New Navigation & Pathfinding support for 2D
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
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d0ea475405
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26 changed files with 3932 additions and 2 deletions
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@ -838,6 +838,12 @@ Variant _Geometry::segment_intersects_triangle( const Vector3& p_from, const Vec
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return Variant();
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return Variant();
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}
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}
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bool _Geometry::point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const {
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return Geometry::is_point_in_triangle(s,a,b,c);
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}
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DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) {
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DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) {
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DVector<Vector3> r;
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DVector<Vector3> r;
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@ -938,6 +944,7 @@ void _Geometry::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere);
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ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere);
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ObjectTypeDB::bind_method(_MD("segment_intersects_cylinder","from","to","height","radius"),&_Geometry::segment_intersects_cylinder);
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ObjectTypeDB::bind_method(_MD("segment_intersects_cylinder","from","to","height","radius"),&_Geometry::segment_intersects_cylinder);
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ObjectTypeDB::bind_method(_MD("segment_intersects_convex","from","to","planes"),&_Geometry::segment_intersects_convex);
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ObjectTypeDB::bind_method(_MD("segment_intersects_convex","from","to","planes"),&_Geometry::segment_intersects_convex);
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ObjectTypeDB::bind_method(_MD("point_is_inside_triangle","point","a","b","c"),&_Geometry::point_is_inside_triangle);
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ObjectTypeDB::bind_method(_MD("triangulate_polygon","polygon"),&_Geometry::triangulate_polygon);
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ObjectTypeDB::bind_method(_MD("triangulate_polygon","polygon"),&_Geometry::triangulate_polygon);
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@ -248,6 +248,8 @@ public:
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Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
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Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
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Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
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bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
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DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
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DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
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DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
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DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
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DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
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DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
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@ -262,6 +262,23 @@ public:
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w[bs+i]=r[i];
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w[bs+i]=r[i];
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}
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}
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Error insert(int p_pos,const T& p_val) {
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int s=size();
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ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
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resize(s+1);
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{
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Write w = write();
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for (int i=s;i>p_pos;i--)
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w[i]=w[i-1];
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w[p_pos]=p_val;
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}
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return OK;
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}
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bool is_locked() const { return mem.is_locked(); }
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bool is_locked() const { return mem.is_locked(); }
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inline const T operator[](int p_index) const;
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inline const T operator[](int p_index) const;
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@ -511,6 +511,20 @@ public:
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else
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else
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return p_segment[0]+n*d; // inside
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return p_segment[0]+n*d; // inside
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}
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}
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static bool is_point_in_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c)
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{
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int as_x = s.x-a.x;
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int as_y = s.y-a.y;
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bool s_ab = (b.x-a.x)*as_y-(b.y-a.y)*as_x > 0;
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if((c.x-a.x)*as_y-(c.y-a.y)*as_x > 0 == s_ab) return false;
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if((c.x-b.x)*(s.y-b.y)-(c.y-b.y)*(s.x-b.x) > 0 != s_ab) return false;
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return true;
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}
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static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2 *p_segment) {
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static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2 *p_segment) {
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Vector2 p=p_point-p_segment[0];
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Vector2 p=p_point-p_segment[0];
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1543
core/math/triangulator.cpp
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1543
core/math/triangulator.cpp
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File diff suppressed because it is too large
Load diff
309
core/math/triangulator.h
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309
core/math/triangulator.h
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@ -0,0 +1,309 @@
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//Copyright (C) 2011 by Ivan Fratric
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//
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//Permission is hereby granted, free of charge, to any person obtaining a copy
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//of this software and associated documentation files (the "Software"), to deal
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//in the Software without restriction, including without limitation the rights
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//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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//copies of the Software, and to permit persons to whom the Software is
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//furnished to do so, subject to the following conditions:
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//
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//The above copyright notice and this permission notice shall be included in
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//all copies or substantial portions of the Software.
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//
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//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//THE SOFTWARE.
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#ifndef TRIANGULATOR_H
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#define TRIANGULATOR_H
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#include "math_2d.h"
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#include <list>
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#include <set>
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//2D point structure
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#define TRIANGULATOR_CCW 1
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#define TRIANGULATOR_CW -1
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//Polygon implemented as an array of points with a 'hole' flag
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class TriangulatorPoly {
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protected:
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Vector2 *points;
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long numpoints;
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bool hole;
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public:
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//constructors/destructors
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TriangulatorPoly();
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~TriangulatorPoly();
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TriangulatorPoly(const TriangulatorPoly &src);
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TriangulatorPoly& operator=(const TriangulatorPoly &src);
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//getters and setters
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long GetNumPoints() {
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return numpoints;
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}
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bool IsHole() {
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return hole;
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}
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void SetHole(bool hole) {
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this->hole = hole;
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}
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Vector2 &GetPoint(long i) {
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return points[i];
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}
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Vector2 *GetPoints() {
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return points;
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}
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Vector2& operator[] (int i) {
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return points[i];
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}
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//clears the polygon points
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void Clear();
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//inits the polygon with numpoints vertices
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void Init(long numpoints);
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//creates a triangle with points p1,p2,p3
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void Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3);
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//inverts the orfer of vertices
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void Invert();
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//returns the orientation of the polygon
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//possible values:
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// Triangulator_CCW : polygon vertices are in counter-clockwise order
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// Triangulator_CW : polygon vertices are in clockwise order
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// 0 : the polygon has no (measurable) area
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int GetOrientation();
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//sets the polygon orientation
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//orientation can be
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// Triangulator_CCW : sets vertices in counter-clockwise order
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// Triangulator_CW : sets vertices in clockwise order
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void SetOrientation(int orientation);
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};
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class TriangulatorPartition {
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protected:
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struct PartitionVertex {
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bool isActive;
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bool isConvex;
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bool isEar;
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Vector2 p;
