NetworkedMultiplayerEnet: Add disconnecting/kicking peers
This commit is contained in:
parent
9acc199bf8
commit
c531287328
2 changed files with 72 additions and 46 deletions
|
@ -115,9 +115,6 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port
|
|||
#endif
|
||||
address.port = p_port;
|
||||
|
||||
//enet_address_set_host (& address, "localhost");
|
||||
//address.port = p_port;
|
||||
|
||||
unique_id = _gen_unique_id();
|
||||
|
||||
/* Initiate the connection, allocating the enough channels */
|
||||
|
@ -128,7 +125,7 @@ Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port
|
|||
ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
|
||||
}
|
||||
|
||||
//technically safe to ignore the peer or anything else.
|
||||
// Technically safe to ignore the peer or anything else.
|
||||
|
||||
connection_status = CONNECTION_CONNECTING;
|
||||
active = true;
|
||||
|
@ -148,13 +145,13 @@ void NetworkedMultiplayerENet::poll() {
|
|||
/* Wait up to 1000 milliseconds for an event. */
|
||||
while (true) {
|
||||
|
||||
if (!host || !active) //might have been disconnected while emitting a notification
|
||||
if (!host || !active) // Might have been disconnected while emitting a notification
|
||||
return;
|
||||
|
||||
int ret = enet_host_service(host, &event, 1);
|
||||
|
||||
if (ret < 0) {
|
||||
//error, do something?
|
||||
// Error, do something?
|
||||
break;
|
||||
} else if (ret == 0) {
|
||||
break;
|
||||
|
@ -172,7 +169,7 @@ void NetworkedMultiplayerENet::poll() {
|
|||
int *new_id = memnew(int);
|
||||
*new_id = event.data;
|
||||
|
||||
if (*new_id == 0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
|
||||
if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1
|
||||
*new_id = 1;
|
||||
}
|
||||
|
||||
|
@ -180,22 +177,22 @@ void NetworkedMultiplayerENet::poll() {
|
|||
|
||||
peer_map[*new_id] = event.peer;
|
||||
|
||||
connection_status = CONNECTION_CONNECTED; //if connecting, this means it connected t something!
|
||||
connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something!
|
||||
|
||||
emit_signal("peer_connected", *new_id);
|
||||
|
||||
if (server) {
|
||||
//someone connected, let it know of all the peers available
|
||||
// Someone connected, notify all the peers available
|
||||
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
|
||||
|
||||
if (E->key() == *new_id)
|
||||
continue;
|
||||
//send existing peers to new peer
|
||||
// Send existing peers to new peer
|
||||
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
|
||||
encode_uint32(E->key(), &packet->data[4]);
|
||||
enet_peer_send(event.peer, SYSCH_CONFIG, packet);
|
||||
//send the new peer to existing peers
|
||||
// Send the new peer to existing peers
|
||||
packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
|
||||
encode_uint32(*new_id, &packet->data[4]);
|
||||
|
@ -220,12 +217,12 @@ void NetworkedMultiplayerENet::poll() {
|
|||
} else {
|
||||
|
||||
if (server) {
|
||||
//someone disconnected, let it know to everyone else
|
||||
// Someone disconnected, notify everyone else
|
||||
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
|
||||
|
||||
if (E->key() == *id)
|
||||
continue;
|
||||
//send the new peer to existing peers
|
||||
|
||||
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
|
||||
encode_uint32(*id, &packet->data[4]);
|
||||
|
@ -246,7 +243,7 @@ void NetworkedMultiplayerENet::poll() {
|
|||
case ENET_EVENT_TYPE_RECEIVE: {
|
||||
|
||||
if (event.channelID == SYSCH_CONFIG) {
|
||||
//some config message
|
||||
// Some config message
|
||||
ERR_CONTINUE(event.packet->dataLength < 8);
|
||||
|
||||
// Only server can send config messages
|
||||
|
@ -292,13 +289,13 @@ void NetworkedMultiplayerENet::poll() {
|
|||
packet.from = *id;
|
||||
|
||||
if (target == 0) {
|
||||
//re-send the everyone but sender :|
|
||||
// Re-send to everyone but sender :|
|
||||
|
||||
incoming_packets.push_back(packet);
|
||||
//and make copies for sending
|
||||
