Merge pull request #62393 from godotengine/revert-62227-fix-rotation-mode-node3d
Revert "Refactored `rotation_mode` in Node3D"
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commit
c4f0062f15
2 changed files with 20 additions and 49 deletions
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@ -85,13 +85,10 @@ void Node3D::_notify_dirty() {
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}
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void Node3D::_update_local_transform() const {
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if (this->get_rotation_edit_mode() == ROTATION_EDIT_MODE_EULER) {
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data.local_transform.basis.set_euler(data.rotation, data.rotation_order);
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data.local_transform.basis.scale_local(data.scale);
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} else if (this->get_rotation_edit_mode() == ROTATION_EDIT_MODE_QUATERNION) {
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data.local_transform.basis = Basis(data.quaternion);
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data.local_transform.basis.scale_local(data.scale);
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if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) {
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data.local_transform = data.local_transform.orthogonalized();
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}
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data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
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data.dirty &= ~DIRTY_LOCAL;
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}
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@ -215,18 +212,7 @@ void Node3D::set_basis(const Basis &p_basis) {
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set_transform(Transform3D(p_basis, data.local_transform.origin));
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}
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void Node3D::set_quaternion(const Quaternion &p_quaternion) {
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if (data.dirty & DIRTY_VECTORS) {
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data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
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data.scale = get_transform().basis.get_scale();
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data.dirty &= ~DIRTY_VECTORS;
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}
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data.quaternion = p_quaternion;
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data.dirty |= DIRTY_LOCAL;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
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}
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set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin));
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}
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void Node3D::set_transform(const Transform3D &p_transform) {
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@ -242,14 +228,7 @@ Basis Node3D::get_basis() const {
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return get_transform().basis;
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}
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Quaternion Node3D::get_quaternion() const {
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if (data.dirty & DIRTY_VECTORS) {
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
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data.scale = get_transform().basis.get_scale();
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data.dirty &= ~DIRTY_VECTORS;
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}
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return data.quaternion;
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return Quaternion(get_transform().basis);
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}
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void Node3D::set_global_transform(const Transform3D &p_transform) {
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@ -276,9 +255,9 @@ Transform3D Node3D::get_global_transform() const {
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}
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if (data.parent && !data.top_level_active) {
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data.global_transform = data.parent->get_global_transform() * get_transform();
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data.global_transform = data.parent->get_global_transform() * data.local_transform;
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} else {
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data.global_transform = get_transform();
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data.global_transform = data.local_transform;
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}
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if (data.disable_scale) {
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@ -335,13 +314,9 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
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if (data.rotation_edit_mode == p_mode) {
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return;
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}
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
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data.scale = get_transform().basis.get_scale();
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data.rotation_edit_mode = p_mode;
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// Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS, so validate local_transform.
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// Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS.
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data.dirty |= DIRTY_LOCAL;
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_propagate_transform_changed(this);
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if (data.notify_local_transform) {
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@ -365,9 +340,8 @@ void Node3D::set_rotation_order(RotationOrder p_order) {
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ERR_FAIL_INDEX(int32_t(order), 6);
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if (data.dirty & DIRTY_VECTORS) {
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.rotation = get_transform().basis.get_euler_normalized(order);
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data.scale = get_transform().basis.get_scale();
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data.rotation = data.local_transform.basis.get_euler_normalized(order);
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data.scale = data.local_transform.basis.get_scale();
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data.dirty &= ~DIRTY_VECTORS;
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} else {
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data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order);
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@ -385,8 +359,7 @@ Node3D::RotationOrder Node3D::get_rotation_order() const {
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void Node3D::set_rotation(const Vector3 &p_euler_rad) {
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if (data.dirty & DIRTY_VECTORS) {
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.scale = get_transform().basis.get_scale();
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data.scale = data.local_transform.basis.get_scale();
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data.dirty &= ~DIRTY_VECTORS;
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}
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@ -400,8 +373,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
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void Node3D::set_scale(const Vector3 &p_scale) {
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if (data.dirty & DIRTY_VECTORS) {
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
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data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
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data.dirty &= ~DIRTY_VECTORS;
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}
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@ -414,14 +386,14 @@ void Node3D::set_scale(const Vector3 &p_scale) {
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}
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Vector3 Node3D::get_position() const {
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return get_transform().origin;
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return data.local_transform.origin;
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}
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Vector3 Node3D::get_rotation() const {
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if (data.dirty & DIRTY_VECTORS) {
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
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data.scale = get_transform().basis.get_scale();
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data.scale = data.local_transform.basis.get_scale();
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data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
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data.dirty &= ~DIRTY_VECTORS;
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}
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@ -430,9 +402,9 @@ Vector3 Node3D::get_rotation() const {
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Vector3 Node3D::get_scale() const {
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if (data.dirty & DIRTY_VECTORS) {
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data.quaternion = get_transform().basis.get_rotation_quaternion();
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data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
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data.scale = get_transform().basis.get_scale();
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data.scale = data.local_transform.basis.get_scale();
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data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
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data.dirty &= ~DIRTY_VECTORS;
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}
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@ -893,7 +865,7 @@ Variant Node3D::property_get_revert(const String &p_name) {
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} else if (p_name == "quaternion") {
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Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
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if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
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r_ret = Transform3D(variant).get_basis().get_rotation_quaternion();
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r_ret = Quaternion(Transform3D(variant).get_basis());
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} else {
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return Quaternion();
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}
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@ -81,7 +81,6 @@ private:
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mutable Transform3D global_transform;
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mutable Transform3D local_transform;
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mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ;
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mutable Quaternion quaternion;
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mutable Vector3 rotation;
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mutable Vector3 scale = Vector3(1, 1, 1);
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mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER;
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