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real_t angle;
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PartitionVertex *previous;
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PartitionVertex *next;
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};
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struct MonotoneVertex {
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Vector2 p;
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long previous;
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long next;
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};
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class VertexSorter{
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MonotoneVertex *vertices;
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public:
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VertexSorter(MonotoneVertex *v) : vertices(v) {}
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bool operator() (long index1, long index2);
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};
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struct Diagonal {
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long index1;
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long index2;
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};
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//dynamic programming state for minimum-weight triangulation
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struct DPState {
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bool visible;
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real_t weight;
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long bestvertex;
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};
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//dynamic programming state for convex partitioning
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struct DPState2 {
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bool visible;
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long weight;
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std::list<Diagonal> pairs;
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};
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//edge that intersects the scanline
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struct ScanLineEdge {
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mutable long index;
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Vector2 p1;
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Vector2 p2;
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//determines if the edge is to the left of another edge
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bool operator< (const ScanLineEdge & other) const;
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bool IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const;
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};
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//standard helper functions
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bool IsConvex(Vector2& p1, Vector2& p2, Vector2& p3);
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bool IsReflex(Vector2& p1, Vector2& p2, Vector2& p3);
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bool IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p);
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bool InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p);
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bool InCone(PartitionVertex *v, Vector2 &p);
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int Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22);
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Vector2 Normalize(const Vector2 &p);
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real_t Distance(const Vector2 &p1, const Vector2 &p2);
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//helper functions for Triangulate_EC
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void UpdateVertexReflexity(PartitionVertex *v);
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void UpdateVertex(PartitionVertex *v,PartitionVertex *vertices, long numvertices);
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//helper functions for ConvexPartition_OPT
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void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates);
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void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
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void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
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//helper functions for MonotonePartition
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bool Below(Vector2 &p1, Vector2 &p2);
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void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
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char *vertextypes, std::set<ScanLineEdge>::iterator *edgeTreeIterators,
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std::set<ScanLineEdge> *edgeTree, long *helpers);
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//triangulates a monotone polygon, used in Triangulate_MONO
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int TriangulateMonotone(TriangulatorPoly *inPoly, std::list<TriangulatorPoly> *triangles);
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public:
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//simple heuristic procedure for removing holes from a list of polygons
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//works by creating a diagonal from the rightmost hole vertex to some visible vertex
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//time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices
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//space complexity: O(n)
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//params:
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// inpolys : a list of polygons that can contain holes
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// vertices of all non-hole polys have to be in counter-clockwise order
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// vertices of all hole polys have to be in clockwise order
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// outpolys : a list of polygons without holes
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//returns 1 on success, 0 on failure
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int RemoveHoles(std::list<TriangulatorPoly> *inpolys, std::list<TriangulatorPoly> *outpolys);
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//triangulates a polygon by ear clipping
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//time complexity O(n^2), n is the number of vertices
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//space complexity: O(n)
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//params:
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// poly : an input polygon to be triangulated
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// vertices have to be in counter-clockwise order
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// triangles : a list of triangles (result)
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//returns 1 on success, 0 on failure
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int Triangulate_EC(TriangulatorPoly *poly, std::list<TriangulatorPoly> *triangles);
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//triangulates a list of polygons that may contain holes by ear clipping algorithm
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//first calls RemoveHoles to get rid of the holes, and then Triangulate_EC for each resulting polygon
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//time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices
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//space complexity: O(n)
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//params:
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// inpolys : a list of polygons to be triangulated (can contain holes)
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// vertices of all non-hole polys have to be in counter-clockwise order
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// vertices of all hole polys have to be in clockwise order
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// triangles : a list of triangles (result)
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//returns 1 on success, 0 on failure
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int Triangulate_EC(std::list<TriangulatorPoly> *inpolys, std::list<TriangulatorPoly> *triangles);
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//creates an optimal polygon triangulation in terms of minimal edge length
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//time complexity: O(n^3), n is the number of vertices
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//space complexity: O(n^2)
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//params:
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// poly : an input polygon to be triangulated
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// vertices have to be in counter-clockwise order
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// triangles : a list of triangles (result)
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//returns 1 on success, 0 on failure
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int Triangulate_OPT(TriangulatorPoly *poly, std::list<TriangulatorPoly> *triangles);
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//triangulates a polygons by firstly partitioning it into monotone polygons
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//time complexity: O(n*log(n)), n is the number of vertices
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//space complexity: O(n)
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//params:
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// poly : an input polygon to be triangulated
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// vertices have to be in counter-clockwise order
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// triangles : a list of triangles (result)
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//returns 1 on success, 0 on failure
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int Triangulate_MONO(TriangulatorPoly *poly, std::list<TriangulatorPoly> *triangles);
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//triangulates a list of polygons by firstly partitioning them into monotone polygons
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//time complexity: O(n*log(n)), n is the number of vertices
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//space complexity: O(n)
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//params:
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// inpolys : a list of polygons to be triangulated (can contain holes)
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// vertices of all non-hole polys have to be in counter-clockwise order
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// vertices of all hole polys have to be in clockwise order
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// triangles : a list of triangles (result)
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||||||
|
//returns 1 on success, 0 on failure
|
||||||
|
int Triangulate_MONO(std::list<TriangulatorPoly> *inpolys, std::list<TriangulatorPoly> *triangles);
|
||||||
|
|
||||||
|
//creates a monotone partition of a list of polygons that can contain holes
|
||||||
|
//time complexity: O(n*log(n)), n is the number of vertices
|
||||||
|
//space complexity: O(n)
|
||||||
|
//params:
|
||||||
|
// inpolys : a list of polygons to be triangulated (can contain holes)
|
||||||
|
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||||
|
// vertices of all hole polys have to be in clockwise order
|
||||||
|
// monotonePolys : a list of monotone polygons (result)
|
||||||
|
//returns 1 on success, 0 on failure
|
||||||
|
int MonotonePartition(std::list<TriangulatorPoly> *inpolys, std::list<TriangulatorPoly> *monotonePolys);
|
||||||
|
|
||||||
|
//partitions a polygon into convex polygons by using Hertel-Mehlhorn algorithm
|
||||||
|
//the algorithm gives at most four times the number of parts as the optimal algorithm
|
||||||
|
//however, in practice it works much better than that and often gives optimal partition
|
||||||
|
//uses triangulation obtained by ear clipping as intermediate result
|
||||||
|
//time complexity O(n^2), n is the number of vertices
|
||||||
|
//space complexity: O(n)
|
||||||
|
//params:
|
||||||
|
// poly : an input polygon to be partitioned
|
||||||
|
// vertices have to be in counter-clockwise order
|
||||||
|
// parts : resulting list of convex polygons
|
||||||
|
//returns 1 on success, 0 on failure
|
||||||
|
int ConvexPartition_HM(TriangulatorPoly *poly, std::list<TriangulatorPoly> *parts);
|
||||||
|
|
||||||
|
//partitions a list of polygons into convex parts by using Hertel-Mehlhorn algorithm
|
||||||
|
//the algorithm gives at most four times the number of parts as the optimal algorithm
|
||||||
|
//however, in practice it works much better than that and often gives optimal partition
|
||||||
|
//uses triangulation obtained by ear clipping as intermediate result
|
||||||
|
//time complexity O(n^2), n is the number of vertices
|
||||||
|
//space complexity: O(n)
|
||||||
|
//params:
|
||||||
|
// inpolys : an input list of polygons to be partitioned
|
||||||
|
// vertices of all non-hole polys have to be in counter-clockwise order
|
||||||
|
// vertices of all hole polys have to be in clockwise order
|
||||||
|
// parts : resulting list of convex polygons
|
||||||
|
//returns 1 on success, 0 on failure
|
||||||
|
int ConvexPartition_HM(std::list<TriangulatorPoly> *inpolys, std::list<TriangulatorPoly> *parts);