// And make copies for sending
|
||||
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
|
||||
|
||||
if (uint32_t(E->key()) == source) //do not resend to self
|
||||
if (uint32_t(E->key()) == source) // Do not resend to self
|
||||
continue;
|
||||
|
||||
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
|
||||
|
@ -307,12 +304,12 @@ void NetworkedMultiplayerENet::poll() {
|
|||
}
|
||||
|
||||
} else if (target < 0) {
|
||||
//to all but one
|
||||
// To all but one
|
||||
|
||||
//and make copies for sending
|
||||
// And make copies for sending
|
||||
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
|
||||
|
||||
if (uint32_t(E->key()) == source || E->key() == -target) //do not resend to self, also do not send to excluded
|
||||
if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
|
||||
continue;
|
||||
|
||||
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
|
||||
|
@ -321,18 +318,18 @@ void NetworkedMultiplayerENet::poll() {
|
|||
}
|
||||
|
||||
if (-target != 1) {
|
||||
//server is not excluded
|
||||
// Server is not excluded
|
||||
incoming_packets.push_back(packet);
|
||||
} else {
|
||||
//server is excluded, erase packet
|
||||
// Server is excluded, erase packet
|
||||
enet_packet_destroy(packet.packet);
|
||||
}
|
||||
|
||||
} else if (target == 1) {
|
||||
//to myself and only myself
|
||||
// To myself and only myself
|
||||
incoming_packets.push_back(packet);
|
||||
} else {
|
||||
//to someone else, specifically
|
||||
// To someone else, specifically
|
||||
ERR_CONTINUE(!peer_map.has(target));
|
||||
enet_peer_send(peer_map[target], event.channelID, packet.packet);
|
||||
}
|
||||
|
@ -341,14 +338,14 @@ void NetworkedMultiplayerENet::poll() {
|
|||
incoming_packets.push_back(packet);
|
||||
}
|
||||
|
||||
//destroy packet later..
|
||||
// Destroy packet later..
|
||||
} else {
|
||||
ERR_CONTINUE(true);
|
||||
}
|
||||
|
||||
} break;
|
||||
case ENET_EVENT_TYPE_NONE: {
|
||||
//do nothing
|
||||
// Do nothing
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
@ -377,16 +374,46 @@ void NetworkedMultiplayerENet::close_connection() {
|
|||
|
||||
if (peers_disconnected) {
|
||||
enet_host_flush(host);
|
||||
OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
|
||||
OS::get_singleton()->delay_usec(100); // Wait 100ms for disconnection packets to send
|
||||
}
|
||||
|
||||
enet_host_destroy(host);
|
||||
active = false;
|
||||
incoming_packets.clear();
|
||||
unique_id = 1; //server is 1
|
||||
unique_id = 1; // Server is 1
|
||||
connection_status = CONNECTION_DISCONNECTED;
|
||||
}
|
||||
|
||||
void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
|
||||
|
||||
ERR_FAIL_COND(!active);
|
||||
ERR_FAIL_COND(!is_server());
|
||||
ERR_FAIL_COND(!peer_map.has(p_peer))
|
||||
|
||||
if (now) {
|
||||
enet_peer_disconnect_now(peer_map[p_peer], 0);
|
||||
|
||||
// enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
|
||||
// notify everyone else, send disconnect signal & remove from peer_map like in poll()
|
||||
|
||||
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
|
||||
|
||||
if (E->key() == p_peer)
|
||||
continue;
|
||||
|
||||
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
|
||||
encode_uint32(p_peer, &packet->data[4]);
|
||||
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
|
||||
}
|
||||
|
||||
emit_signal("peer_disconnected", p_peer);
|
||||
peer_map.erase(p_peer);
|
||||
} else {
|
||||
enet_peer_disconnect_later(peer_map[p_peer], 0);
|
||||
}
|
||||
}
|
||||
|
||||
int NetworkedMultiplayerENet::get_available_packet_count() const {
|
||||
|
||||
return incoming_packets.size();
|
||||
|
@ -440,9 +467,9 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
|
|||
}
|
||||
|
||||
ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
|
||||
encode_uint32(unique_id, &packet->data[0]); //source ID
|
||||
encode_uint32(target_peer, &packet->data[4]); //dest ID
|
||||
encode_uint32(packet_flags, &packet->data[8]); //dest ID
|
