[MP] Fix disconnect_peer not doing the proper cleanup

Lower layers (cache, replication) were not being notified about the peer
being disconnected.
This commit is contained in:
Fabio Alessandrelli 2024-04-22 14:16:00 +02:00
parent 7529c0bec5
commit c6be5f130c

View file

@ -425,11 +425,11 @@ void SceneMultiplayer::_del_peer(int p_id) {
void SceneMultiplayer::disconnect_peer(int p_id) { void SceneMultiplayer::disconnect_peer(int p_id) {
ERR_FAIL_COND(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED); ERR_FAIL_COND(multiplayer_peer.is_null() || multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED);
if (pending_peers.has(p_id)) { // Block signals to avoid emitting peer_disconnected.
pending_peers.erase(p_id); bool blocking = is_blocking_signals();
} else if (connected_peers.has(p_id)) { set_block_signals(true);
connected_peers.erase(p_id); _del_peer(p_id);
} set_block_signals(blocking);
multiplayer_peer->disconnect_peer(p_id); multiplayer_peer->disconnect_peer(p_id);
} }