Comment the shader template light function by default

This is a minor usability tweak.

The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.

Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
This commit is contained in:
Juan Linietsky 2023-11-07 23:20:45 +01:00
parent 3e7f638d7b
commit c430ff2396

View file

@ -175,9 +175,10 @@ void fragment() {
// Called for every pixel the material is visible on.
}
void light() {
//void light() {
// Called for every pixel for every light affecting the material.
}
// Uncomment to replace the default light processing function with this one.
//}
)";
break;
case Shader::MODE_CANVAS_ITEM:
@ -190,9 +191,10 @@ void fragment() {
// Called for every pixel the material is visible on.
}
void light() {
//void light() {
// Called for every pixel for every light affecting the CanvasItem.
}
// Uncomment to replace the default light processing function with this one.
//}
)";
break;
case Shader::MODE_PARTICLES: