3.2 - Fix Tween.is_active() always true after stop() and then start()
Fix #39760 & #39801 These issues were resolved in master branch (and closed) but are still active in the 3.2 branch.
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94a0fc47f7
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2 changed files with 16 additions and 1 deletions
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@ -855,8 +855,22 @@ bool Tween::start() {
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return true;
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return true;
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}
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}
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pending_update++;
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for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
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InterpolateData &data = E->get();
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data.active = true;
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}
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pending_update--;
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// We want to be activated
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// We want to be activated
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set_active(true);
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set_active(true);
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// Don't resume from current position if stop_all() function has been used
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if (was_stopped) {
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seek(0);
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}
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was_stopped = false;
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return true;
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return true;
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}
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}
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@ -925,6 +939,7 @@ bool Tween::stop(Object *p_object, StringName p_key) {
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bool Tween::stop_all() {
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bool Tween::stop_all() {
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// We no longer need to be active since all tweens have been stopped
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// We no longer need to be active since all tweens have been stopped
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set_active(false);
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set_active(false);
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was_stopped = true;
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// For each interpolation...
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// For each interpolation...
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pending_update++;
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pending_update++;
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@ -115,7 +115,7 @@ private:
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float speed_scale;
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float speed_scale;
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mutable int pending_update;
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mutable int pending_update;
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int uid;
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int uid;
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bool was_stopped = false;
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List<InterpolateData> interpolates;
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List<InterpolateData> interpolates;
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struct PendingCommand {
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struct PendingCommand {
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