diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 7c99318dca5..4e8b2c82f1c 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -42,7 +42,7 @@ #include "editor/plugins/script_editor_plugin.h" #include "editor_node.h" #include "editor_settings.h" -#include "scene/resources/scene_format_text.h" +#include "scene/resources/resource_format_text.h" #include "thirdparty/misc/md5.h" static int _get_pad(int p_alignment, int p_n) { diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 431396d584e..b568cbda9bd 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -34,7 +34,7 @@ #include "core/io/image_loader.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" #include "scene/resources/texture.h" String ResourceImporterBitMap::get_importer_name() const { diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index f230fa1b8ba..2616ba6e87f 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -46,7 +46,7 @@ #include "scene/resources/box_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/ray_shape.h" -#include "scene/resources/scene_format_text.h" +#include "scene/resources/resource_format_text.h" #include "scene/resources/sphere_shape.h" uint32_t EditorSceneImporter::get_import_flags() const { diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index e60bf6a38fb..12e4faef94b 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -33,7 +33,7 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" -#include "scene/audio/audio_player.h" +#include "scene/audio/audio_stream_player.h" #include "scene/gui/color_rect.h" #include "scene/resources/texture.h" diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 98d639a2d32..873bdd9e7f3 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -42,9 +42,9 @@ #include "scene/2d/light_2d.h" #include "scene/2d/particles_2d.h" #include "scene/2d/polygon_2d.h" -#include "scene/2d/screen_button.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite.h" +#include "scene/2d/touch_screen_button.h" #include "scene/gui/grid_container.h" #include "scene/gui/nine_patch_rect.h" #include "scene/main/canvas_layer.h" diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index fc572f54e13..10023d88bf2 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -35,9 +35,9 @@ #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/line_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" -#include "scene/resources/shape_line_2d.h" Variant CollisionShape2DEditor::get_handle_value(int idx) const { diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 0c0cc9d635c..071a0287e61 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -36,7 +36,7 @@ #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 03700609375..9fd0a2e8ec7 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -39,7 +39,7 @@ #include "core/project_settings.h" #include "scene/main/scene_tree.h" -#include "scene/resources/scene_format_text.h" +#include "scene/resources/resource_format_text.h" #include diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index c756f49bbd5..5440a1d8c34 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -36,9 +36,9 @@ #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" +#include "scene/resources/line_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" -#include "scene/resources/shape_line_2d.h" void CollisionShape2D::_shape_changed() { diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index 2ca28d09c47..b961385e333 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -34,7 +34,7 @@ #include "core/color.h" #include "core/math/vector2.h" #include "line_2d.h" -#include "scene/resources/color_ramp.h" +#include "scene/resources/gradient.h" class LineBuilder { public: diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation_2d.cpp similarity index 99% rename from scene/2d/navigation2d.cpp rename to scene/2d/navigation_2d.cpp index 1c0e9244331..57e0a5b1182 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation2d.cpp */ +/* navigation_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "navigation2d.h" +#include "navigation_2d.h" #define USE_ENTRY_POINT diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation_2d.h similarity index 98% rename from scene/2d/navigation2d.h rename to scene/2d/navigation_2d.h index fc1762221cd..b4d659ff5c3 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation2d.h */ +/* navigation_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -171,4 +171,4 @@ public: Navigation2D(); }; -#endif // Navigation2D2D_H +#endif // NAVIGATION_2D_H diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 50618c6baa1..0f6af358bde 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -32,7 +32,7 @@ #include "core/core_string_names.h" #include "core/engine.h" -#include "navigation2d.h" +#include "navigation_2d.h" #include "thirdparty/misc/triangulator.h" diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index a44098fd77e..e450e1e2564 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -33,7 +33,7 @@ #include "core/self_list.h" #include "core/vset.h" -#include "scene/2d/navigation2d.h" +#include "scene/2d/navigation_2d.h" #include "scene/2d/node_2d.h" #include "scene/resources/tile_set.h" diff --git a/scene/2d/screen_button.cpp b/scene/2d/touch_screen_button.cpp similarity index 99% rename from scene/2d/screen_button.cpp rename to scene/2d/touch_screen_button.cpp index fb1558a404b..9a1a759e720 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* screen_button.cpp */ +/* touch_screen_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "screen_button.h" +#include "touch_screen_button.h" + #include "core/input_map.h" #include "core/os/input.h" #include "core/os/os.h" diff --git a/scene/2d/screen_button.h b/scene/2d/touch_screen_button.h similarity index 95% rename from scene/2d/screen_button.h rename to scene/2d/touch_screen_button.h index fd944ead649..df54e5340b6 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* screen_button.h */ +/* touch_screen_button.