Fix script class icon filepath lookups at runtime.
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1 changed files with 12 additions and 8 deletions
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@ -3479,16 +3479,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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tokenizer->advance();
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if ((tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING)) {
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Variant constant = tokenizer->get_token_constant();
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String icon_path = constant.operator String();
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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Variant constant = tokenizer->get_token_constant();
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String icon_path = constant.operator String();
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String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
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if (!FileAccess::exists(abs_icon_path)) {
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_set_error("No class icon found at: " + abs_icon_path);
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return;
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String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
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if (!FileAccess::exists(abs_icon_path)) {
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_set_error("No class icon found at: " + abs_icon_path);
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return;
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}
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p_class->icon_path = icon_path;
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}
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p_class->icon_path = icon_path;
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#endif
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tokenizer->advance();
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} else {
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