Merge pull request #57648 from KoBeWi/shrunken_tb
Rework TextureButton stretch
This commit is contained in:
commit
c5a832e087
4 changed files with 58 additions and 60 deletions
|
@ -12,17 +12,17 @@
|
|||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false">
|
||||
If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node.
|
||||
</member>
|
||||
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
|
||||
If [code]true[/code], texture is flipped horizontally.
|
||||
</member>
|
||||
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
|
||||
If [code]true[/code], texture is flipped vertically.
|
||||
</member>
|
||||
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
|
||||
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more.
|
||||
<member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
|
||||
If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureButton] can be shrunk down past the texture size.
|
||||
</member>
|
||||
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="2">
|
||||
Controls the texture's behavior when you resize the node's bounding rectangle. See the [enum StretchMode] constants for available options.
|
||||
</member>
|
||||
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
|
||||
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
|
||||
|
|
|
@ -2007,7 +2007,7 @@ FindBar::FindBar() {
|
|||
hide_button = memnew(TextureButton);
|
||||
add_child(hide_button);
|
||||
hide_button->set_focus_mode(FOCUS_NONE);
|
||||
hide_button->set_expand(true);
|
||||
hide_button->set_ignore_texture_size(true);
|
||||
hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
|
||||
hide_button->connect("pressed", callable_mp(this, &FindBar::_hide_bar));
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
Size2 TextureButton::get_minimum_size() const {
|
||||
Size2 rscale = Control::get_minimum_size();
|
||||
|
||||
if (!expand) {
|
||||
if (!ignore_texture_size) {
|
||||
if (normal.is_null()) {
|
||||
if (pressed.is_null()) {
|
||||
if (hover.is_null()) {
|
||||
|
@ -182,50 +182,48 @@ void TextureButton::_notification(int p_what) {
|
|||
size = texdraw->get_size();
|
||||
_texture_region = Rect2(Point2(), texdraw->get_size());
|
||||
_tile = false;
|
||||
if (expand) {
|
||||
switch (stretch_mode) {
|
||||
case STRETCH_KEEP:
|
||||
size = texdraw->get_size();
|
||||
break;
|
||||
case STRETCH_SCALE:
|
||||
size = get_size();
|
||||
break;
|
||||
case STRETCH_TILE:
|
||||
size = get_size();
|
||||
_tile = true;
|
||||
break;
|
||||
case STRETCH_KEEP_CENTERED:
|
||||
ofs = (get_size() - texdraw->get_size()) / 2;
|
||||
size = texdraw->get_size();
|
||||
break;
|
||||
case STRETCH_KEEP_ASPECT_CENTERED:
|
||||
case STRETCH_KEEP_ASPECT: {
|
||||
Size2 _size = get_size();
|
||||
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
|
||||
float tex_height = _size.height;
|
||||
switch (stretch_mode) {
|
||||
case STRETCH_KEEP:
|
||||
size = texdraw->get_size();
|
||||
break;
|
||||
case STRETCH_SCALE:
|
||||
size = get_size();
|
||||
break;
|
||||
case STRETCH_TILE:
|
||||
size = get_size();
|
||||
_tile = true;
|
||||
break;
|
||||
case STRETCH_KEEP_CENTERED:
|
||||
ofs = (get_size() - texdraw->get_size()) / 2;
|
||||
size = texdraw->get_size();
|
||||
break;
|
||||
case STRETCH_KEEP_ASPECT_CENTERED:
|
||||
case STRETCH_KEEP_ASPECT: {
|
||||
Size2 _size = get_size();
|
||||
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
|
||||
float tex_height = _size.height;
|
||||
|
||||
if (tex_width > _size.width) {
|
||||
tex_width = _size.width;
|
||||
tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
|
||||
}
|
||||
if (tex_width > _size.width) {
|
||||
tex_width = _size.width;
|
||||
tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
|
||||
}
|
||||
|
||||
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
|
||||
ofs.x = (_size.width - tex_width) / 2;
|
||||
ofs.y = (_size.height - tex_height) / 2;
|
||||
}
|
||||
size.width = tex_width;
|
||||
size.height = tex_height;
|
||||
} break;
|
||||
case STRETCH_KEEP_ASPECT_COVERED: {
|
||||
size = get_size();
|
||||
Size2 tex_size = texdraw->get_size();
|
||||
Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
|
||||
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
|
||||
Size2 scaled_tex_size = tex_size * scale;
|
||||
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
|
||||
_texture_region = Rect2(ofs2, size / scale);
|
||||
} break;
|
||||
}
|
||||
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
|
||||
ofs.x = (_size.width - tex_width) / 2;
|
||||
ofs.y = (_size.height - tex_height) / 2;
|
||||
}
|
||||
size.width = tex_width;
|
||||
size.height = tex_height;
|
||||
} break;
|
||||
case STRETCH_KEEP_ASPECT_COVERED: {
|
||||
size = get_size();
|
||||
Size2 tex_size = texdraw->get_size();
|
||||
Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
|
||||
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
|
||||
Size2 scaled_tex_size = tex_size * scale;
|
||||
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
|
||||
_texture_region = Rect2(ofs2, size / scale);
|
||||
} break;
|
||||
}
|
||||
|
||||
_position_rect = Rect2(ofs, size);
|
||||
|
@ -258,7 +256,7 @@ void TextureButton::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
|
||||
ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
|
||||
ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
|
||||
ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand);
|
||||
ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
|
||||
ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
|
||||
ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
|
||||
|
@ -271,7 +269,7 @@ void TextureButton::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
|
||||
ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand);
|
||||
ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
|
||||
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
|
||||
|
||||
ADD_GROUP("Textures", "texture_");
|
||||
|
@ -281,7 +279,7 @@ void TextureButton::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
|
||||
|
@ -352,12 +350,12 @@ void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
|
|||
focused = p_focused;
|
||||
};
|
||||
|
||||
bool TextureButton::get_expand() const {
|
||||
return expand;
|
||||
bool TextureButton::get_ignore_texture_size() const {
|
||||
return ignore_texture_size;
|
||||
}
|
||||
|
||||
void TextureButton::set_expand(bool p_expand) {
|
||||
expand = p_expand;
|
||||
void TextureButton::set_ignore_texture_size(bool p_ignore) {
|
||||
ignore_texture_size = p_ignore;
|
||||
update_minimum_size();
|
||||
update();
|
||||
}
|
||||
|
|
|
@ -54,8 +54,8 @@ private:
|
|||
Ref<Texture2D> disabled;
|
||||
Ref<Texture2D> focused;
|
||||
Ref<BitMap> click_mask;
|
||||
bool expand = false;
|
||||
StretchMode stretch_mode = STRETCH_SCALE;
|
||||
bool ignore_texture_size = false;
|
||||
StretchMode stretch_mode = STRETCH_KEEP;
|
||||
|
||||
Rect2 _texture_region;
|
||||
Rect2 _position_rect;
|
||||
|
@ -85,8 +85,8 @@ public:
|
|||
Ref<Texture2D> get_focused_texture() const;
|
||||
Ref<BitMap> get_click_mask() const;
|
||||
|
||||
bool get_expand() const;
|
||||
void set_expand(bool p_expand);
|
||||
bool get_ignore_texture_size() const;
|
||||
void set_ignore_texture_size(bool p_ignore);
|
||||
|
||||
void set_stretch_mode(StretchMode p_stretch_mode);
|
||||
StretchMode get_stretch_mode() const;
|
||||
|
|
Loading…
Reference in a new issue