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCREEN_BUTTON_H -#define SCREEN_BUTTON_H +#ifndef TOUCH_SCREEN_BUTTON_H +#define TOUCH_SCREEN_BUTTON_H #include "scene/2d/node_2d.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/texture.h" @@ -112,4 +112,4 @@ public: VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode); -#endif // SCREEN_BUTTON_H +#endif // TOUCH_SCREEN_BUTTON_H diff --git a/scene/3d/SCsub b/scene/3d/SCsub index 35cc7479d88..200cf4316f1 100644 --- a/scene/3d/SCsub +++ b/scene/3d/SCsub @@ -7,6 +7,6 @@ if env['disable_3d']: env.scene_sources.append("3d/skeleton.cpp") env.scene_sources.append("3d/particles.cpp") env.scene_sources.append("3d/visual_instance.cpp") - env.scene_sources.append("3d/scenario_fx.cpp") + env.scene_sources.append("3d/world_environment.cpp") else: env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index 2921a3a8816..48d65b79f7a 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -32,7 +32,7 @@ #define REFLECTIONPROBE_H #include "scene/3d/visual_instance.h" -#include "scene/resources/sky_box.h" +#include "scene/resources/sky.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/world_environment.cpp similarity index 98% rename from scene/3d/scenario_fx.cpp rename to scene/3d/world_environment.cpp index ad9b61e1ff0..3cd43cbf5b5 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/world_environment.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scenario_fx.cpp */ +/* world_environment.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scenario_fx.h" +#include "world_environment.h" #include "scene/main/viewport.h" void WorldEnvironment::_notification(int p_what) { diff --git a/scene/3d/scenario_fx.h b/scene/3d/world_environment.h similarity index 97% rename from scene/3d/scenario_fx.h rename to scene/3d/world_environment.h index 6317dae75df..bf36a0a5329 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/world_environment.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scenario_fx.h */ +/* world_environment.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_stream_player.cpp similarity index 99% rename from scene/audio/audio_player.cpp rename to scene/audio/audio_stream_player.cpp index 4eae3b04e71..e6864e2117d 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* audio_player.cpp */ +/* audio_stream_player.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "audio_player.h" +#include "audio_stream_player.h" #include "core/engine.h" diff --git a/scene/audio/audio_player.h b/scene/audio/audio_stream_player.h similarity index 96% rename from scene/audio/audio_player.h rename to scene/audio/audio_stream_player.h index 2e9526c3352..0f7713bf337 100644 --- a/scene/audio/audio_player.h +++ b/scene/audio/audio_stream_player.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* audio_player.h */ +/* audio_stream_player.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef AUDIOPLAYER_H -#define AUDIOPLAYER_H +#ifndef AUDIO_STREAM_PLAYER_H +#define AUDIO_STREAM_PLAYER_H #include "scene/main/node.h" #include "servers/audio/audio_stream.h" @@ -110,4 +110,5 @@ public: }; VARIANT_ENUM_CAST(AudioStreamPlayer::MixTarget) -#endif // AUDIOPLAYER_H + +#endif // AUDIO_STREAM_PLAYER_H diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index fd340b3f6c0..662278a17bf 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -33,8 +33,8 @@ #include "scene/gui/color_picker.h" #include "scene/gui/popup.h" -#include "scene/resources/color_ramp.h" #include "scene/resources/default_theme/theme_data.h" +#include "scene/resources/gradient.h" #define POINT_WIDTH (8 * EDSCALE) diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index ffe248ac5e8..17c4bca67b9 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -32,7 +32,7 @@ #define LINKBUTTON_H #include "scene/gui/base_button.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" class LinkButton : public BaseButton { diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 4dc0de5358a..d9224de6866 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -32,7 +32,7 @@ #define TEXTURE_BUTTON_H #include "scene/gui/base_button.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" class TextureButton : public BaseButton { GDCLASS(TextureButton, BaseButton); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 3a1ff5cb06f..e15a64604d5 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -43,7 +43,6 @@ @author Juan Linietsky */ -class SceneTree; class PackedScene; class Node; class Viewport; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 61d6fc7401c..c66814d1157 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -37,8 +37,8 @@ #include "scene/3d/camera.h" #include "scene/3d/collision_object.h" #include "scene/3d/listener.h" -#include "scene/3d/scenario_fx.h" #include "scene/3d/spatial.h" +#include "scene/3d/world_environment.