|
||||||
|
|
||||||
|
//optimal convex partitioning (in terms of number of resulting convex polygons)
|
||||||
|
//using the Keil-Snoeyink algorithm
|
||||||
|
//M. Keil, J. Snoeyink, "On the time bound for convex decomposition of simple polygons", 1998
|
||||||
|
//time complexity O(n^3), n is the number of vertices
|
||||||
|
//space complexity: O(n^3)
|
||||||
|
// poly : an input polygon to be partitioned
|
||||||
|
// vertices have to be in counter-clockwise order
|
||||||
|
// parts : resulting list of convex polygons
|
||||||
|
//returns 1 on success, 0 on failure
|
||||||
|
int ConvexPartition_OPT(TriangulatorPoly *poly, std::list<TriangulatorPoly> *parts);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
BIN
demos/2d/navpoly/agent.png
Normal file
BIN
demos/2d/navpoly/agent.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
4
demos/2d/navpoly/engine.cfg
Normal file
4
demos/2d/navpoly/engine.cfg
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
[application]
|
||||||
|
|
||||||
|
name="Navigation Polygon (2D)"
|
||||||
|
main_scene="res://navigation.scn"
|
63
demos/2d/navpoly/navigation.gd
Normal file
63
demos/2d/navpoly/navigation.gd
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
|
||||||
|
extends Navigation2D
|
||||||
|
|
||||||
|
# member variables here, example:
|
||||||
|
# var a=2
|
||||||
|
# var b="textvar"
|
||||||
|
var begin=Vector2()
|
||||||
|
var end=Vector2()
|
||||||
|
var path=[]
|
||||||
|
|
||||||
|
const SPEED=200.0
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
|
||||||
|
|
||||||
|
if (path.size()>1):
|
||||||
|
|
||||||
|
var to_walk = delta*SPEED
|
||||||
|
while(to_walk>0 and path.size()>=2):
|
||||||
|
var pfrom = path[path.size()-1]
|
||||||
|
var pto = path[path.size()-2]
|
||||||
|
var d = pfrom.distance_to(pto)
|
||||||
|
if (d<=to_walk):
|
||||||
|
path.remove(path.size()-1)
|
||||||
|
to_walk-=d
|
||||||
|
else:
|
||||||
|
path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
|
||||||
|
to_walk=0
|
||||||
|
|
||||||
|
var atpos = path[path.size()-1]
|
||||||
|
get_node("agent").set_pos(atpos)
|
||||||
|
|
||||||
|
if (path.size()<2):
|
||||||
|
path=[]
|
||||||
|
set_process(false)
|
||||||
|
|
||||||
|
else:
|
||||||
|
set_process(false)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _update_path():
|
||||||
|
|
||||||
|
var p = get_simple_path(begin,end,true)
|
||||||
|
path=Array(p) # Vector2array to complex to use, convert to regular array
|
||||||
|
path.invert()
|
||||||
|
|
||||||
|
set_process(true)
|
||||||
|
|
||||||
|
|
||||||
|
func _input(ev):
|
||||||
|
if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1):
|
||||||
|
begin=get_node("agent").get_pos()
|
||||||
|
#mouse to local navigatio cooards
|
||||||
|
end=ev.pos - get_pos()
|
||||||
|
_update_path()
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# Initialization here
|
||||||
|
set_process_input(true)
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
BIN
demos/2d/navpoly/navigation.scn
Normal file
BIN
demos/2d/navpoly/navigation.scn
Normal file
Binary file not shown.
BIN
demos/2d/navpoly/path.png
Normal file
BIN
demos/2d/navpoly/path.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 302 KiB |
623
scene/2d/navigation2d.cpp
Normal file
623
scene/2d/navigation2d.cpp
Normal file
|
@ -0,0 +1,623 @@
|
||||||
|
#include "navigation2d.h"
|
||||||
|
|
||||||
|
void Navigation2D::_navpoly_link(int p_id) {
|
||||||
|
|
||||||
|
ERR_FAIL_COND(!navpoly_map.has(p_id));
|
||||||
|
NavMesh &nm=navpoly_map[p_id];
|
||||||
|
ERR_FAIL_COND(nm.linked);
|
||||||
|
|
||||||
|
print_line("LINK");
|
||||||
|
|
||||||
|
DVector<Vector2> vertices=nm.navpoly->get_vertices();
|
||||||
|
int len = vertices.size();
|
||||||
|
if (len==0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DVector<Vector2>::Read r=vertices.read();
|
||||||
|
|
||||||
|
for(int i=0;i<nm.navpoly->get_polygon_count();i++) {
|
||||||
|
|
||||||
|
//build
|
||||||
|
|
||||||
|
List<Polygon>::Element *P=nm.polygons.push_back(Polygon());
|
||||||
|
Polygon &p=P->get();
|
||||||
|
p.owner=&nm;
|
||||||
|
|
||||||
|
Vector<int> poly = nm.navpoly->get_polygon(i);
|
||||||
|
int plen=poly.size();
|
||||||
|
const int *indices=poly.ptr();
|
||||||
|
bool valid=true;
|
||||||
|
p.edges.resize(plen);
|
||||||
|
|
||||||
|
Vector2 center;
|
||||||
|
|
||||||
|
for(int j=0;j<plen;j++) {
|
||||||
|
|
||||||
|
int idx = indices[j];
|
||||||
|
if (idx<0 || idx>=len) {
|
||||||
|
valid=false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Polygon::Edge e;
|
||||||
|
Vector2 ep=nm.xform.xform(r[idx]);
|
||||||
|
center+=ep;
|
||||||
|
e.point=_get_point(ep);
|
||||||
|
p.edges[j]=e;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!valid) {
|
||||||
|
nm.polygons.pop_back();
|
||||||
|
ERR_CONTINUE(!valid);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
p.center=center/plen;
|
||||||
|
|
||||||
|
//connect
|
||||||
|
|
||||||
|
for(int j=0;j<plen;j++) {
|
||||||
|
|
||||||
|
int next = (j+1)%plen;
|
||||||
|
EdgeKey ek(p.edges[j].point,p.edges[next].point);
|
||||||
|
|
||||||
|
Map<EdgeKey,Connection>::Element *C=connections.find(ek);
|
||||||
|
if (!C) {
|
||||||
|
|
||||||
|
Connection c;
|
||||||
|
c.A=&p;
|
||||||
|
c.A_edge=j;
|
||||||
|
c.B=NULL;
|
||||||
|
c.B_edge=-1;
|
||||||
|
connections[ek]=c;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
if (C->get().B!=NULL) {
|
||||||
|
print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
|
||||||
|
}
|
||||||
|
ERR_CONTINUE(C->get().B!=NULL); //wut
|
||||||
|
|
||||||
|
C->get().B=&p;
|
||||||
|
C->get().B_edge=j;
|
||||||
|
C->get().A->edges[C->get().A_edge].C=&p;
|
||||||
|
C->get().A->edges[C->get().A_edge].C_edge=j;;
|
||||||
|
p.edges[j].C=C->get().A;
|
||||||
|
p.edges[j].C_edge=C->get().A_edge;
|
||||||
|
//connection successful.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nm.linked=true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Navigation2D::_navpoly_unlink(int p_id) {
|
||||||
|
|
||||||
|
ERR_FAIL_COND(!navpoly_map.has(p_id));
|
||||||
|
NavMesh &nm=navpoly_map[p_id];
|
||||||
|
ERR_FAIL_COND(!nm.linked);
|
||||||
|
|
||||||
|
print_line("UNLINK");
|
||||||
|
|
||||||
|
for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) {
|
||||||
|
|
||||||
|
|
||||||
|
Polygon &p=E->get();
|
||||||
|
|
||||||
|
int ec = p.edges.size();
|
||||||
|
Polygon::Edge *edges=p.edges.ptr();
|
||||||
|
|
||||||
|
for(int i=0;i<ec;i++) {
|
||||||
|
int next = (i+1)%ec;
|
||||||
|
|
||||||
|
EdgeKey ek(edges[i].point,edges[next].point);
|
||||||
|
Map<EdgeKey,Connection>::Element *C=connections.find(ek);
|
||||||
|
ERR_CONTINUE(!C);
|
||||||
|
if (C->get().B) {
|
||||||
|
//disconnect
|
||||||
|
|
||||||
|
C->get().B->edges[C->get().B_edge].C=NULL;
|
||||||
|
C->get().B->edges[C->get().B_edge].C_edge=-1;
|
||||||
|
C->get().A->edges[C->get().A_edge].C=NULL;
|
||||||
|
C->get().A->edges[C->get().A_edge].C_edge=-1;
|
||||||
|
|
||||||
|
if (C->get().A==&E->get()) {
|
||||||
|
|
||||||
|
C->get().A=C->get().B;
|
||||||
|
C->get().A_edge=C->get().B_edge;
|
||||||
|
}
|
||||||
|
C->get().B=NULL;
|
||||||
|
C->get().B_edge=-1;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
connections.erase(C);
|
||||||
|
//erase
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nm.polygons.clear();
|
||||||
|
|
||||||
|
nm.linked=false;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Matrix32& p_xform, Object *p_owner) {
|
||||||
|
|
||||||
|
int id = last_id++;
|
||||||
|
NavMesh nm;
|
||||||
|
nm.linked=false;
|
||||||
|
nm.navpoly=p_mesh;
|
||||||
|
nm.xform=p_xform;
|
||||||
|
nm.owner=p_owner;
|
||||||
|
navpoly_map[id]=nm;
|
||||||
|
|
||||||
|
_navpoly_link(id);
|
||||||
|
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Navigation2D::navpoly_set_transform(int p_id, const Matrix32& p_xform){
|
||||||
|
|
||||||
|
ERR_FAIL_COND(!navpoly_map.has(p_id));
|
||||||
|
NavMesh &nm=navpoly_map[p_id];
|
||||||
|
if (nm.xform==p_xform)
|
||||||
|
return; //bleh
|
||||||
|
_navpoly_unlink(p_id);
|
||||||
|
nm.xform=p_xform;
|
||||||
|
_navpoly_link(p_id);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
void Navigation2D::navpoly_remove(int p_id){
|
||||||
|
|
||||||
|
ERR_FAIL_COND(!navpoly_map.has(p_id));
|
||||||
|
_navpoly_unlink(p_id);
|
||||||
|
navpoly_map.erase(p_id);
|
||||||
|
|
||||||
|
}
|
||||||
|
#if 0
|
||||||
|
void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) {
|
||||||
|
|
||||||
|
Vector2 from = path[path.size()-1];
|
||||||
|
|
||||||
|
if (from.distance_to(p_to_point)<CMP_EPSILON)
|
||||||
|
return;
|
||||||
|
Plane cut_plane;
|
||||||
|
cut_plane.normal = (from-p_to_point).cross(up);
|
||||||
|
if (cut_plane.normal==Vector2())
|
||||||
|
return;
|
||||||
|
cut_plane.normal.normalize();
|
||||||
|
cut_plane.d = cut_plane.normal.dot(from);
|
||||||
|
|
||||||
|
|
||||||
|
while(from_poly!=p_to_poly) {
|
||||||
|
|
||||||
|
int pe = from_poly->prev_edge;
|
||||||
|
Vector2 a = _get_vertex(from_poly->edges[pe].point);
|
||||||
|
Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point);
|
||||||
|
|
||||||
|
from_poly=from_poly->edges[pe].C;
|
||||||
|
ERR_FAIL_COND(!from_poly);
|
||||||
|
|
||||||
|
if (a.distance_to(b)>CMP_EPSILON) {
|
||||||
|
|
||||||
|
Vector2 inters;
|
||||||
|
if (cut_plane.intersects_segment(a,b,&inters)) {
|
||||||
|
if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) {
|
||||||
|
path.push_back(inters);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vector2& p_end, bool p_optimize) {
|
||||||
|
|
||||||
|
|
||||||
|
Polygon *begin_poly=NULL;
|
||||||
|
Polygon *end_poly=NULL;
|
||||||
|
Vector2 begin_point;
|
||||||
|
Vector2 end_point;
|
||||||
|
float begin_d=1e20;
|
||||||
|
float end_d=1e20;
|
||||||
|
|
||||||
|
//look for point inside triangle
|
||||||
|
|
||||||
|
for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
|
||||||
|
|
||||||
|
if (!E->get().linked)
|
||||||
|
continue;
|
||||||
|
for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
|
||||||
|
|
||||||
|
|
||||||
|
Polygon &p=F->get();
|
||||||
|
if (begin_d || end_d) {
|
||||||
|
for(int i=2;i<p.edges.size();i++) {
|
||||||
|
|
||||||
|
if (begin_d>0) {
|
||||||
|
|
||||||
|
if (Geometry::is_point_in_triangle(p_start,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
|
||||||
|
|
||||||
|
begin_poly=&p;
|
||||||
|
begin_point=p_start;
|
||||||
|
begin_d=0;
|
||||||
|
if (end_d==0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (end_d>0) {
|
||||||
|
|
||||||
|
if (Geometry::is_point_in_triangle(p_end,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
|
||||||
|
|
||||||
|
end_poly=&p;
|
||||||
|
end_point=p_end;
|
||||||
|
end_d=0;
|
||||||
|
if (begin_d==0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
p.prev_edge=-1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//start or end not inside triangle.. look for closest segment :|
|
||||||
|
if (begin_d || end_d) {
|
||||||
|
for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
|
||||||
|
|
||||||
|
if (!E->get().linked)
|
||||||
|
continue;
|
||||||
|
for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
|
||||||
|
|
||||||
|
Polygon &p=F->get();
|
||||||
|
int es = p.edges.size();
|
||||||
|
for(int i=0;i<es;i++) {
|
||||||
|
|
||||||
|
Vector2 edge[2]={
|
||||||
|
_get_vertex(p.edges[i].point),
|
||||||
|
_get_vertex(p.edges[(i+1)%es].point)
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
if (begin_d>0) {
|
||||||
|
Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_start,edge);
|
||||||
|
float d = spoint.distance_to(p_start);
|
||||||
|
if (d<begin_d) {
|
||||||
|
begin_poly=&p;
|
||||||
|
begin_point=spoint;
|
||||||
|
begin_d=d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (end_d>0) {
|
||||||
|
Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_end,edge);
|
||||||
|
float d = spoint.distance_to(p_end);
|
||||||
|
if (d<end_d) {
|
||||||
|
end_poly=&p;
|
||||||
|
end_point=spoint;
|
||||||
|
end_d=d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!begin_poly || !end_poly) {
|
||||||
|
|
||||||
|
//print_line("No Path Path");
|
||||||
|
return Vector<Vector2>(); //no path
|
||||||
|
}
|
||||||
|
|
||||||
|
if (begin_poly==end_poly) {
|
||||||
|
|
||||||
|
Vector<Vector2> path;
|
||||||
|
path.resize(2);
|
||||||
|
path[0]=begin_point;
|
||||||
|
path[1]=end_point;
|
||||||
|
//print_line("Direct Path");
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool found_route=false;
|
||||||
|
|
||||||
|
List<Polygon*> open_list;
|
||||||
|
|
||||||
|
for(int i=0;i<begin_poly->edges.size();i++) {
|
||||||
|
|
||||||
|
if (begin_poly->edges[i].C) {
|
||||||
|
|
||||||
|
begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
|
||||||
|
begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
|
||||||
|
open_list.push_back(begin_poly->edges[i].C);
|
||||||
|
|
||||||
|
if (begin_poly->edges[i].C==end_poly) {
|
||||||
|
found_route=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
while(!found_route) {
|
||||||
|
|
||||||
|
if (open_list.size()==0) {
|
||||||
|
// print_line("NOU OPEN LIST");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//check open list
|
||||||
|
|
||||||
|
List<Polygon*>::Element *least_cost_poly=NULL;
|
||||||
|
float least_cost=1e30;
|
||||||
|
|
||||||
|
//this could be faster (cache previous results)
|
||||||
|
for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) {
|
||||||
|
|
||||||
|
Polygon *p=E->get();
|
||||||
|
|
||||||
|
|
||||||
|
float cost=p->distance;
|
||||||
|
cost+=p->center.distance_to(end_point);
|
||||||
|
|
||||||
|
if (cost<least_cost) {
|
||||||
|
|
||||||
|
least_cost_poly=E;
|
||||||
|
least_cost=cost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Polygon *p=least_cost_poly->get();
|
||||||
|
//open the neighbours for search
|
||||||
|
|
||||||
|
for(int i=0;i<p->edges.size();i++) {
|
||||||
|
|
||||||
|
|
||||||
|
Polygon::Edge &e=p->edges[i];
|
||||||
|
|
||||||
|
if (!e.C)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
float distance = p->center.distance_to(e.C->center) + p->distance;
|
||||||
|
|
||||||
|
if (e.C->prev_edge!=-1) {
|
||||||
|
//oh this was visited already, can we win the cost?
