Rename various TileMap methods/properties for clarity and consistency
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
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3 changed files with 20 additions and 20 deletions
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@ -80,13 +80,13 @@
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Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
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</description>
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</method>
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<method name="get_used_cells_by_id" qualifiers="const">
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<method name="get_used_cells_by_index" qualifiers="const">
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<return type="Vector2i[]">
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</return>
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<argument index="0" name="id" type="int">
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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Returns an array of all cells with the given tile [code]id[/code].
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Returns an array of all cells with the given tile [code]index[/code].
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</description>
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</method>
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<method name="get_used_rect">
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@ -273,7 +273,7 @@
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<member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin" default="0">
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Position for tile origin. See [enum TileOrigin] for possible values.
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</member>
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<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" default="false">
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<member name="cell_y_sort" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
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If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate.
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</member>
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<member name="centered_textures" type="bool" setter="set_centered_textures" getter="is_centered_textures_enabled" default="false">
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@ -40,7 +40,7 @@
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int TileMap::_get_quadrant_size() const {
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if (y_sort_mode)
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if (use_y_sort)
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return 1;
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else
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return quadrant_size;
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@ -1649,18 +1649,18 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
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return ret.floor();
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}
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void TileMap::set_y_sort_mode(bool p_enable) {
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void TileMap::set_y_sort_enabled(bool p_enable) {
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_clear_quadrants();
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y_sort_mode = p_enable;
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RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
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use_y_sort = p_enable;
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RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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bool TileMap::is_y_sort_mode_enabled() const {
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bool TileMap::is_y_sort_enabled() const {
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return y_sort_mode;
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return use_y_sort;
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}
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void TileMap::set_compatibility_mode(bool p_enable) {
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@ -1703,7 +1703,7 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
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return a;
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}
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TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_id) const {
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TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
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TypedArray<Vector2i> a;
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for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
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@ -1823,8 +1823,8 @@ void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
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ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
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ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
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ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
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ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enable"), &TileMap::set_y_sort_enabled);
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ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &TileMap::is_y_sort_enabled);
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ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
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ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
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@ -1874,7 +1874,7 @@ void TileMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
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ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
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ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id);
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ClassDB::bind_method(D_METHOD("get_used_cells_by_index", "index"), &TileMap::get_used_cells_by_index);
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ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
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ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
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@ -1898,7 +1898,7 @@ void TileMap::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_enabled", "is_y_sort_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
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@ -1960,7 +1960,7 @@ TileMap::TileMap() {
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collision_parent = nullptr;
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use_kinematic = false;
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navigation = nullptr;
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y_sort_mode = false;
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use_y_sort = false;
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compatibility_mode = false;
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centered_textures = false;
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occluder_light_mask = 1;
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@ -187,7 +187,7 @@ private:
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Rect2 used_size_cache;
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bool used_size_cache_dirty;
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bool quadrant_order_dirty;
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bool y_sort_mode;
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bool use_y_sort;
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bool compatibility_mode;
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bool centered_textures;
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bool clip_uv;
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@ -319,8 +319,8 @@ public:
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Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
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Vector2 world_to_map(const Vector2 &p_pos) const;
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void set_y_sort_mode(bool p_enable);
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bool is_y_sort_mode_enabled() const;
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void set_y_sort_enabled(bool p_enable);
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bool is_y_sort_enabled() const;
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void set_compatibility_mode(bool p_enable);
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bool is_compatibility_mode_enabled() const;
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@ -329,7 +329,7 @@ public:
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bool is_centered_textures_enabled() const;
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TypedArray<Vector2i> get_used_cells() const;
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TypedArray<Vector2i> get_used_cells_by_id(int p_id) const;
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TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
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Rect2 get_used_rect(); // Not const because of cache
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void set_occluder_light_mask(int p_mask);
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