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/menu_button.h" diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 078d880d0e2..49c9c4c23c0 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -48,7 +48,7 @@ #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" #include "scene/2d/mesh_instance_2d.h" -#include "scene/2d/navigation2d.h" +#include "scene/2d/navigation_2d.h" #include "scene/2d/parallax_background.h" #include "scene/2d/parallax_layer.h" #include "scene/2d/particles_2d.h" @@ -58,10 +58,10 @@ #include "scene/2d/position_2d.h" #include "scene/2d/ray_cast_2d.h" #include "scene/2d/remote_transform_2d.h" -#include "scene/2d/screen_button.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite.h" #include "scene/2d/tile_map.h" +#include "scene/2d/touch_screen_button.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/2d/y_sort.h" #include "scene/animation/animation_blend_space_1d.h" @@ -73,7 +73,7 @@ #include "scene/animation/animation_tree_player.h" #include "scene/animation/root_motion_view.h" #include "scene/animation/tween.h" -#include "scene/audio/audio_player.h" +#include "scene/audio/audio_stream_player.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" @@ -125,12 +125,11 @@ #include "scene/main/timer.h" #include "scene/main/viewport.h" #include "scene/resources/audio_stream_sample.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" #include "scene/resources/box_shape.h" #include "scene/resources/capsule_shape.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/circle_shape_2d.h" -#include "scene/resources/color_ramp.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape.h" @@ -139,6 +138,8 @@ #include "scene/resources/default_theme/default_theme.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/dynamic_font_stb.h" +#include "scene/resources/gradient.h" +#include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "scene/resources/mesh_data_tool.h" @@ -151,10 +152,9 @@ #include "scene/resources/primitive_meshes.h" #include "scene/resources/ray_shape.h" #include "scene/resources/rectangle_shape_2d.h" -#include "scene/resources/scene_format_text.h" +#include "scene/resources/resource_format_text.h" #include "scene/resources/segment_shape_2d.h" -#include "scene/resources/shape_line_2d.h" -#include "scene/resources/sky_box.h" +#include "scene/resources/sky.h" #include "scene/resources/sphere_shape.h" #include "scene/resources/surface_tool.h" #include "scene/resources/text_file.h" @@ -167,8 +167,8 @@ #include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" -#include "scene/3d/scenario_fx.h" #include "scene/3d/spatial.h" +#include "scene/3d/world_environment.h" #ifndef _3D_DISABLED #include "scene/3d/area.h" diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_map.cpp similarity index 99% rename from scene/resources/bit_mask.cpp rename to scene/resources/bit_map.cpp index 0e2152f244c..8263096c8fc 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_map.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* bit_mask.cpp */ +/* bit_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "bit_mask.h" +#include "bit_map.h" #include "core/io/image_loader.h" diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_map.h similarity index 96% rename from scene/resources/bit_mask.h rename to scene/resources/bit_map.h index 45750642603..b3c86afd383 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_map.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* bit_mask.h */ +/* bit_map.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BIT_MASK_H -#define BIT_MASK_H +#ifndef BIT_MAP_H +#define BIT_MAP_H #include "core/image.h" #include "core/io/resource_loader.h" @@ -72,4 +72,4 @@ public: BitMap(); }; -#endif // BIT_MASK_H +#endif // BIT_MAP_H diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp deleted file mode 100644 index e6fa5b818d1..00000000000 --- a/scene/resources/bounds.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/*************************************************************************/ -/* bounds.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "bounds.h" - -void Bounds::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_bsp_tree", "bsp_tree"), &Bounds::set_bsp_tree); - ClassDB::bind_method(D_METHOD("get_bsp_tree"), &Bounds::get_bsp_tree); - - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "bsp_tree"), "set_bsp_tree", "get_bsp_tree"); -} - -void Bounds::set_bsp_tree(const BSP_Tree &p_bsp_tree) { - - bsp_tree = p_bsp_tree; -} - -BSP_Tree Bounds::get_bsp_tree() const { - - return bsp_tree; -} - -Bounds::Bounds() { -} diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h deleted file mode 100644 index 9a1801f23d0..00000000000 --- a/scene/resources/bounds.h +++ /dev/null @@ -1,52 +0,0 @@ -/*************************************************************************/ -/* bounds.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef BOUNDS_H -#define BOUNDS_H - -#include "core/math/bsp_tree.h" -#include "core/resource.h" - -class Bounds : public Resource { - - GDCLASS(Bounds, Resource); - BSP_Tree bsp_tree; - -protected: - static void _bind_methods(); - -public: - void set_bsp_tree(const BSP_Tree &p_bsp_tree); - BSP_Tree get_bsp_tree() const; - - Bounds(); -}; - -#endif // BOUNDS_H diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 666112b473d..a54f13a88f4 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -32,7 +32,7 @@ #define ENVIRONMENT_H #include "core/resource.h" -#include "scene/resources/sky_box.h" +#include "scene/resources/sky.