|
||||||
|
|
||||||
|
if (e.C->distance>distance) {
|
||||||
|
|
||||||
|
e.C->prev_edge=e.C_edge;
|
||||||
|
e.C->distance=distance;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//add to open neighbours
|
||||||
|
|
||||||
|
e.C->prev_edge=e.C_edge;
|
||||||
|
e.C->distance=distance;
|
||||||
|
open_list.push_back(e.C);
|
||||||
|
|
||||||
|
if (e.C==end_poly) {
|
||||||
|
//oh my reached end! stop algorithm
|
||||||
|
found_route=true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found_route)
|
||||||
|
break;
|
||||||
|
|
||||||
|
open_list.erase(least_cost_poly);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found_route) {
|
||||||
|
|
||||||
|
Vector<Vector2> path;
|
||||||
|
|
||||||
|
if (p_optimize) {
|
||||||
|
//string pulling
|
||||||
|
|
||||||
|
Polygon *apex_poly=end_poly;
|
||||||
|
Vector2 apex_point=end_point;
|
||||||
|
Vector2 portal_left=apex_point;
|
||||||
|
Vector2 portal_right=apex_point;
|
||||||
|
Polygon *left_poly=end_poly;
|
||||||
|
Polygon *right_poly=end_poly;
|
||||||
|
Polygon *p=end_poly;
|
||||||
|
path.push_back(end_point);
|
||||||
|
|
||||||
|
while(p) {
|
||||||
|
|
||||||
|
Vector2 left;
|
||||||
|
Vector2 right;
|
||||||
|
|
||||||
|
//#define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) )
|
||||||
|
#define CLOCK_TANGENT(m_a,m_b,m_c) ((((m_a).x - (m_c).x) * ((m_b).y - (m_c).y) - ((m_b).x - (m_c).x) * ((m_a).y - (m_c).y)))
|
||||||
|
|
||||||
|
if (p==begin_poly) {
|
||||||
|
left=begin_point;
|
||||||
|
right=begin_point;
|
||||||
|
} else {
|
||||||
|
int prev = p->prev_edge;
|
||||||
|
int prev_n = (p->prev_edge+1)%p->edges.size();
|
||||||
|
left = _get_vertex(p->edges[prev].point);
|
||||||
|
right = _get_vertex(p->edges[prev_n].point);
|
||||||
|
|
||||||
|
if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
|
||||||
|
SWAP(left,right);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool skip=false;
|
||||||
|
|
||||||
|
|
||||||
|
if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){
|
||||||
|
//process
|
||||||
|
if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
|
||||||
|
left_poly=p;
|
||||||
|
portal_left=left;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//_clip_path(path,apex_poly,portal_right,right_poly);
|
||||||
|
|
||||||
|
apex_point=portal_right;
|
||||||
|
p=right_poly;
|
||||||
|
left_poly=p;
|
||||||
|
apex_poly=p;
|
||||||
|
portal_left=apex_point;
|
||||||
|
portal_right=apex_point;
|
||||||
|
path.push_back(apex_point);
|
||||||
|
skip=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){
|
||||||
|
//process
|
||||||
|
if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
|
||||||
|
right_poly=p;
|
||||||
|
portal_right=right;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//_clip_path(path,apex_poly,portal_left,left_poly);
|
||||||
|
|
||||||
|
apex_point=portal_left;
|
||||||
|
p=left_poly;
|
||||||
|
right_poly=p;
|
||||||
|
apex_poly=p;
|
||||||
|
portal_right=apex_point;
|
||||||
|
portal_left=apex_point;
|
||||||
|
path.push_back(apex_point);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (p!=begin_poly)
|
||||||
|
p=p->edges[p->prev_edge].C;
|
||||||
|
else
|
||||||
|
p=NULL;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (path[path.size()-1]!=begin_point)
|
||||||
|
path.push_back(begin_point);
|
||||||
|
|
||||||
|
path.invert();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
//midpoints
|
||||||
|
Polygon *p=end_poly;
|
||||||
|
|
||||||
|
path.push_back(end_point);
|
||||||
|
while(true) {
|
||||||
|
int prev = p->prev_edge;
|
||||||
|
int prev_n = (p->prev_edge+1)%p->edges.size();
|
||||||
|
Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
|
||||||
|
path.push_back(point);
|
||||||
|
p = p->edges[prev].C;
|
||||||
|
if (p==begin_poly)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
path.push_back(begin_point);
|
||||||
|
|
||||||
|
|
||||||
|
path.invert();;
|
||||||
|
}
|
||||||
|
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return Vector<Vector2>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 Navigation2D::get_closest_point(const Vector2& p_point) {
|
||||||
|
|
||||||
|
Vector2 closest_point=Vector2();
|
||||||
|
float closest_point_d=1e20;
|
||||||
|
|
||||||
|
for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
|
||||||
|
|
||||||
|
if (!E->get().linked)
|
||||||
|
continue;
|
||||||
|
for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
|
||||||
|
|
||||||
|
Polygon &p=F->get();
|
||||||
|
for(int i=2;i<p.edges.size();i++) {
|
||||||
|
|
||||||
|
if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
|
||||||
|
|
||||||
|
return p_point; //inside triangle, nothing else to discuss
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
|
||||||
|
|
||||||
|
if (!E->get().linked)
|
||||||
|
continue;
|
||||||
|
for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
|
||||||
|
|
||||||
|
Polygon &p=F->get();
|
||||||
|
int es = p.edges.size();
|
||||||
|
for(int i=0;i<es;i++) {
|
||||||
|
|
||||||
|
Vector2 edge[2]={
|
||||||
|
_get_vertex(p.edges[i].point),
|
||||||
|
_get_vertex(p.edges[(i+1)%es].point)
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge);
|
||||||
|
float d = spoint.distance_squared_to(p_point);
|
||||||
|
if (d<closest_point_d) {
|
||||||
|
|
||||||
|
closest_point=spoint;
|
||||||
|
closest_point_d=d;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return closest_point;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Navigation2D::_bind_methods() {
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("navpoly_create","mesh:NavigationPolygon","xform","owner"),&Navigation2D::navpoly_create,DEFVAL(Variant()));
|
||||||
|
ObjectTypeDB::bind_method(_MD("navpoly_set_transform","id","xform"),&Navigation2D::navpoly_set_transform);
|
||||||
|
ObjectTypeDB::bind_method(_MD("navpoly_remove","id"),&Navigation2D::navpoly_remove);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true));
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Navigation2D::Navigation2D() {
|
||||||
|
|
||||||
|
ERR_FAIL_COND( sizeof(Point)!=8 );
|
||||||
|
cell_size=1; // one pixel
|
||||||
|
last_id=1;
|
||||||
|
|
||||||
|
}
|
137
scene/2d/navigation2d.h
Normal file
137
scene/2d/navigation2d.h
Normal file
|
@ -0,0 +1,137 @@
|
||||||
|
#ifndef NAVIGATION_2D_H
|
||||||
|
#define NAVIGATION_2D_H
|
||||||
|
|
||||||
|
#include "scene/2d/node_2d.h"
|
||||||
|
#include "scene/2d/navigation_polygon.h"
|
||||||
|
|
||||||
|
class Navigation2D : public Node2D {
|
||||||
|
|
||||||
|
OBJ_TYPE( Navigation2D, Node2D);
|
||||||
|
|
||||||
|
|
||||||
|
union Point {
|
||||||
|
|
||||||
|
struct {
|
||||||
|
int64_t x:32;
|
||||||
|
int64_t y:32;
|
||||||
|
};
|
||||||
|
|
||||||
|
uint64_t key;
|
||||||
|
bool operator<(const Point& p_key) const { return key < p_key.key; }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct EdgeKey {
|
||||||
|
|
||||||
|
Point a;
|
||||||
|
Point b;
|
||||||
|
|
||||||
|
bool operator<(const EdgeKey& p_key) const {
|
||||||
|
return (a.key==p_key.a.key)?(b.key<p_key.b.key):(a.key<p_key.a.key);
|
||||||
|
};
|
||||||
|
|
||||||
|
EdgeKey(const Point& p_a=Point(),const Point& p_b=Point()) {
|
||||||
|
a=p_a;
|
||||||
|
b=p_b;
|
||||||
|
if (a.key > b.key) {
|
||||||
|
SWAP(a,b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct NavMesh;
|
||||||
|
|
||||||
|
|
||||||
|
struct Polygon {
|
||||||
|
|
||||||
|
struct Edge {
|
||||||
|
Point point;
|
||||||
|
Polygon *C; //connection
|
||||||
|
int C_edge;
|
||||||
|
Edge() { C=NULL; C_edge=-1; }
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector<Edge> edges;
|
||||||
|
|
||||||
|
Vector2 center;
|
||||||
|
|
||||||
|
float distance;
|
||||||
|
int prev_edge;
|
||||||
|
|
||||||
|
NavMesh *owner;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct Connection {
|
||||||
|
|
||||||
|
Polygon *A;
|
||||||
|
int A_edge;
|
||||||
|
Polygon *B;
|
||||||
|
int B_edge;
|
||||||
|
Connection() { A=NULL; B=NULL; A_edge=-1; B_edge=-1;}
|
||||||
|
};
|
||||||
|
|
||||||
|
Map<EdgeKey,Connection> connections;
|
||||||
|
|
||||||
|
|
||||||
|
struct NavMesh {
|
||||||
|
|
||||||
|
Object *owner;
|
||||||
|
Matrix32 xform;
|
||||||
|
bool linked;
|
||||||
|
Ref<NavigationPolygon> navpoly;
|
||||||
|
List<Polygon> polygons;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Point _get_point(const Vector2& p_pos) const {
|
||||||
|
|
||||||
|
int x = int(Math::floor(p_pos.x/cell_size));
|
||||||
|
int y = int(Math::floor(p_pos.y/cell_size));
|
||||||
|
|
||||||
|
Point p;
|
||||||
|
p.key=0;
|
||||||
|
p.x=x;
|
||||||
|
p.y=y;
|
||||||
|
return p;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
_FORCE_INLINE_ Vector2 _get_vertex(const Point& p_point) const {
|
||||||
|
|
||||||
|
return Vector2(p_point.x,p_point.y)*cell_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void _navpoly_link(int p_id);
|
||||||
|
void _navpoly_unlink(int p_id);
|
||||||
|
|
||||||
|
float cell_size;
|
||||||
|
Map<int,NavMesh> navpoly_map;
|
||||||
|
int last_id;
|
||||||
|
#if 0
|
||||||
|
void _clip_path(Vector<Vector2>& path,Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly);
|
||||||
|
#endif
|
||||||
|
protected:
|
||||||
|
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
//API should be as dynamic as possible
|
||||||
|
int navpoly_create(const Ref<NavigationPolygon>& p_mesh,const Matrix32& p_xform,Object* p_owner=NULL);
|
||||||
|
void navpoly_set_transform(int p_id, const Matrix32& p_xform);
|
||||||
|
void navpoly_remove(int p_id);
|
||||||
|
|
||||||
|
Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true);
|
||||||
|
Vector2 get_closest_point(const Vector2& p_point);
|
||||||
|
|
||||||
|
Navigation2D();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // Navigation2D2D_H
|
450
scene/2d/navigation_polygon.cpp
Normal file
450
scene/2d/navigation_polygon.cpp
Normal file
|
@ -0,0 +1,450 @@
|
||||||
|
#include "navigation_polygon.h"
|
||||||
|
#include "navigation2d.h"
|
||||||
|
#include "triangulator.h"
|
||||||
|
#include "core_string_names.h"
|
||||||
|
|
||||||
|
void NavigationPolygon::set_vertices(const DVector<Vector2>& p_vertices) {
|
||||||
|
|
||||||
|
vertices=p_vertices;
|
||||||
|
}
|
||||||
|
|
||||||
|
DVector<Vector2> NavigationPolygon::get_vertices() const{
|
||||||
|
|
||||||
|
return vertices;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygon::_set_polygons(const Array& p_array) {
|
||||||
|
|
||||||
|
polygons.resize(p_array.size());
|
||||||
|
for(int i=0;i<p_array.size();i++) {
|
||||||
|
polygons[i].indices=p_array[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Array NavigationPolygon::_get_polygons() const {
|
||||||
|
|
||||||
|
Array ret;
|
||||||
|
ret.resize(polygons.size());
|
||||||
|
for(int i=0;i<ret.size();i++) {
|
||||||
