Merge pull request #25423 from akien-mga/gles2-spatialshader-light
GLES2: Define LIGHT Spatial shader builtin
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@ -869,6 +869,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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//for light
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actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view";
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actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color";
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actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light";
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actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation";
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actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light";
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actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light";
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