Improved algorithm that check collision
This commit is contained in:
parent
631cf676c3
commit
c6e6249143
3 changed files with 44 additions and 2 deletions
|
@ -268,6 +268,7 @@ RigidBodyBullet::RigidBodyBullet() :
|
|||
can_integrate_forces(false),
|
||||
maxCollisionsDetection(0),
|
||||
collisionsCount(0),
|
||||
prev_collision_count(0),
|
||||
maxAreasWhereIam(10),
|
||||
areaWhereIamCount(0),
|
||||
countGravityPointSpaces(0),
|
||||
|
@ -293,6 +294,9 @@ RigidBodyBullet::RigidBodyBullet() :
|
|||
areasWhereIam.write[i] = NULL;
|
||||
}
|
||||
btBody->setSleepingThresholds(0.2, 0.2);
|
||||
|
||||
prev_collision_traces = &collision_traces_1;
|
||||
curr_collision_traces = &collision_traces_2;
|
||||
}
|
||||
|
||||
RigidBodyBullet::~RigidBodyBullet() {
|
||||
|
@ -410,7 +414,14 @@ void RigidBodyBullet::on_collision_filters_change() {
|
|||
}
|
||||
|
||||
void RigidBodyBullet::on_collision_checker_start() {
|
||||
|
||||
prev_collision_count = collisionsCount;
|
||||
collisionsCount = 0;
|
||||
|
||||
// Swap array
|
||||
Vector<RigidBodyBullet *> *s = prev_collision_traces;
|
||||
prev_collision_traces = curr_collision_traces;
|
||||
curr_collision_traces = s;
|
||||
}
|
||||
|
||||
void RigidBodyBullet::on_collision_checker_end() {
|
||||
|
@ -433,10 +444,20 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const
|
|||
cd.other_object_shape = p_other_shape_index;
|
||||
cd.local_shape = p_local_shape_index;
|
||||
|
||||
curr_collision_traces->write[collisionsCount] = p_otherObject;
|
||||
|
||||
++collisionsCount;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) {
|
||||
for (int i = prev_collision_count - 1; 0 <= i; --i) {
|
||||
if ((*prev_collision_traces)[i] == p_other_object)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void RigidBodyBullet::assert_no_constraints() {
|
||||
if (btBody->getNumConstraintRefs()) {
|
||||
WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.");
|
||||
|
|
|
@ -205,9 +205,15 @@ private:
|
|||
bool can_integrate_forces;
|
||||
|
||||
Vector<CollisionData> collisions;
|
||||
Vector<RigidBodyBullet *> collision_traces_1;
|
||||
Vector<RigidBodyBullet *> collision_traces_2;
|
||||
Vector<RigidBodyBullet *> *prev_collision_traces;
|
||||
Vector<RigidBodyBullet *> *curr_collision_traces;
|
||||
|
||||
// these parameters are used to avoid vector resize
|
||||
int maxCollisionsDetection;
|
||||
int collisionsCount;
|
||||
int prev_collision_count;
|
||||
|
||||
Vector<AreaBullet *> areasWhereIam;
|
||||
// these parameters are used to avoid vector resize
|
||||
|
@ -244,9 +250,17 @@ public:
|
|||
virtual void on_collision_checker_end();
|
||||
|
||||
void set_max_collisions_detection(int p_maxCollisionsDetection) {
|
||||
|
||||
ERR_FAIL_COND(0 > p_maxCollisionsDetection);
|
||||
|
||||
maxCollisionsDetection = p_maxCollisionsDetection;
|
||||
|
||||
collisions.resize(p_maxCollisionsDetection);
|
||||
collision_traces_1.resize(p_maxCollisionsDetection);
|
||||
collision_traces_2.resize(p_maxCollisionsDetection);
|
||||
|
||||
collisionsCount = 0;
|
||||
prev_collision_count = MIN(prev_collision_count, p_maxCollisionsDetection);
|
||||
}
|
||||
int get_max_collisions_detection() {
|
||||
return maxCollisionsDetection;
|
||||
|
@ -254,6 +268,7 @@ public:
|
|||
|
||||
bool can_add_collision() { return collisionsCount < maxCollisionsDetection; }
|
||||
bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
|
||||
bool was_colliding(RigidBodyBullet *p_other_object);
|
||||
|
||||
void assert_no_constraints();
|
||||
|
||||
|
|
|
@ -786,16 +786,22 @@ void SpaceBullet::check_body_collision() {
|
|||
}
|
||||
|
||||
const int numContacts = contactManifold->getNumContacts();
|
||||
|
||||
/// Since I don't need report all contacts for these objects,
|
||||
/// So report only the first
|
||||
#define REPORT_ALL_CONTACTS 0
|
||||
#if REPORT_ALL_CONTACTS
|
||||
for (int j = 0; j < numContacts; j++) {
|
||||
btManifoldPoint &pt = contactManifold->getContactPoint(j);
|
||||
#else
|
||||
// Since I don't need report all contacts for these objects, I'll report only the first
|
||||
if (numContacts) {
|
||||
btManifoldPoint &pt = contactManifold->getContactPoint(0);
|
||||
#endif
|
||||
if (pt.getDistance() <= 0.0) {
|
||||
if (
|
||||
pt.getDistance() <= 0.0 ||
|
||||
bodyA->was_colliding(bodyB) ||
|
||||
bodyB->was_colliding(bodyA)) {
|
||||
|
||||
Vector3 collisionWorldPosition;
|
||||
Vector3 collisionLocalPosition;
|
||||
Vector3 normalOnB;
|
||||
|
|
Loading…
Reference in a new issue