|
ret[i]=polygons[i].indices;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygon::_set_outlines(const Array& p_array) {
|
||||||
|
|
||||||
|
outlines.resize(p_array.size());
|
||||||
|
for(int i=0;i<p_array.size();i++) {
|
||||||
|
outlines[i]=p_array[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Array NavigationPolygon::_get_outlines() const {
|
||||||
|
|
||||||
|
Array ret;
|
||||||
|
ret.resize(outlines.size());
|
||||||
|
for(int i=0;i<ret.size();i++) {
|
||||||
|
ret[i]=outlines[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygon::add_polygon(const Vector<int>& p_polygon){
|
||||||
|
|
||||||
|
Polygon polygon;
|
||||||
|
polygon.indices=p_polygon;
|
||||||
|
polygons.push_back(polygon);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygon::add_outline_at_index(const DVector<Vector2>& p_outline,int p_index) {
|
||||||
|
|
||||||
|
outlines.insert(p_index,p_outline);
|
||||||
|
}
|
||||||
|
|
||||||
|
int NavigationPolygon::get_polygon_count() const{
|
||||||
|
|
||||||
|
return polygons.size();
|
||||||
|
}
|
||||||
|
Vector<int> NavigationPolygon::get_polygon(int p_idx){
|
||||||
|
|
||||||
|
ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>());
|
||||||
|
return polygons[p_idx].indices;
|
||||||
|
}
|
||||||
|
void NavigationPolygon::clear_polygons(){
|
||||||
|
|
||||||
|
polygons.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygon::add_outline(const DVector<Vector2>& p_outline) {
|
||||||
|
|
||||||
|
outlines.push_back(p_outline);
|
||||||
|
}
|
||||||
|
|
||||||
|
int NavigationPolygon::get_outline_count() const{
|
||||||
|
|
||||||
|
return outlines.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygon::set_outline(int p_idx,const DVector<Vector2>& p_outline) {
|
||||||
|
ERR_FAIL_INDEX(p_idx,outlines.size());
|
||||||
|
outlines[p_idx]=p_outline;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygon::remove_outline(int p_idx) {
|
||||||
|
|
||||||
|
ERR_FAIL_INDEX(p_idx,outlines.size());
|
||||||
|
outlines.remove(p_idx);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
DVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
|
||||||
|
ERR_FAIL_INDEX_V(p_idx,outlines.size(),DVector<Vector2>());
|
||||||
|
return outlines[p_idx];
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygon::clear_outlines(){
|
||||||
|
|
||||||
|
outlines.clear();;
|
||||||
|
}
|
||||||
|
void NavigationPolygon::make_polygons_from_outlines(){
|
||||||
|
|
||||||
|
std::list<TriangulatorPoly> in_poly,out_poly;
|
||||||
|
|
||||||
|
Vector2 outside_point(-1e10,-1e10);
|
||||||
|
|
||||||
|
for(int i=0;i<outlines.size();i++) {
|
||||||
|
|
||||||
|
DVector<Vector2> ol = outlines[i];
|
||||||
|
int olsize = ol.size();
|
||||||
|
if (olsize<3)
|
||||||
|
continue;
|
||||||
|
DVector<Vector2>::Read r=ol.read();
|
||||||
|
for(int j=0;j<olsize;j++) {
|
||||||
|
outside_point.x = MAX( r[j].x, outside_point.x );
|
||||||
|
outside_point.y = MAX( r[j].y, outside_point.y );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
outside_point+=Vector2(0.7239784,0.819238); //avoid precision issues
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for(int i=0;i<outlines.size();i++) {
|
||||||
|
|
||||||
|
DVector<Vector2> ol = outlines[i];
|
||||||
|
int olsize = ol.size();
|
||||||
|
if (olsize<3)
|
||||||
|
continue;
|
||||||
|
DVector<Vector2>::Read r=ol.read();
|
||||||
|
|
||||||
|
int interscount=0;
|
||||||
|
//test if this is an outer outline
|
||||||
|
for(int k=0;k<outlines.size();k++) {
|
||||||
|
|
||||||
|
if (i==k)
|
||||||
|
continue; //no self intersect
|
||||||
|
|
||||||
|
DVector<Vector2> ol2 = outlines[k];
|
||||||
|
int olsize2 = ol2.size();
|
||||||
|
if (olsize2<3)
|
||||||
|
continue;
|
||||||
|
DVector<Vector2>::Read r2=ol2.read();
|
||||||
|
|
||||||
|
for(int l=0;l<olsize2;l++) {
|
||||||
|
|
||||||
|
if (Geometry::segment_intersects_segment_2d(r[0],outside_point,r2[l],r2[(l+1)%olsize2],NULL)) {
|
||||||
|
interscount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool outer = (interscount%2)==0;
|
||||||
|
|
||||||
|
TriangulatorPoly tp;
|
||||||
|
tp.Init(olsize);
|
||||||
|
for(int j=0;j<olsize;j++) {
|
||||||
|
tp[j]=r[j];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (outer)
|
||||||
|
tp.SetOrientation(TRIANGULATOR_CCW);
|
||||||
|
else {
|
||||||
|
tp.SetOrientation(TRIANGULATOR_CW);
|
||||||
|
tp.SetHole(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
in_poly.push_back(tp);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TriangulatorPartition tpart;
|
||||||
|
if (tpart.ConvexPartition_HM(&in_poly,&out_poly)==0) { //failed!
|
||||||
|
print_line("convex partition failed!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
polygons.clear();
|
||||||
|
vertices.resize(0);
|
||||||
|
|
||||||
|
Map<Vector2,int> points;
|
||||||
|
for(std::list<TriangulatorPoly>::iterator I = out_poly.begin();I!=out_poly.end();I++) {
|
||||||
|
|
||||||
|
TriangulatorPoly& tp = *I;
|
||||||
|
|
||||||
|
struct Polygon p;
|
||||||
|
|
||||||
|
for(int i=0;i<tp.GetNumPoints();i++) {
|
||||||
|
|
||||||
|
Map<Vector2,int>::Element *E=points.find(tp[i]);
|
||||||
|
if (!E) {
|
||||||
|
E=points.insert(tp[i],vertices.size());
|
||||||
|
vertices.push_back(tp[i]);
|
||||||
|
}
|
||||||
|
p.indices.push_back(E->get());
|
||||||
|
}
|
||||||
|
|
||||||
|
polygons.push_back(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
emit_signal(CoreStringNames::get_singleton()->changed);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygon::_bind_methods() {
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationPolygon::set_vertices);
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationPolygon::get_vertices);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationPolygon::add_polygon);
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationPolygon::get_polygon_count);
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationPolygon::get_polygon);
|
||||||
|
ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationPolygon::clear_polygons);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("add_outline","outline"),&NavigationPolygon::add_outline);
|
||||||
|
ObjectTypeDB::bind_method(_MD("add_outline_at_index","outline","index"),&NavigationPolygon::add_outline_at_index);
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_outline_count"),&NavigationPolygon::get_outline_count);
|
||||||
|
ObjectTypeDB::bind_method(_MD("set_outline","idx","outline"),&NavigationPolygon::set_outline);
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_outline","idx"),&NavigationPolygon::get_outline);
|
||||||
|
ObjectTypeDB::bind_method(_MD("remove_outline","idx"),&NavigationPolygon::remove_outline);
|
||||||
|
ObjectTypeDB::bind_method(_MD("clear_outlines"),&NavigationPolygon::clear_outlines);
|
||||||
|
ObjectTypeDB::bind_method(_MD("make_polygons_from_outlines"),&NavigationPolygon::make_polygons_from_outlines);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationPolygon::_set_polygons);
|
||||||
|
ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationPolygon::_get_polygons);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("_set_outlines","outlines"),&NavigationPolygon::_set_outlines);
|
||||||
|
ObjectTypeDB::bind_method(_MD("_get_outlines"),&NavigationPolygon::_get_outlines);
|
||||||
|
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"outlines",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_outlines"),_SCS("_get_outlines"));
|
||||||
|
}
|
||||||
|
|
||||||
|
NavigationPolygon::NavigationPolygon() {
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonInstance::set_enabled(bool p_enabled) {
|
||||||
|
|
||||||
|
if (enabled==p_enabled)
|
||||||
|
return;
|
||||||
|
enabled=p_enabled;
|
||||||
|
|
||||||
|
if (!is_inside_tree())
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!enabled) {
|
||||||
|
|
||||||
|
if (nav_id!=-1) {
|
||||||
|
navigation->navpoly_remove(nav_id);
|
||||||
|
nav_id=-1;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
if (navigation) {
|
||||||
|
|
||||||
|
if (navpoly.is_valid()) {
|
||||||
|
|
||||||
|
nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (get_tree()->is_editor_hint())
|
||||||
|
update();
|
||||||
|
|
||||||
|
// update_gizmo();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NavigationPolygonInstance::is_enabled() const {
|
||||||
|
|
||||||
|
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygonInstance::_notification(int p_what) {
|
||||||
|
|
||||||
|
|
||||||
|
switch(p_what) {
|
||||||
|
case NOTIFICATION_ENTER_TREE: {
|
||||||
|
|
||||||
|
Node2D *c=this;
|
||||||
|
while(c) {
|
||||||
|
|
||||||
|
navigation=c->cast_to<Navigation2D>();
|
||||||
|
if (navigation) {
|
||||||
|
|
||||||
|
if (enabled && navpoly.is_valid()) {
|
||||||
|
|
||||||
|
nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
c=c->get_parent()->cast_to<Node2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
} break;
|
||||||
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
||||||
|
|
||||||
|
if (navigation && nav_id!=-1) {
|
||||||
|
navigation->navpoly_set_transform(nav_id,get_relative_transform(navigation));
|
||||||
|
}
|
||||||
|
|
||||||
|
} break;
|
||||||
|
case NOTIFICATION_EXIT_TREE: {
|
||||||
|
|
||||||
|
if (navigation) {
|
||||||
|
|
||||||
|
if (nav_id!=-1) {
|
||||||
|
navigation->navpoly_remove(nav_id);
|
||||||
|
nav_id=-1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
navigation=NULL;
|
||||||
|
} break;
|
||||||
|
case NOTIFICATION_DRAW: {
|
||||||
|
|
||||||
|
if (is_inside_tree() && get_tree()->is_editor_hint() && navpoly.is_valid()) {
|
||||||
|
|
||||||
|
DVector<Vector2> verts=navpoly->get_vertices();
|
||||||
|
int vsize = verts.size();
|
||||||
|
if (vsize<3)
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
Color color;
|
||||||
|
if (enabled) {
|
||||||
|
color=Color(0.1,0.8,1.0,0.4);
|
||||||
|
} else {
|
||||||
|
color=Color(1.0,0.8,0.1,0.4);
|
||||||
|
}
|
||||||
|
Vector<Color> colors;
|
||||||
|
Vector<Vector2> vertices;
|
||||||
|
vertices.resize(vsize);
|
||||||
|
colors.resize(vsize);
|
||||||
|
{
|
||||||
|
DVector<Vector2>::Read vr = verts.read();
|
||||||
|
for(int i=0;i<vsize;i++) {
|
||||||
|
vertices[i]=vr[i];
|
||||||
|
colors[i]=color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector<int> indices;
|
||||||
|
|
||||||
|
|
||||||
|
for(int i=0;i<navpoly->get_polygon_count();i++) {
|
||||||
|
Vector<int> polygon = navpoly->get_polygon(i);
|
||||||
|
|
||||||
|
for(int j=2;j<polygon.size();j++) {
|
||||||
|
|
||||||
|
int kofs[3]={0,j-1,j};
|
||||||
|
for(int k=0;k<3;k++) {
|
||||||
|
|
||||||
|
int idx = polygon[ kofs[k] ];
|
||||||
|
ERR_FAIL_INDEX(idx,vsize);
|
||||||
|
indices.push_back(idx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,vertices,colors);
