Merge pull request #57648 from KoBeWi/shrunken_tb
Rework TextureButton stretch
This commit is contained in:
commit
c5a832e087
4 changed files with 58 additions and 60 deletions
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@ -12,17 +12,17 @@
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false">
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If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally.
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If [code]true[/code], texture is flipped horizontally.
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</member>
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
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If [code]true[/code], texture is flipped vertically.
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If [code]true[/code], texture is flipped vertically.
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</member>
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</member>
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
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<member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false">
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Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more.
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If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureButton] can be shrunk down past the texture size.
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</member>
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<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="2">
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Controls the texture's behavior when you resize the node's bounding rectangle. See the [enum StretchMode] constants for available options.
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</member>
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</member>
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<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
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<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
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Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
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Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
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@ -2007,7 +2007,7 @@ FindBar::FindBar() {
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hide_button = memnew(TextureButton);
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hide_button = memnew(TextureButton);
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add_child(hide_button);
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add_child(hide_button);
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hide_button->set_focus_mode(FOCUS_NONE);
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hide_button->set_focus_mode(FOCUS_NONE);
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hide_button->set_expand(true);
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hide_button->set_ignore_texture_size(true);
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hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
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hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
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hide_button->connect("pressed", callable_mp(this, &FindBar::_hide_bar));
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hide_button->connect("pressed", callable_mp(this, &FindBar::_hide_bar));
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}
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}
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@ -37,7 +37,7 @@
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Size2 TextureButton::get_minimum_size() const {
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Size2 TextureButton::get_minimum_size() const {
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Size2 rscale = Control::get_minimum_size();
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Size2 rscale = Control::get_minimum_size();
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if (!expand) {
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if (!ignore_texture_size) {
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if (normal.is_null()) {
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if (normal.is_null()) {
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if (pressed.is_null()) {
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if (pressed.is_null()) {
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if (hover.is_null()) {
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if (hover.is_null()) {
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@ -182,50 +182,48 @@ void TextureButton::_notification(int p_what) {
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size = texdraw->get_size();
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size = texdraw->get_size();
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_texture_region = Rect2(Point2(), texdraw->get_size());
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_texture_region = Rect2(Point2(), texdraw->get_size());
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_tile = false;
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_tile = false;
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if (expand) {
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switch (stretch_mode) {
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switch (stretch_mode) {
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case STRETCH_KEEP:
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case STRETCH_KEEP:
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size = texdraw->get_size();
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size = texdraw->get_size();
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break;
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break;
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case STRETCH_SCALE:
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case STRETCH_SCALE:
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size = get_size();
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size = get_size();
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break;
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break;
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case STRETCH_TILE:
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case STRETCH_TILE:
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size = get_size();
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size = get_size();
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_tile = true;
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_tile = true;
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break;
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break;
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case STRETCH_KEEP_CENTERED:
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case STRETCH_KEEP_CENTERED:
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ofs = (get_size() - texdraw->get_size()) / 2;
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ofs = (get_size() - texdraw->get_size()) / 2;
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size = texdraw->get_size();
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size = texdraw->get_size();
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break;
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break;
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case STRETCH_KEEP_ASPECT_CENTERED:
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case STRETCH_KEEP_ASPECT_CENTERED:
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case STRETCH_KEEP_ASPECT: {
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case STRETCH_KEEP_ASPECT: {
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Size2 _size = get_size();
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Size2 _size = get_size();
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float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
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float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
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float tex_height = _size.height;
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float tex_height = _size.height;
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if (tex_width > _size.width) {
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if (tex_width > _size.width) {
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tex_width = _size.width;
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tex_width = _size.width;
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tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
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tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
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}
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}
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if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
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if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
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ofs.x = (_size.width - tex_width) / 2;
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ofs.x = (_size.width - tex_width) / 2;
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ofs.y = (_size.height - tex_height) / 2;
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ofs.y = (_size.height - tex_height) / 2;
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}
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}
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size.width = tex_width;
