Merge pull request #44907 from qarmin/fix_leak_gradient
Fix memory leak with Gradient in Node3DEditorViewport
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2 changed files with 5 additions and 0 deletions
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@ -4141,6 +4141,10 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
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EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
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}
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Node3DEditorViewport::~Node3DEditorViewport() {
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memdelete(frame_time_gradient);
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}
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//////////////////////////////////////////////////////////////
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void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
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@ -483,6 +483,7 @@ public:
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Camera3D *get_camera() { return camera; } // return the default camera object.
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Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index);
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~Node3DEditorViewport();
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};
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class Node3DEditorSelectedItem : public Object {
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