|
||||||
|
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly) {
|
||||||
|
|
||||||
|
if (p_navpoly==navpoly)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (navigation && nav_id!=-1) {
|
||||||
|
navigation->navpoly_remove(nav_id);
|
||||||
|
nav_id=-1;
|
||||||
|
}
|
||||||
|
if (navpoly.is_valid()) {
|
||||||
|
navpoly->disconnect(CoreStringNames::get_singleton()->changed,this,"_navpoly_changed");
|
||||||
|
}
|
||||||
|
navpoly=p_navpoly;
|
||||||
|
|
||||||
|
if (navpoly.is_valid()) {
|
||||||
|
navpoly->connect(CoreStringNames::get_singleton()->changed,this,"_navpoly_changed");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (navigation && navpoly.is_valid() && enabled) {
|
||||||
|
nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this);
|
||||||
|
}
|
||||||
|
//update_gizmo();
|
||||||
|
_change_notify("navpoly");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const{
|
||||||
|
|
||||||
|
return navpoly;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonInstance::_navpoly_changed() {
|
||||||
|
|
||||||
|
if (is_inside_tree() && get_tree()->is_editor_hint())
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonInstance::_bind_methods() {
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("set_navigation_polygon","navpoly"),&NavigationPolygonInstance::set_navigation_polygon);
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_navigation_polygon"),&NavigationPolygonInstance::get_navigation_polygon);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationPolygonInstance::set_enabled);
|
||||||
|
ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationPolygonInstance::is_enabled);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("_navpoly_changed"),&NavigationPolygonInstance::_navpoly_changed);
|
||||||
|
|
||||||
|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navpoly",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon"),_SCS("set_navigation_polygon"),_SCS("get_navigation_polygon"));
|
||||||
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
|
||||||
|
}
|
||||||
|
|
||||||
|
NavigationPolygonInstance::NavigationPolygonInstance() {
|
||||||
|
|
||||||
|
navigation=NULL;
|
||||||
|
nav_id=-1;
|
||||||
|
enabled=true;
|
||||||
|
|
||||||
|
}
|
84
scene/2d/navigation_polygon.h
Normal file
84
scene/2d/navigation_polygon.h
Normal file
|
@ -0,0 +1,84 @@
|
||||||
|
#ifndef NAVIGATION_POLYGON_H
|
||||||
|
#define NAVIGATION_POLYGON_H
|
||||||
|
|
||||||
|
#include "scene/2d/node_2d.h"
|
||||||
|
|
||||||
|
|
||||||
|
class NavigationPolygon : public Resource {
|
||||||
|
|
||||||
|
OBJ_TYPE( NavigationPolygon, Resource );
|
||||||
|
|
||||||
|
DVector<Vector2> vertices;
|
||||||
|
struct Polygon {
|
||||||
|
Vector<int> indices;
|
||||||
|
};
|
||||||
|
Vector<Polygon> polygons;
|
||||||
|
Vector< DVector<Vector2> > outlines;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
void _set_polygons(const Array& p_array);
|
||||||
|
Array _get_polygons() const;
|
||||||
|
|
||||||
|
void _set_outlines(const Array& p_array);
|
||||||
|
Array _get_outlines() const;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void set_vertices(const DVector<Vector2>& p_vertices);
|
||||||
|
DVector<Vector2> get_vertices() const;
|
||||||
|
|
||||||
|
void add_polygon(const Vector<int>& p_polygon);
|
||||||
|
int get_polygon_count() const;
|
||||||
|
|
||||||
|
void add_outline(const DVector<Vector2>& p_outline);
|
||||||
|
void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index);
|
||||||
|
void set_outline(int p_idx,const DVector<Vector2>& p_outline);
|
||||||
|
DVector<Vector2> get_outline(int p_idx) const;
|
||||||
|
void remove_outline(int p_idx);
|
||||||
|
int get_outline_count() const;
|
||||||
|
|
||||||
|
void clear_outlines();
|
||||||
|
void make_polygons_from_outlines();
|
||||||
|
|
||||||
|
Vector<int> get_polygon(int p_idx);
|
||||||
|
void clear_polygons();
|
||||||
|
|
||||||
|
NavigationPolygon();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class Navigation2D;
|
||||||
|
|
||||||
|
class NavigationPolygonInstance : public Node2D {
|
||||||
|
|
||||||
|
OBJ_TYPE(NavigationPolygonInstance,Node2D);
|
||||||
|
|
||||||
|
bool enabled;
|
||||||
|
int nav_id;
|
||||||
|
Navigation2D *navigation;
|
||||||
|
Ref<NavigationPolygon> navpoly;
|
||||||
|
|
||||||
|
void _navpoly_changed();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
void _notification(int p_what);
|
||||||
|
static void _bind_methods();
|
||||||
|
public:
|
||||||
|
|
||||||
|
void set_enabled(bool p_enabled);
|
||||||
|
bool is_enabled() const;
|
||||||
|
|
||||||
|
void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly);
|
||||||
|
Ref<NavigationPolygon> get_navigation_polygon() const;
|
||||||
|
|
||||||
|
NavigationPolygonInstance();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // NAVIGATIONPOLYGON_H
|
|
@ -317,6 +317,18 @@ int Node2D::get_z() const{
|
||||||
return z;
|
return z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Matrix32 Node2D::get_relative_transform(const Node *p_parent) const {
|
||||||
|
|
||||||
|
if (p_parent==this)
|
||||||
|
return Matrix32();
|
||||||
|
|
||||||
|
Node2D *parent_2d = get_parent()->cast_to<Node2D>();
|
||||||
|
ERR_FAIL_COND_V(!parent_2d,Matrix32());
|
||||||
|
if (p_parent==parent_2d)
|
||||||
|
return get_transform();
|
||||||
|
else
|
||||||
|
return parent_2d->get_relative_transform(p_parent) * get_transform();
|
||||||
|
}
|
||||||
|
|
||||||
void Node2D::_bind_methods() {
|
void Node2D::_bind_methods() {
|
||||||
|
|
||||||
|
@ -351,6 +363,8 @@ void Node2D::_bind_methods() {
|
||||||
|
|
||||||
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
|
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform);
|
||||||
|
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
|
ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
|
||||||
|
|
|
@ -93,6 +93,9 @@ public:
|
||||||
void set_z_as_relative(bool p_enabled);
|
void set_z_as_relative(bool p_enabled);
|
||||||
bool is_z_relative() const;
|
bool is_z_relative() const;
|
||||||
|
|
||||||
|
Matrix32 get_relative_transform(const Node *p_parent) const;
|
||||||
|
|
||||||
|
|
||||||
Matrix32 get_transform() const;
|
Matrix32 get_transform() const;
|
||||||
|
|
||||||
Node2D();
|
Node2D();
|
||||||
|
|
|
@ -328,8 +328,8 @@ AcceptDialog::AcceptDialog() {
|
||||||
label->set_anchor(MARGIN_RIGHT,ANCHOR_END);
|
label->set_anchor(MARGIN_RIGHT,ANCHOR_END);
|
||||||
label->set_anchor(MARGIN_BOTTOM,ANCHOR_END);
|
label->set_anchor(MARGIN_BOTTOM,ANCHOR_END);
|
||||||
label->set_begin( Point2( margin, margin) );
|
label->set_begin( Point2( margin, margin) );
|
||||||
label->set_end( Point2( margin, button_margin) );
|
label->set_end( Point2( margin, button_margin+10) );
|
||||||
label->set_autowrap(true);
|
//label->set_autowrap(true);
|
||||||
add_child(label);
|
add_child(label);
|
||||||
|
|
||||||
hbc = memnew( HBoxContainer );
|
hbc = memnew( HBoxContainer );
|
||||||
|
|
|
@ -94,6 +94,8 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) {
|
||||||
Control *c=get_child(i)->cast_to<Control>();
|
Control *c=get_child(i)->cast_to<Control>();
|
||||||
if (!c)
|
if (!c)
|
||||||
continue;
|
continue;
|
||||||
|
if (c->is_hidden())
|
||||||
|
continue;
|
||||||
|
|
||||||
Size2 minsize = c->get_combined_minimum_size();
|
Size2 minsize = c->get_combined_minimum_size();
|
||||||
|
|
||||||
|
@ -114,6 +116,8 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
print_line(String(c->get_type())+": "+minsize);
|
||||||
|
|
||||||
total_minsize.width = MAX( total_minsize.width, minsize.width );
|
total_minsize.width = MAX( total_minsize.width, minsize.width );
|
||||||
total_minsize.height = MAX( total_minsize.height, minsize.height );
|
total_minsize.height = MAX( total_minsize.height, minsize.height );
|
||||||
}
|
}
|
||||||
|
|
|
@ -102,6 +102,7 @@
|
||||||
#include "scene/2d/screen_button.h"
|
#include "scene/2d/screen_button.h"
|
||||||
#include "scene/2d/remote_transform_2d.h"
|
#include "scene/2d/remote_transform_2d.h"
|
||||||
#include "scene/2d/y_sort.h"
|
#include "scene/2d/y_sort.h"
|
||||||
|
#include "scene/2d/navigation2d.h"
|
||||||
|
|
||||||
#include "scene/2d/position_2d.h"
|
#include "scene/2d/position_2d.h"
|
||||||
#include "scene/2d/tile_map.h"
|
#include "scene/2d/tile_map.h"
|
||||||
|
@ -575,6 +576,10 @@ void register_scene_types() {
|
||||||
ObjectTypeDB::register_type<Path2D>();
|
ObjectTypeDB::register_type<Path2D>();
|
||||||
ObjectTypeDB::register_type<PathFollow2D>();
|
ObjectTypeDB::register_type<PathFollow2D>();
|
||||||
|
|
||||||
|
ObjectTypeDB::register_type<Navigation2D>();
|
||||||
|
ObjectTypeDB::register_type<NavigationPolygon>();
|
||||||
|
ObjectTypeDB::register_type<NavigationPolygonInstance>();
|
||||||
|
|
||||||
OS::get_singleton()->yield(); //may take time to init
|
OS::get_singleton()->yield(); //may take time to init
|
||||||
|
|
||||||
ObjectTypeDB::register_type<PackedScene>();
|
ObjectTypeDB::register_type<PackedScene>();
|
||||||
|
|
|
@ -89,6 +89,7 @@
|
||||||
#include "plugins/animation_player_editor_plugin.h"
|
#include "plugins/animation_player_editor_plugin.h"
|
||||||
#include "plugins/baked_light_editor_plugin.h"
|
#include "plugins/baked_light_editor_plugin.h"
|
||||||
#include "plugins/polygon_2d_editor_plugin.h"
|
#include "plugins/polygon_2d_editor_plugin.h"
|
||||||
|
#include "plugins/navigation_polygon_editor_plugin.h"
|
||||||
// end
|
// end
|
||||||
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
|
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
|
||||||
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
|
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
|
||||||
|
@ -3260,6 +3261,11 @@ Error EditorNode::export_platform(const String& p_platform, const String& p_path
|
||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EditorNode::show_warning(const String& p_text) {
|
||||||
|
|
||||||
|
warning->set_text(p_text);
|
||||||
|
warning->popup_centered_minsize();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
EditorNode::EditorNode() {
|
EditorNode::EditorNode() {
|
||||||
|
@ -3970,6 +3976,8 @@ EditorNode::EditorNode() {
|
||||||
logo->set_pos(Point2(20,20));
|
logo->set_pos(Point2(20,20));
|
||||||
logo->set_texture(gui_base->get_icon("Logo","EditorIcons") );
|
logo->set_texture(gui_base->get_icon("Logo","EditorIcons") );
|
||||||
|
|
||||||
|
warning = memnew( AcceptDialog );
|
||||||
|
add_child(warning);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -4107,6 +4115,7 @@ EditorNode::EditorNode() {
|
||||||
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
|
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
|
||||||
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
|
