Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
This commit is contained in:
commit
c42751cae2
6 changed files with 29 additions and 19 deletions
|
@ -925,15 +925,15 @@
|
|||
<member name="run/auto_save/save_before_running" type="bool" setter="" getter="">
|
||||
If [code]true[/code], saves all scenes and scripts automatically before running the project. Setting this to [code]false[/code] prevents the editor from saving if there are no changes which can speed up the project startup slightly, but it makes it possible to run a project that has unsaved changes. (Unsaved changes will not be visible in the running project.)
|
||||
</member>
|
||||
<member name="run/bottom_panel/action_on_play" type="int" setter="" getter="">
|
||||
The action to execute on the bottom panel when running the project.
|
||||
</member>
|
||||
<member name="run/bottom_panel/action_on_stop" type="int" setter="" getter="">
|
||||
The action to execute on the bottom panel when stopping the project.
|
||||
</member>
|
||||
<member name="run/output/always_clear_output_on_play" type="bool" setter="" getter="">
|
||||
If [code]true[/code], the editor will clear the Output panel when running the project.
|
||||
</member>
|
||||
<member name="run/output/always_close_output_on_stop" type="bool" setter="" getter="">
|
||||
If [code]true[/code], the editor will collapse the Output panel when stopping the project.
|
||||
</member>
|
||||
<member name="run/output/always_open_output_on_play" type="bool" setter="" getter="">
|
||||
If [code]true[/code], the editor will expand the Output panel when running the project.
|
||||
</member>
|
||||
<member name="run/output/font_size" type="int" setter="" getter="">
|
||||
The size of the font in the [b]Output[/b] panel at the bottom of the editor. This setting does not impact the font size of the script editor (see [member interface/editor/code_font_size]).
|
||||
</member>
|
||||
|
|
|
@ -268,11 +268,7 @@ Error EditorDebuggerNode::start(const String &p_uri) {
|
|||
}
|
||||
stop(true);
|
||||
current_uri = p_uri;
|
||||
if (EDITOR_GET("run/output/always_open_output_on_play")) {
|
||||
EditorNode::get_bottom_panel()->make_item_visible(EditorNode::get_log());
|
||||
} else {
|
||||
EditorNode::get_bottom_panel()->make_item_visible(this);
|
||||
}
|
||||
|
||||
server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
|
||||
const Error err = server->start(p_uri);
|
||||
if (err != OK) {
|
||||
|
|
|
@ -1009,7 +1009,6 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
|
|||
set_process(true);
|
||||
camera_override = CameraOverride::OVERRIDE_NONE;
|
||||
|
||||
tabs->set_current_tab(0);
|
||||
_set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
|
||||
_update_buttons_state();
|
||||
emit_signal(SNAME("started"));
|
||||
|
|
|
@ -4543,17 +4543,19 @@ void EditorNode::_project_run_started() {
|
|||
log->clear();
|
||||
}
|
||||
|
||||
if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
|
||||
int action_on_play = EDITOR_GET("run/bottom_panel/action_on_play");
|
||||
if (action_on_play == ACTION_ON_PLAY_OPEN_OUTPUT) {
|
||||
bottom_panel->make_item_visible(log);
|
||||
} else if (action_on_play == ACTION_ON_PLAY_OPEN_DEBUGGER) {
|
||||
bottom_panel->make_item_visible(EditorDebuggerNode::get_singleton());
|
||||
}
|
||||
}
|
||||
|
||||
void EditorNode::_project_run_stopped() {
|
||||
if (!bool(EDITOR_GET("run/output/always_close_output_on_stop"))) {
|
||||
return;
|
||||
int action_on_stop = EDITOR_GET("run/bottom_panel/action_on_stop");
|
||||
if (action_on_stop == ACTION_ON_STOP_CLOSE_BUTTOM_PANEL) {
|
||||
bottom_panel->hide_bottom_panel();
|
||||
}
|
||||
|
||||
bottom_panel->make_item_visible(log, false);
|
||||
}
|
||||
|
||||
void EditorNode::notify_all_debug_sessions_exited() {
|
||||
|
|
|
@ -140,6 +140,17 @@ public:
|
|||
SCENE_NAME_CASING_KEBAB_CASE,
|
||||
};
|
||||
|
||||
enum ActionOnPlay {
|
||||
ACTION_ON_PLAY_DO_NOTHING,
|
||||
ACTION_ON_PLAY_OPEN_OUTPUT,
|
||||
ACTION_ON_PLAY_OPEN_DEBUGGER,
|
||||
};
|
||||
|
||||
enum ActionOnStop {
|
||||
ACTION_ON_STOP_DO_NOTHING,
|
||||
ACTION_ON_STOP_CLOSE_BUTTOM_PANEL,
|
||||
};
|
||||
|
||||
struct ExecuteThreadArgs {
|
||||
String path;
|
||||
List<String> args;
|
||||
|
|
|
@ -818,11 +818,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
|
|||
// Auto save
|
||||
_initial_set("run/auto_save/save_before_running", true);
|
||||
|
||||
// Bottom panel
|
||||
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_play", EditorNode::ACTION_ON_PLAY_OPEN_OUTPUT, "Do Nothing,Open Output,Open Debugger")
|
||||
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/bottom_panel/action_on_stop", EditorNode::ACTION_ON_STOP_DO_NOTHING, "Do Nothing,Close Bottom Panel")
|
||||
|
||||
// Output
|
||||
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")
|
||||
_initial_set("run/output/always_clear_output_on_play", true);
|
||||
_initial_set("run/output/always_open_output_on_play", true);
|
||||
_initial_set("run/output/always_close_output_on_stop", false);
|
||||
|
||||
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/max_lines", 10000, "100,100000,1")
|
||||
|
||||
|
|
Loading…
Reference in a new issue