Fix script class icon filepath lookups at runtime.

This commit is contained in:
Will Nations 2019-02-05 21:46:21 -06:00
parent 26cf4fed6e
commit c4ff433b17

View file

@ -3479,16 +3479,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if ((tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING)) {
Variant constant = tokenizer->get_token_constant();
String icon_path = constant.operator String();
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
Variant constant = tokenizer->get_token_constant();
String icon_path = constant.operator String();
String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
if (!FileAccess::exists(abs_icon_path)) {
_set_error("No class icon found at: " + abs_icon_path);
return;
String abs_icon_path = icon_path.is_rel_path() ? self_path.get_base_dir().plus_file(icon_path).simplify_path() : icon_path;
if (!FileAccess::exists(abs_icon_path)) {
_set_error("No class icon found at: " + abs_icon_path);
return;
}
p_class->icon_path = icon_path;
}
p_class->icon_path = icon_path;
#endif
tokenizer->advance();
} else {