NavMap::get_path Fix not resetting least_cost_id
This commit is contained in:
parent
4e4f6311b6
commit
c52d842435
1 changed files with 5 additions and 4 deletions
|
@ -156,10 +156,10 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
|
||||||
|
|
||||||
while (found_route == false) {
|
while (found_route == false) {
|
||||||
{
|
{
|
||||||
|
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
|
||||||
|
|
||||||
// Takes the current least_cost_poly neighbors and compute the traveled_distance of each
|
// Takes the current least_cost_poly neighbors and compute the traveled_distance of each
|
||||||
for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
|
for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
|
||||||
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
|
|
||||||
|
|
||||||
const gd::Edge &edge = least_cost_poly->poly->edges[i];
|
const gd::Edge &edge = least_cost_poly->poly->edges[i];
|
||||||
if (!edge.other_polygon)
|
if (!edge.other_polygon)
|
||||||
continue;
|
continue;
|
||||||
|
@ -241,6 +241,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
|
||||||
navigation_polys.push_back(np);
|
navigation_polys.push_back(np);
|
||||||
open_list.clear();
|
open_list.clear();
|
||||||
open_list.push_back(0);
|
open_list.push_back(0);
|
||||||
|
least_cost_id = 0;
|
||||||
|
|
||||||
reachable_end = NULL;
|
reachable_end = NULL;
|
||||||
|
|
||||||
|
@ -265,6 +266,8 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ERR_BREAK(least_cost_id == -1);
|
||||||
|
|
||||||
// Stores the further reachable end polygon, in case our goal is not reachable.
|
// Stores the further reachable end polygon, in case our goal is not reachable.
|
||||||
if (is_reachable) {
|
if (is_reachable) {
|
||||||
float d = navigation_polys[least_cost_id].entry.distance_to(p_destination);
|
float d = navigation_polys[least_cost_id].entry.distance_to(p_destination);
|
||||||
|
@ -274,8 +277,6 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ERR_BREAK(least_cost_id == -1);
|
|
||||||
|
|
||||||
// Check if we reached the end
|
// Check if we reached the end
|
||||||
if (navigation_polys[least_cost_id].poly == end_poly) {
|
if (navigation_polys[least_cost_id].poly == end_poly) {
|
||||||
// Yep, done!!
|
// Yep, done!!
|
||||||
|
|
Loading…
Reference in a new issue