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
|
||||||
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
|
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
|
||||||
|
add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
|
||||||
|
|
||||||
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
|
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
|
||||||
add_editor_plugin( EditorPlugins::create(i,this) );
|
add_editor_plugin( EditorPlugins::create(i,this) );
|
||||||
|
|
|
@ -232,6 +232,7 @@ class EditorNode : public Node {
|
||||||
ConfirmationDialog *open_recent_confirmation;
|
ConfirmationDialog *open_recent_confirmation;
|
||||||
AcceptDialog *accept;
|
AcceptDialog *accept;
|
||||||
AcceptDialog *about;
|
AcceptDialog *about;
|
||||||
|
AcceptDialog *warning;
|
||||||
|
|
||||||
//OptimizedPresetsDialog *optimized_presets;
|
//OptimizedPresetsDialog *optimized_presets;
|
||||||
EditorSettingsDialog *settings_config_dialog;
|
EditorSettingsDialog *settings_config_dialog;
|
||||||
|
@ -484,6 +485,9 @@ public:
|
||||||
Ref<Theme> get_editor_theme() const { return theme; }
|
Ref<Theme> get_editor_theme() const { return theme; }
|
||||||
|
|
||||||
|
|
||||||
|
void show_warning(const String& p_text);
|
||||||
|
|
||||||
|
|
||||||
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
|
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
|
||||||
|
|
||||||
static void register_editor_types();
|
static void register_editor_types();
|
||||||
|
|
BIN
tools/editor/icons/icon_navigation_2d.png
Normal file
BIN
tools/editor/icons/icon_navigation_2d.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 541 B |
BIN
tools/editor/icons/icon_navigation_polygon_instance.png
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BIN
tools/editor/icons/icon_navigation_polygon_instance.png
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After Width: | Height: | Size: 391 B |
547
tools/editor/plugins/navigation_polygon_editor_plugin.cpp
Normal file
547
tools/editor/plugins/navigation_polygon_editor_plugin.cpp
Normal file
|
@ -0,0 +1,547 @@
|
||||||
|
#include "navigation_polygon_editor_plugin.h"
|
||||||
|
|
||||||
|
#include "canvas_item_editor_plugin.h"
|
||||||
|
#include "os/file_access.h"
|
||||||
|
#include "tools/editor/editor_settings.h"
|
||||||
|
|
||||||
|
void NavigationPolygonEditor::_notification(int p_what) {
|
||||||
|
|
||||||
|
switch(p_what) {
|
||||||
|
|
||||||
|
case NOTIFICATION_READY: {
|
||||||
|
|
||||||
|
button_create->set_icon( get_icon("Edit","EditorIcons"));
|
||||||
|
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
|
||||||
|
button_edit->set_pressed(true);
|
||||||
|
get_tree()->connect("node_removed",this,"_node_removed");
|
||||||
|
create_nav->connect("confirmed",this,"_create_nav");
|
||||||
|
|
||||||
|
} break;
|
||||||
|
case NOTIFICATION_FIXED_PROCESS: {
|
||||||
|
|
||||||
|
|
||||||
|
} break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
void NavigationPolygonEditor::_node_removed(Node *p_node) {
|
||||||
|
|
||||||
|
if(p_node==node) {
|
||||||
|
node=NULL;
|
||||||
|
hide();
|
||||||
|
canvas_item_editor->get_viewport_control()->update();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonEditor::_create_nav() {
|
||||||
|
|
||||||
|
undo_redo->create_action("Create Navigation Polygon");
|
||||||
|
undo_redo->add_do_method(node,"set_navigation_polygon",Ref<NavigationPolygon>(memnew( NavigationPolygon)));
|
||||||
|
undo_redo->add_undo_method(node,"set_navigation_polygon",Variant(REF()));
|
||||||
|
undo_redo->commit_action();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 NavigationPolygonEditor::snap_point(const Vector2& p_point) const {
|
||||||
|
|
||||||
|
if (canvas_item_editor->is_snap_active()) {
|
||||||
|
|
||||||
|
return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
|
||||||
|
|
||||||
|
} else {
|
||||||
|
return p_point;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonEditor::_menu_option(int p_option) {
|
||||||
|
|
||||||
|
switch(p_option) {
|
||||||
|
|
||||||
|
case MODE_CREATE: {
|
||||||
|
|
||||||
|
mode=MODE_CREATE;
|
||||||
|
button_create->set_pressed(true);
|
||||||
|
button_edit->set_pressed(false);
|
||||||
|
} break;
|
||||||
|
case MODE_EDIT: {
|
||||||
|
|
||||||
|
mode=MODE_EDIT;
|
||||||
|
button_create->set_pressed(false);
|
||||||
|
button_edit->set_pressed(true);
|
||||||
|
} break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonEditor::_wip_close() {
|
||||||
|
|
||||||
|
|
||||||
|
if (wip.size()>=3) {
|
||||||
|
|
||||||
|
undo_redo->create_action("Create Poly");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"remove_outline",node->get_navigation_polygon()->get_outline_count());
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"add_outline",wip);
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->commit_action();
|
||||||
|
mode=MODE_EDIT;
|
||||||
|
button_edit->set_pressed(true);
|
||||||
|
button_create->set_pressed(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
wip.clear();
|
||||||
|
wip_active=false;
|
||||||
|
edited_point=-1;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
|
||||||
|
|
||||||
|
|
||||||
|
if (!node)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (node->get_navigation_polygon().is_null()) {
|
||||||
|
if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
|
||||||
|
create_nav->set_text("No NavigationPolygon resource on this node.\nCreate and assign one?");
|
||||||
|
create_nav->popup_centered_minsize();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
switch(p_event.type) {
|
||||||
|
|
||||||
|
case InputEvent::MOUSE_BUTTON: {
|
||||||
|
|
||||||
|
const InputEventMouseButton &mb=p_event.mouse_button;
|
||||||
|
|
||||||
|
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 gpoint = Point2(mb.x,mb.y);
|
||||||
|
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
|
||||||
|
cpoint=snap_point(cpoint);
|
||||||
|
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//first check if a point is to be added (segment split)
|
||||||
|
real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
|
||||||
|
|
||||||
|
switch(mode) {
|
||||||
|
|
||||||
|
|
||||||
|
case MODE_CREATE: {
|
||||||
|
|
||||||
|
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
|
||||||
|
|
||||||
|
|
||||||
|
if (!wip_active) {
|
||||||
|
|
||||||
|
wip.clear();
|
||||||
|
wip.push_back( cpoint );
|
||||||
|
wip_active=true;
|
||||||
|
edited_point_pos=cpoint;
|
||||||
|
edited_outline=-1;
|
||||||
|
canvas_item_editor->get_viewport_control()->update();
|
||||||
|
edited_point=1;
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
|
||||||
|
if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
|
||||||
|
//wip closed
|
||||||
|
_wip_close();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
wip.push_back( cpoint );
|
||||||
|
edited_point=wip.size();
|
||||||
|
canvas_item_editor->get_viewport_control()->update();
|
||||||
|
return true;
|
||||||
|
|
||||||
|
//add wip point
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
|
||||||
|
_wip_close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case MODE_EDIT: {
|
||||||
|
|
||||||
|
if (mb.button_index==BUTTON_LEFT) {
|
||||||
|
if (mb.pressed) {
|
||||||
|
|
||||||
|
if (mb.mod.control) {
|
||||||
|
|
||||||
|
|
||||||
|
//search edges
|
||||||
|
int closest_outline=-1;
|
||||||
|
int closest_idx=-1;
|
||||||
|
Vector2 closest_pos;
|
||||||
|
real_t closest_dist=1e10;
|
||||||
|
|
||||||
|
for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
|
||||||
|
|
||||||
|
|
||||||
|
DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
|
||||||
|
|
||||||
|
int pc=points.size();
|
||||||
|
DVector<Vector2>::Read poly=points.read();
|
||||||
|
|
||||||
|
for(int i=0;i<pc;i++) {
|
||||||
|
|
||||||
|
Vector2 points[2] ={ xform.xform(poly[i]),
|
||||||
|
xform.xform(poly[(i+1)%pc]) };
|
||||||
|
|
||||||
|
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
|
||||||
|
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
|
||||||
|
continue; //not valid to reuse point
|
||||||
|
|
||||||
|
real_t d = cp.distance_to(gpoint);
|
||||||
|
if (d<closest_dist && d<grab_treshold) {
|
||||||
|
closest_dist=d;
|
||||||
|
closest_outline=j;
|
||||||
|
closest_pos=cp;
|
||||||
|
closest_idx=i;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (closest_idx>=0) {
|
||||||
|
|
||||||
|
pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline);
|
||||||
|
DVector<Point2> poly = pre_move_edit;
|
||||||
|
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
|
||||||
|
edited_point=closest_idx+1;
|
||||||
|
edited_outline=closest_outline;
|
||||||
|
edited_point_pos=xform.affine_inverse().xform(closest_pos);
|
||||||
|
node->get_navigation_polygon()->set_outline(closest_outline,poly);
|
||||||
|
canvas_item_editor->get_viewport_control()->update();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
//look for points to move
|
||||||
|
int closest_outline=-1;
|
||||||
|
int closest_idx=-1;
|
||||||
|
Vector2 closest_pos;
|
||||||
|
real_t closest_dist=1e10;
|
||||||
|
|
||||||
|
for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
|
||||||
|
|
||||||
|
|
||||||
|
DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
|
||||||
|
|
||||||
|
int pc=points.size();
|
||||||
|
DVector<Vector2>::Read poly=points.read();
|
||||||
|
|
||||||
|
for(int i=0;i<pc;i++) {
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 cp =xform.xform(poly[i]);
|
||||||
|
|
||||||
|
real_t d = cp.distance_to(gpoint);
|
||||||
|
if (d<closest_dist && d<grab_treshold) {
|
||||||
|
closest_dist=d;
|
||||||
|
closest_pos=cp;
|
||||||
|
closest_outline=j;
|
||||||
|
closest_idx=i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (closest_idx>=0) {
|
||||||
|
|
||||||
|
pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline);
|
||||||
|
edited_point=closest_idx;
|
||||||
|
edited_outline=closest_outline;
|
||||||
|
edited_point_pos=xform.affine_inverse().xform(closest_pos);
|
||||||
|
canvas_item_editor->get_viewport_control()->update();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
if (edited_point!=-1) {
|
||||||
|
|
||||||
|
//apply
|
||||||
|
|
||||||
|
DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(edited_outline);
|
||||||
|
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
|
||||||
|
poly.set(edited_point,edited_point_pos);
|
||||||
|
undo_redo->create_action("Edit Poly");
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"set_outline",edited_outline,poly);
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"set_outline",edited_outline,pre_move_edit);
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->commit_action();
|
||||||
|
|
||||||
|
edited_point=-1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
|
||||||
|
|
||||||
