iOS: Implement missing JoyButton::BACK (Options), START (Menu), and GUIDE (Home)
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1 changed files with 19 additions and 0 deletions
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@ -305,6 +305,25 @@ void JoypadIOS::start_processing() {
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float value = gamepad.rightTrigger.value;
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Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value);
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}
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if (@available(iOS 13, *)) {
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// iOS uses 'buttonOptions' and 'buttonMenu' names for BACK and START joy buttons.
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if (element == gamepad.buttonOptions) {
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Input::get_singleton()->joy_button(joy_id, JoyButton::BACK,
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gamepad.buttonOptions.isPressed);
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} else if (element == gamepad.buttonMenu) {
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Input::get_singleton()->joy_button(joy_id, JoyButton::START,
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gamepad.buttonMenu.isPressed);
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}
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}
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if (@available(iOS 14, *)) {
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// iOS uses 'buttonHome' for the GUIDE joy button.
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if (element == gamepad.buttonHome) {
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Input::get_singleton()->joy_button(joy_id, JoyButton::GUIDE,
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gamepad.buttonHome.isPressed);
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}
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}
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};
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} else if (controller.microGamepad != nil) {
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// micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad
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