Merge pull request #34918 from vnen/gdscript-assign-op

GDScript: enable type checks on release mode
This commit is contained in:
Rémi Verschelde 2020-01-08 18:22:38 +01:00 committed by GitHub
commit c456d87ee6
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 38 additions and 9 deletions

View file

@ -670,6 +670,30 @@ static void _disassemble_class(const Ref<GDScript> &p_class, const Vector<String
txt += "= false";
incr += 2;
} break;
case GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN: {
txt += " assign typed builtin (";
txt += Variant::get_type_name((Variant::Type)code[ip + 1]);
txt += ") ";
txt += DADDR(2);
txt += " = ";
txt += DADDR(3);
incr += 4;
} break;
case GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE: {
Variant className = func.get_constant(code[ip + 1]);
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(className.operator Object *());
txt += " assign typed native (";
txt += nc->get_name().operator String();
txt += ") ";
txt += DADDR(2);
txt += " = ";
txt += DADDR(3);
incr += 4;
} break;
case GDScriptFunction::OPCODE_CAST_TO_SCRIPT: {

View file

@ -2057,12 +2057,13 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
mi.return_val.type = Variant::BOOL;
return mi;
} break;
case FUNC_MAX: {
default: {
ERR_FAIL_V(MethodInfo());
} break;
}
#endif
return MethodInfo();
MethodInfo mi;
mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
return mi;
}

View file

@ -8192,11 +8192,14 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (lh_type.has_type && rh_type.may_yield && op->arguments[1]->type == Node::TYPE_OPERATOR) {
_add_warning(GDScriptWarning::FUNCTION_MAY_YIELD, op->line, _find_function_name(static_cast<OperatorNode *>(op->arguments[1])));
}
#endif // DEBUG_ENABLED
bool type_match = check_types;
#endif // DEBUG_ENABLED
if (check_types && !_is_type_compatible(lh_type, rh_type)) {
#ifdef DEBUG_ENABLED
type_match = false;
#endif // DEBUG_ENABLED
// Try supertype test
if (_is_type_compatible(rh_type, lh_type)) {
_mark_line_as_unsafe(op->line);
@ -8227,7 +8230,9 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
op->arguments.write[1] = convert_call;
#ifdef DEBUG_ENABLED
type_match = true; // Since we are converting, the type is matching
#endif // DEBUG_ENABLED
}
#ifdef DEBUG_ENABLED
if (lh_type.builtin_type == Variant::INT && rh_type.builtin_type == Variant::REAL) {
@ -8240,8 +8245,10 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (!rh_type.has_type && (op->op != OperatorNode::OP_ASSIGN || lh_type.has_type || op->arguments[0]->type == Node::TYPE_OPERATOR)) {
_mark_line_as_unsafe(op->line);
}
#endif // DEBUG_ENABLED
op->datatype.has_type = type_match;
#else
op->datatype.has_type = false;
#endif // DEBUG_ENABLED
} break;
case OperatorNode::OP_CALL:
case OperatorNode::OP_PARENT_CALL: {
@ -8484,11 +8491,8 @@ Error GDScriptParser::_parse(const String &p_base_path) {
current_class = main_class;
current_function = NULL;
current_block = NULL;
#ifdef DEBUG_ENABLED
if (for_completion) check_types = false;
#else
check_types = false;
#endif
// Resolve all class-level stuff before getting into function blocks
_check_class_level_types(main_class);