||||
encode_uint32(unique_id, &packet->data[0]); // Source ID
|
||||
encode_uint32(target_peer, &packet->data[4]); // Dest ID
|
||||
encode_uint32(packet_flags, &packet->data[8]); // Dest ID
|
||||
copymem(&packet->data[12], p_buffer, p_buffer_size);
|
||||
|
||||
if (server) {
|
||||
|
@ -450,14 +477,14 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
|
|||
if (target_peer == 0) {
|
||||
enet_host_broadcast(host, channel, packet);
|
||||
} else if (target_peer < 0) {
|
||||
//send to all but one
|
||||
//and make copies for sending
|
||||
// Send to all but one
|
||||
// and make copies for sending
|
||||
|
||||
int exclude = -target_peer;
|
||||
|
||||
for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
|
||||
|
||||
if (F->key() == exclude) // exclude packet
|
||||
if (F->key() == exclude) // Exclude packet
|
||||
continue;
|
||||
|
||||
ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
|
||||
|
@ -465,14 +492,14 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
|
|||
enet_peer_send(F->get(), channel, packet2);
|
||||
}
|
||||
|
||||
enet_packet_destroy(packet); //original packet no longer needed
|
||||
enet_packet_destroy(packet); // Original packet no longer needed
|
||||
} else {
|
||||
enet_peer_send(E->get(), channel, packet);
|
||||
}
|
||||
} else {
|
||||
|
||||
ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
|
||||
enet_peer_send(peer_map[1], channel, packet); //send to server for broadcast..
|
||||
enet_peer_send(peer_map[1], channel, packet); // Send to server for broadcast..
|
||||
}
|
||||
|
||||
enet_host_flush(host);
|
||||
|
@ -482,7 +509,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
|
|||
|
||||
int NetworkedMultiplayerENet::get_max_packet_size() const {
|
||||
|
||||
return 1 << 24; //anything is good
|
||||
return 1 << 24; // Anything is good
|
||||
}
|
||||
|
||||
void NetworkedMultiplayerENet::_pop_current_packet() {
|
||||
|
@ -511,16 +538,12 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
|
|||
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
|
||||
hash = hash_djb2_one_32(
|
||||
(uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
|
||||
/*
|
||||
hash = hash_djb2_one_32(
|
||||
(uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );
|
||||
*/
|
||||
(uint32_t)((uint64_t)this), hash); // Rely on ASLR heap
|
||||
hash = hash_djb2_one_32(
|
||||
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
|
||||
hash = hash_djb2_one_32(
|
||||
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
|
||||
(uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack
|
||||
|
||||
hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
|
||||
hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion
|
||||
}
|
||||
|
||||
return hash;
|
||||
|
@ -596,7 +619,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
|
|||
return 0;
|
||||
|
||||
if (ret > int(outLimit))
|
||||
return 0; //do not bother
|
||||
return 0; // Do not bother
|
||||
|
||||
copymem(outData, enet->dst_compressor_mem.ptr(), ret);
|
||||
|
||||
|
@ -659,6 +682,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
|
||||
ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
|
||||
ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
|
||||
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
|
||||
|
@ -696,7 +720,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
|
|||
close_connection();
|
||||
}
|
||||
|
||||
// sets IP for ENet to bind when using create_server
|
||||
// Sets IP for ENet to bind when using create_server
|
||||
// if no IP is set, then ENet bind to ENET_HOST_ANY
|
||||
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
|
||||
ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
|
||||
|
|
|
@ -120,6 +120,8 @@ public:
|
|||
|
||||
void close_connection();
|
||||
|
||||
void disconnect_peer(int p_peer, bool now = false);
|
||||
|
||||
virtual void poll();
|
||||
|
||||
virtual bool is_server() const;
|
||||
|
|
Loading…
Reference in a new issue