|
int closest_outline=-1;
|
||||||
|
int closest_idx=-1;
|
||||||
|
Vector2 closest_pos;
|
||||||
|
real_t closest_dist=1e10;
|
||||||
|
|
||||||
|
for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
|
||||||
|
|
||||||
|
|
||||||
|
DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
|
||||||
|
|
||||||
|
int pc=points.size();
|
||||||
|
DVector<Vector2>::Read poly=points.read();
|
||||||
|
|
||||||
|
for(int i=0;i<pc;i++) {
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 cp =xform.xform(poly[i]);
|
||||||
|
|
||||||
|
real_t d = cp.distance_to(gpoint);
|
||||||
|
if (d<closest_dist && d<grab_treshold) {
|
||||||
|
closest_dist=d;
|
||||||
|
closest_pos=cp;
|
||||||
|
closest_outline=j;
|
||||||
|
closest_idx=i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (closest_idx>=0) {
|
||||||
|
|
||||||
|
|
||||||
|
DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(closest_outline);
|
||||||
|
|
||||||
|
if (poly.size()>3) {
|
||||||
|
undo_redo->create_action("Edit Poly (Remove Point)");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"set_outline",closest_outline,poly);
|
||||||
|
poly.remove(closest_idx);
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"set_outline",closest_outline,poly);
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->commit_action();
|
||||||
|
} else {
|
||||||
|
|
||||||
|
undo_redo->create_action("Remove Poly And Point");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"add_outline_at_index",poly,closest_outline);
|
||||||
|
poly.remove(closest_idx);
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"remove_outline",closest_outline);
|
||||||
|
undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
|
||||||
|
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
|
||||||
|
undo_redo->commit_action();
|
||||||
|
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} break;
|
||||||
|
case InputEvent::MOUSE_MOTION: {
|
||||||
|
|
||||||
|
const InputEventMouseMotion &mm=p_event.mouse_motion;
|
||||||
|
|
||||||
|
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
|
||||||
|
|
||||||
|
Vector2 gpoint = Point2(mm.x,mm.y);
|
||||||
|
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
|
||||||
|
cpoint=snap_point(cpoint);
|
||||||
|
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
|
||||||
|
|
||||||
|
canvas_item_editor->get_viewport_control()->update();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
void NavigationPolygonEditor::_canvas_draw() {
|
||||||
|
|
||||||
|
if (!node)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Control *vpc = canvas_item_editor->get_viewport_control();
|
||||||
|
if (node->get_navigation_polygon().is_null())
|
||||||
|
return;
|
||||||
|
|
||||||
|
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
|
||||||
|
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for(int j=-1;j<node->get_navigation_polygon()->get_outline_count();j++) {
|
||||||
|
Vector<Vector2> poly;
|
||||||
|
|
||||||
|
if (wip_active && j==edited_outline) {
|
||||||
|
poly=wip;
|
||||||
|
} else {
|
||||||
|
if (j==-1)
|
||||||
|
continue;
|
||||||
|
poly = Variant(node->get_navigation_polygon()->get_outline(j));
|
||||||
|
}
|
||||||
|
|
||||||
|
int len = poly.size();
|
||||||
|
|
||||||
|
for(int i=0;i<poly.size();i++) {
|
||||||
|
|
||||||
|
|
||||||
|
Vector2 p,p2;
|
||||||
|
p = (j==edited_outline && i==edited_point) ? edited_point_pos : poly[i];
|
||||||
|
if (j==edited_outline && ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point)))
|
||||||
|
p2=edited_point_pos;
|
||||||
|
else
|
||||||
|
p2 = poly[(i+1)%poly.size()];
|
||||||
|
|
||||||
|
Vector2 point = xform.xform(p);
|
||||||
|
Vector2 next_point = xform.xform(p2);
|
||||||
|
|
||||||
|
Color col=Color(1,0.3,0.1,0.8);
|
||||||
|
vpc->draw_line(point,next_point,col,2);
|
||||||
|
vpc->draw_texture(handle,point-handle->get_size()*0.5);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygonEditor::edit(Node *p_collision_polygon) {
|
||||||
|
|
||||||
|
if (!canvas_item_editor) {
|
||||||
|
canvas_item_editor=CanvasItemEditor::get_singleton();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (p_collision_polygon) {
|
||||||
|
|
||||||
|
node=p_collision_polygon->cast_to<NavigationPolygonInstance>();
|
||||||
|
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||||
|
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
|
||||||
|
wip.clear();
|
||||||
|
wip_active=false;
|
||||||
|
edited_point=-1;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
node=NULL;
|
||||||
|
|
||||||
|
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
|
||||||
|
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonEditor::_bind_methods() {
|
||||||
|
|
||||||
|
ObjectTypeDB::bind_method(_MD("_menu_option"),&NavigationPolygonEditor::_menu_option);
|
||||||
|
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&NavigationPolygonEditor::_canvas_draw);
|
||||||
|
ObjectTypeDB::bind_method(_MD("_node_removed"),&NavigationPolygonEditor::_node_removed);
|
||||||
|
ObjectTypeDB::bind_method(_MD("_create_nav"),&NavigationPolygonEditor::_create_nav);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) {
|
||||||
|
|
||||||
|
canvas_item_editor=NULL;
|
||||||
|
editor=p_editor;
|
||||||
|
undo_redo = editor->get_undo_redo();
|
||||||
|
|
||||||
|
add_child( memnew( VSeparator ));
|
||||||
|
button_create = memnew( ToolButton );
|
||||||
|
add_child(button_create);
|
||||||
|
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
|
||||||
|
button_create->set_toggle_mode(true);
|
||||||
|
button_create->set_tooltip("Create a new polygon from scratch");
|
||||||
|
|
||||||
|
button_edit = memnew( ToolButton );
|
||||||
|
add_child(button_edit);
|
||||||
|
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
|
||||||
|
button_edit->set_toggle_mode(true);
|
||||||
|
button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
|
||||||
|
create_nav = memnew( ConfirmationDialog );
|
||||||
|
add_child(create_nav);
|
||||||
|
create_nav->get_ok()->set_text("Create");
|
||||||
|
|
||||||
|
|
||||||
|
//add_constant_override("separation",0);
|
||||||
|
|
||||||
|
#if 0
|
||||||
|
options = memnew( MenuButton );
|
||||||
|
add_child(options);
|
||||||
|
options->set_area_as_parent_rect();
|
||||||
|
options->set_text("Polygon");
|
||||||
|
//options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
|
||||||
|
options->get_popup()->connect("item_pressed", this,"_menu_option");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
mode = MODE_EDIT;
|
||||||
|
wip_active=false;
|
||||||
|
edited_outline=-1;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void NavigationPolygonEditorPlugin::edit(Object *p_object) {
|
||||||
|
|
||||||
|
collision_polygon_editor->edit(p_object->cast_to<Node>());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NavigationPolygonEditorPlugin::handles(Object *p_object) const {
|
||||||
|
|
||||||
|
return p_object->is_type("NavigationPolygonInstance");
|
||||||
|
}
|
||||||
|
|
||||||
|
void NavigationPolygonEditorPlugin::make_visible(bool p_visible) {
|
||||||
|
|
||||||
|
if (p_visible) {
|
||||||
|
collision_polygon_editor->show();
|
||||||
|
} else {
|
||||||
|
|
||||||
|
collision_polygon_editor->hide();
|
||||||
|
collision_polygon_editor->edit(NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) {
|
||||||
|
|
||||||
|
editor=p_node;
|
||||||
|
collision_polygon_editor = memnew( NavigationPolygonEditor(p_node) );
|
||||||
|
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
|
||||||
|
|
||||||
|
collision_polygon_editor->hide();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
NavigationPolygonEditorPlugin::~NavigationPolygonEditorPlugin()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
91
tools/editor/plugins/navigation_polygon_editor_plugin.h
Normal file
91
tools/editor/plugins/navigation_polygon_editor_plugin.h
Normal file
|
@ -0,0 +1,91 @@
|
||||||
|
#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
|
||||||
|
#define NAVIGATIONPOLYGONEDITORPLUGIN_H
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#include "tools/editor/editor_plugin.h"
|
||||||
|
#include "tools/editor/editor_node.h"
|
||||||
|
#include "scene/2d/navigation_polygon.h"
|
||||||
|
#include "scene/gui/tool_button.h"
|
||||||
|
#include "scene/gui/button_group.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
@author Juan Linietsky <reduzio@gmail.com>
|
||||||
|
*/
|
||||||
|
class CanvasItemEditor;
|
||||||
|
|
||||||
|
class NavigationPolygonEditor : public HBoxContainer {
|
||||||
|
|
||||||
|
OBJ_TYPE(NavigationPolygonEditor, HBoxContainer );
|
||||||
|
|
||||||
|
UndoRedo *undo_redo;
|
||||||
|
enum Mode {
|
||||||
|
|
||||||
|
MODE_CREATE,
|
||||||
|
MODE_EDIT,
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
Mode mode;
|
||||||
|
|
||||||
|
ToolButton *button_create;
|
||||||
|
ToolButton *button_edit;
|
||||||
|
|
||||||
|
ConfirmationDialog *create_nav;
|
||||||
|
|
||||||
|
CanvasItemEditor *canvas_item_editor;
|
||||||
|
EditorNode *editor;
|
||||||
|
Panel *panel;
|
||||||
|
NavigationPolygonInstance *node;
|
||||||
|
MenuButton *options;
|
||||||
|
|
||||||
|
int edited_outline;
|
||||||
|
int edited_point;
|
||||||
|
Vector2 edited_point_pos;
|
||||||
|
DVector<Vector2> pre_move_edit;
|
||||||
|
Vector<Vector2> wip;
|
||||||
|
bool wip_active;
|
||||||
|
|
||||||
|
|
||||||
|
void _wip_close();
|
||||||
|
void _canvas_draw();
|
||||||
|
void _create_nav();
|
||||||
|
|
||||||
|
void _menu_option(int p_option);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void _notification(int p_what);
|
||||||
|
void _node_removed(Node *p_node);
|
||||||
|
static void _bind_methods();
|
||||||
|
public:
|
||||||
|
|
||||||
|
Vector2 snap_point(const Vector2& p_point) const;
|
||||||
|
bool forward_input_event(const InputEvent& p_event);
|
||||||
|
void edit(Node *p_collision_polygon);
|
||||||
|
NavigationPolygonEditor(EditorNode *p_editor);
|
||||||
|
};
|
||||||
|
|
||||||
|
class NavigationPolygonEditorPlugin : public EditorPlugin {
|
||||||
|
|
||||||
|
OBJ_TYPE( NavigationPolygonEditorPlugin, EditorPlugin );
|
||||||
|
|
||||||
|
NavigationPolygonEditor *collision_polygon_editor;
|
||||||
|
EditorNode *editor;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
|
||||||
|
|
||||||
|
virtual String get_name() const { return "NavigationPolygonInstance"; }
|
||||||
|
bool has_main_screen() const { return false; }
|
||||||
|
virtual void edit(Object *p_node);
|
||||||
|
virtual bool handles(Object *p_node) const;
|
||||||
|
virtual void make_visible(bool p_visible);
|
||||||
|
|
||||||
|
NavigationPolygonEditorPlugin(EditorNode *p_node);
|
||||||
|
~NavigationPolygonEditorPlugin();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
|
Loading…
Reference in a new issue