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" diff --git a/scene/resources/color_ramp.cpp b/scene/resources/gradient.cpp similarity index 98% rename from scene/resources/color_ramp.cpp rename to scene/resources/gradient.cpp index 845a1474a40..99ce8ef821c 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/gradient.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* color_ramp.cpp */ +/* gradient.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "color_ramp.h" +#include "gradient.h" + #include "core/core_string_names.h" //setter and getter names for property serialization diff --git a/scene/resources/color_ramp.h b/scene/resources/gradient.h similarity index 95% rename from scene/resources/color_ramp.h rename to scene/resources/gradient.h index 7a96bb429ba..a51a0ca0d08 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/gradient.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* color_ramp.h */ +/* gradient.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_RESOURCES_COLOR_RAMP_H_ -#define SCENE_RESOURCES_COLOR_RAMP_H_ +#ifndef GRADIENT_H +#define GRADIENT_H #include "core/resource.h" @@ -126,4 +126,4 @@ public: int get_points_count() const; }; -#endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */ +#endif // GRADIENT_H diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/line_shape_2d.cpp similarity index 98% rename from scene/resources/shape_line_2d.cpp rename to scene/resources/line_shape_2d.cpp index 4ca535658fe..f5d5fb561a6 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shape_line_2d.cpp */ +/* line_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "shape_line_2d.h" +#include "line_shape_2d.h" + #include "servers/physics_2d_server.h" #include "servers/visual_server.h" diff --git a/scene/resources/shape_line_2d.h b/scene/resources/line_shape_2d.h similarity index 95% rename from scene/resources/shape_line_2d.h rename to scene/resources/line_shape_2d.h index dd3dbe3a43c..f6848620250 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/line_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shape_line_2d.h */ +/* line_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHAPE_LINE_2D_H -#define SHAPE_LINE_2D_H +#ifndef LINE_SHAPE_2D_H +#define LINE_SHAPE_2D_H #include "scene/resources/shape_2d.h" @@ -59,4 +59,4 @@ public: LineShape2D(); }; -#endif // SHAPE_LINE_2D_H +#endif // LINE_SHAPE_2D_H diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/resource_format_text.cpp similarity index 99% rename from scene/resources/scene_format_text.cpp rename to scene/resources/resource_format_text.cpp index d00a7c29186..e838d4a6859 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_format_text.cpp */ +/* resource_format_text.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "scene_format_text.h" +#include "resource_format_text.h" + #include "core/io/resource_format_binary.h" #include "core/os/dir_access.h" #include "core/project_settings.h" diff --git a/scene/resources/scene_format_text.h b/scene/resources/resource_format_text.h similarity index 97% rename from scene/resources/scene_format_text.h rename to scene/resources/resource_format_text.h index 8fedbd0dd6b..526f7760d26 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/resource_format_text.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* scene_format_text.h */ +/* resource_format_text.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_FORMAT_TEXT_H -#define SCENE_FORMAT_TEXT_H +#ifndef RESOURCE_FORMAT_TEXT_H +#define RESOURCE_FORMAT_TEXT_H #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" @@ -180,4 +180,4 @@ public: ResourceFormatSaverText(); }; -#endif // SCENE_FORMAT_TEXT_H +#endif // RESOURCE_FORMAT_TEXT_H diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky.cpp similarity index 99% rename from scene/resources/sky_box.cpp rename to scene/resources/sky.cpp index d9da85310e3..a473fe8b7fb 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sky_box.cpp */ +/* sky.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "sky_box.h" +#include "sky.h" + #include "core/io/image_loader.h" void Sky::set_radiance_size(RadianceSize p_size) { diff --git a/scene/resources/sky_box.h b/scene/resources/sky.h similarity index 97% rename from scene/resources/sky_box.h rename to scene/resources/sky.h index af10803b360..3b410396e0a 100644 --- a/scene/resources/sky_box.h +++ b/scene/resources/sky.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* sky_box.h */ +/* sky.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SKY_BOX_H -#define SKY_BOX_H +#ifndef SKY_H +#define SKY_H #include "core/os/thread.h" #include "scene/resources/texture.h" + class Sky : public Resource { GDCLASS(Sky, Resource); @@ -196,4 +197,4 @@ public: VARIANT_ENUM_CAST(ProceduralSky::TextureSize) -#endif // SKY_BOX_H +#endif // SKY_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index ff5900cd3ef..b60ec9a80d8 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -34,7 +34,7 @@ #include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" -#include "scene/resources/bit_mask.h" +#include "scene/resources/bit_map.h" Size2 Texture::get_size() const { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 4b5b504510c..bfea0f93000 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -37,8 +37,8 @@ #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" #include "core/resource.h" -#include "scene/resources/color_ramp.h" #include "scene/resources/curve.h" +#include "scene/resources/gradient.h" #include "servers/visual_server.h" /**