editor window title improvements

Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).

Clears the previous scene name from the window title when creating a new scene.
This commit is contained in:
adolson 2014-04-09 22:50:30 -04:00
parent e1970a4dda
commit c6df9d8a41

View file

@ -97,13 +97,14 @@ EditorNode *EditorNode::singleton=NULL;
void EditorNode::_update_title() {
String appname = Globals::get_singleton()->get("application/name");
String title = appname.empty()?String(VERSION_FULL_NAME):String(_MKSTR(VERSION_NAME) + String(" - ") + appname);
String edited = edited_scene?edited_scene->get_filename():String();
String title = edited.empty()?String(VERSION_FULL_NAME):String(_MKSTR(VERSION_NAME) + String(" - ")+edited.get_file());
if (!edited.empty())
title+=" - " + String(edited.get_file());
if (unsaved_cache)
title+=" (*)";
OS::get_singleton()->set_window_title(title);
}
@ -1589,6 +1590,8 @@ void EditorNode::_cleanup_scene() {
}
_update_title();
}
void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {