Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node

This commit is contained in:
Andy Maloney 2022-12-27 09:03:18 -05:00
parent b6e06038f8
commit c3d84ce57f

View file

@ -703,15 +703,17 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
}
MeshData &md = mesh_map[p_id];
if (p_from != mesh_tree) {
md.mesh_node->uncollapse_tree();
md.mesh_node->select(0);
mesh_tree->ensure_cursor_is_visible();
}
if (p_from != scene_tree) {
md.scene_node->uncollapse_tree();
md.scene_node->select(0);
scene_tree->ensure_cursor_is_visible();
if (md.mesh_node != nullptr) {
if (p_from != mesh_tree) {
md.mesh_node->uncollapse_tree();
md.mesh_node->select(0);
mesh_tree->ensure_cursor_is_visible();
}
if (p_from != scene_tree) {
md.scene_node->uncollapse_tree();
md.scene_node->select(0);
scene_tree->ensure_cursor_is_visible();
}
}
mesh_preview->set_mesh(md.mesh);