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size.width = tex_width;
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size.height = tex_height;
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size.height = tex_height;
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} break;
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} break;
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case STRETCH_KEEP_ASPECT_COVERED: {
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case STRETCH_KEEP_ASPECT_COVERED: {
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size = get_size();
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size = get_size();
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Size2 tex_size = texdraw->get_size();
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Size2 tex_size = texdraw->get_size();
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Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
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Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
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float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
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float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
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Size2 scaled_tex_size = tex_size * scale;
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Size2 scaled_tex_size = tex_size * scale;
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Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
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Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
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_texture_region = Rect2(ofs2, size / scale);
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_texture_region = Rect2(ofs2, size / scale);
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} break;
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} break;
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}
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}
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}
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_position_rect = Rect2(ofs, size);
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_position_rect = Rect2(ofs, size);
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@ -258,7 +256,7 @@ void TextureButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
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ClassDB::bind_method(D_METHOD("set_disabled_texture", "texture"), &TextureButton::set_disabled_texture);
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ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
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ClassDB::bind_method(D_METHOD("set_focused_texture", "texture"), &TextureButton::set_focused_texture);
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ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
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ClassDB::bind_method(D_METHOD("set_click_mask", "mask"), &TextureButton::set_click_mask);
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ClassDB::bind_method(D_METHOD("set_expand", "expand"), &TextureButton::set_expand);
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ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureButton::set_ignore_texture_size);
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ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
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ClassDB::bind_method(D_METHOD("set_stretch_mode", "mode"), &TextureButton::set_stretch_mode);
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ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
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ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureButton::set_flip_h);
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ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
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ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureButton::is_flipped_h);
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@ -271,7 +269,7 @@ void TextureButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
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ClassDB::bind_method(D_METHOD("get_disabled_texture"), &TextureButton::get_disabled_texture);
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ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
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ClassDB::bind_method(D_METHOD("get_focused_texture"), &TextureButton::get_focused_texture);
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ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
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ClassDB::bind_method(D_METHOD("get_click_mask"), &TextureButton::get_click_mask);
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ClassDB::bind_method(D_METHOD("get_expand"), &TextureButton::get_expand);
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ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureButton::get_ignore_texture_size);
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ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
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ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
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ADD_GROUP("Textures", "texture_");
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ADD_GROUP("Textures", "texture_");
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@ -281,7 +279,7 @@ void TextureButton::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_ignore_texture_size", "get_ignore_texture_size");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_h", "is_flipped_h");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_flip_v", "is_flipped_v");
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@ -352,12 +350,12 @@ void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
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focused = p_focused;
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focused = p_focused;
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};
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};
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bool TextureButton::get_expand() const {
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bool TextureButton::get_ignore_texture_size() const {
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return expand;
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return ignore_texture_size;
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}
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}
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void TextureButton::set_expand(bool p_expand) {
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void TextureButton::set_ignore_texture_size(bool p_ignore) {
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expand = p_expand;
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ignore_texture_size = p_ignore;
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update_minimum_size();
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update_minimum_size();
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update();
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update();
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}
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}
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@ -54,8 +54,8 @@ private:
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Ref<Texture2D> disabled;
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Ref<Texture2D> disabled;
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Ref<Texture2D> focused;
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Ref<Texture2D> focused;
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Ref<BitMap> click_mask;
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Ref<BitMap> click_mask;
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bool expand = false;
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bool ignore_texture_size = false;
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StretchMode stretch_mode = STRETCH_SCALE;
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StretchMode stretch_mode = STRETCH_KEEP;
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Rect2 _texture_region;
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Rect2 _texture_region;
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Rect2 _position_rect;
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Rect2 _position_rect;
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@ -85,8 +85,8 @@ public:
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Ref<Texture2D> get_focused_texture() const;
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Ref<Texture2D> get_focused_texture() const;
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Ref<BitMap> get_click_mask() const;
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Ref<BitMap> get_click_mask() const;
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bool get_expand() const;
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bool get_ignore_texture_size() const;
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void set_expand(bool p_expand);
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void set_ignore_texture_size(bool p_ignore);
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void set_stretch_mode(StretchMode p_stretch_mode);
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void set_stretch_mode(StretchMode p_stretch_mode);
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StretchMode get_stretch_mode() const;
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StretchMode get_stretch_mode() const;
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