
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communication channel, and maybe in a GitHub issue first before making your
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PR).
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* Even if it does not get merged, your PR is useful for future work by another
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- You talked to other developers on how to implement it best. See also
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[Proposing features or improvements](#proposing-features-or-improvements).
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- Even if it doesn't get merged, your PR is useful for future work by another
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developer.
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Similar rules can be applied when contributing bug fixes - it's always best to
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The [Contributing docs](https://docs.godotengine.org/en/latest/community/contributing/index.html)
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also have important information on the PR workflow and the code style we use.
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#### Be nice to the git history
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### Be nice to the Git history
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Try to make simple PRs that handle one specific topic. Just like for reporting
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issues, it's better to open 3 different PRs that each address a different issue
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rebase -i`` and relevant help about rebasing or amending commits on the
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Internet).
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This git style guide has some good practices to have in mind:
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[Git Style Guide](https://github.com/agis-/git-style-guide)
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This [Git style guide](https://github.com/agis-/git-style-guide) has some
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good practices to have in mind.
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See our [PR workflow](https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html)
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documentation for tips on using Git, amending commits and rebasing branches.
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#### Format your commit logs with readability in mind
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### Format your commit messages with readability in mind
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The way you format your commit logs is quite important to ensure that the
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commit history and changelog will be easy to read and understand. A git commit
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log is formatted as a short title (first line) and an extended description
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The way you format your commit messages is quite important to ensure that the
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commit history and changelog will be easy to read and understand. A Git commit
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message is formatted as a short title (first line) and an extended description
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(everything after the first line and an empty separation line).
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The short title is the most important part, as it is what will appear in the
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`shortlog` changelog (one line per commit, so no description shown) or in the
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GitHub interface unless you click the "expand" button. As the name tells it,
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try to keep that first line relatively short (ideally <= 50 chars, though it's
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rare to be able to tell enough in so few characters, so you can go a bit
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higher) - it should describe what the commit does globally, while details would
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go in the description. Typically, if you can't keep the title short because you
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have too much stuff to mention, it means that you should probably split your
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changes in several commits :)
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GitHub interface unless you click the "expand" button. As the name says, try to
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keep that first line under 72 characters. It should describe what the commit
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does globally, while details would go in the description. Typically, if you
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can't keep the title short because you have too much stuff to mention, it means
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you should probably split your changes in several commits :)
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Here's an example of a well-formatted commit log (note how the extended
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Here's an example of a well-formatted commit message (note how the extended
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description is also manually wrapped at 80 chars for readability):
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```
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```text
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Prevent French fries carbonization by fixing heat regulation
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When using the French fries frying module, Godot would not regulate the heat
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Fixes #1789, long live the Realm!
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```
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*Note:* When using the GitHub online editor (or worse, the drag and drop
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feature), *please* edit the commit title to something meaningful. Commits named
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"Update my_file.cpp" will not be accepted.
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**Note:** When using the GitHub online editor or its drag-and-drop
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feature, *please* edit the commit title to something meaningful. Commits named
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"Update my_file.cpp" won't be accepted.
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## Contributing to Godot's translation
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To communicate with developers (e.g. to discuss a feature you want to implement
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or a bug you want to fix), the following channels can be used:
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- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
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existing issue about a topic you want to discuss, just add a comment to it -
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all developers watch the repository and will get an email notification. You
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@ -182,6 +217,6 @@ or a bug you want to fix), the following channels can be used:
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page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
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subscription instructions.
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Thanks!
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Thanks for your interest in contributing!
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The Godot development team
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—The Godot development team
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