Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
[3.2] Update the naming scheme for the GodotPlugin's methods
This commit is contained in:
commit
c4a849588b
5 changed files with 23 additions and 21 deletions
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@ -291,12 +291,12 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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};
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/**
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* Invoked on the GL thread when the Godot main loop has started.
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* Invoked on the render thread when the Godot main loop has started.
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*/
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@CallSuper
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protected void onGLGodotMainLoopStarted() {
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protected void onGodotMainLoopStarted() {
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLGodotMainLoopStarted();
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plugin.onGodotMainLoopStarted();
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}
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}
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@ -343,7 +343,7 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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// Must occur after GodotLib.setup has completed.
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLRegisterPluginWithGodotNative();
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plugin.onRegisterPluginWithGodotNative();
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}
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setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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@ -912,11 +912,11 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
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}
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/**
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* Queue a runnable to be run on the GL thread.
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* Queue a runnable to be run on the render thread.
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* <p>
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* This must be called after the GL thread has started.
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* This must be called after the render thread has started.
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*/
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public final void runOnGLThread(@NonNull Runnable action) {
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public final void runOnRenderThread(@NonNull Runnable action) {
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if (mView != null) {
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mView.queueEvent(action);
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}
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@ -91,8 +91,10 @@ public abstract class GodotPlugin {
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/**
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* Register the plugin with Godot native code.
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*
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* This method is invoked on the render thread.
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*/
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public final void onGLRegisterPluginWithGodotNative() {
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public final void onRegisterPluginWithGodotNative() {
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nativeRegisterSingleton(getPluginName(), this);
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Class clazz = getClass();
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@ -183,9 +185,9 @@ public abstract class GodotPlugin {
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public boolean onMainBackPressed() { return false; }
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/**
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* Invoked on the GL thread when the Godot main loop has started.
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* Invoked on the render thread when the Godot main loop has started.
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*/
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public void onGLGodotMainLoopStarted() {}
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public void onGodotMainLoopStarted() {}
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/**
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* Invoked once per frame on the GL thread after the frame is drawn.
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@ -249,12 +251,12 @@ public abstract class GodotPlugin {
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}
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/**
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* Queue the specified action to be run on the GL thread.
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* Queue the specified action to be run on the render thread.
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*
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* @param action the action to run on the GL thread
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* @param action the action to run on the render thread
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*/
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protected void runOnGLThread(Runnable action) {
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godot.runOnGLThread(action);
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protected void runOnRenderThread(Runnable action) {
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godot.runOnRenderThread(action);
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}
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/**
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@ -250,7 +250,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
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}
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os_android->main_loop_begin();
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godot_java->on_gl_godot_main_loop_started(env);
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godot_java->on_godot_main_loop_started(env);
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++step;
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}
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@ -66,7 +66,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance) {
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_is_activity_resumed = p_env->GetMethodID(cls, "isActivityResumed", "()Z");
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_vibrate = p_env->GetMethodID(cls, "vibrate", "(I)V");
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_get_input_fallback_mapping = p_env->GetMethodID(cls, "getInputFallbackMapping", "()Ljava/lang/String;");
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_on_gl_godot_main_loop_started = p_env->GetMethodID(cls, "onGLGodotMainLoopStarted", "()V");
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_on_godot_main_loop_started = p_env->GetMethodID(cls, "onGodotMainLoopStarted", "()V");
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}
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GodotJavaWrapper::~GodotJavaWrapper() {
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@ -115,13 +115,13 @@ void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
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p_env->CallVoidMethod(godot_instance, _on_video_init);
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}
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void GodotJavaWrapper::on_gl_godot_main_loop_started(JNIEnv *p_env) {
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if (_on_gl_godot_main_loop_started) {
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void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
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if (_on_godot_main_loop_started) {
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if (p_env == NULL) {
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p_env = ThreadAndroid::get_env();
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}
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}
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p_env->CallVoidMethod(godot_instance, _on_gl_godot_main_loop_started);
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p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
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}
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void GodotJavaWrapper::restart(JNIEnv *p_env) {
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@ -61,7 +61,7 @@ private:
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jmethodID _is_activity_resumed = 0;
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jmethodID _vibrate = 0;
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jmethodID _get_input_fallback_mapping = 0;
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jmethodID _on_gl_godot_main_loop_started = 0;
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jmethodID _on_godot_main_loop_started = 0;
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public:
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GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
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@ -74,7 +74,7 @@ public:
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void gfx_init(bool gl2);
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void on_video_init(JNIEnv *p_env = NULL);
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void on_gl_godot_main_loop_started(JNIEnv *p_env = NULL);
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void on_godot_main_loop_started(JNIEnv *p_env = NULL);
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void restart(JNIEnv *p_env = NULL);
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void force_quit(JNIEnv *p_env = NULL);
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void set_keep_screen_on(bool p_enabled);
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