[3.x] Remove unused struct in GradientTexture1D
This commit is contained in:
parent
2b1544b4f4
commit
c4eb1ca969
1 changed files with 0 additions and 9 deletions
|
@ -608,15 +608,6 @@ public:
|
||||||
class GradientTexture : public Texture {
|
class GradientTexture : public Texture {
|
||||||
GDCLASS(GradientTexture, Texture);
|
GDCLASS(GradientTexture, Texture);
|
||||||
|
|
||||||
public:
|
|
||||||
struct Point {
|
|
||||||
float offset;
|
|
||||||
Color color;
|
|
||||||
bool operator<(const Point &p_ponit) const {
|
|
||||||
return offset < p_ponit.offset;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ref<Gradient> gradient;
|
Ref<Gradient> gradient;
|
||||||
bool update_pending;
|
bool update_pending;
|
||||||
|
|
Loading…
Reference in a new issue