Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
Fix 2D/3D viewport context switching issues when script editor is floating
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commit
c7356c795b
3 changed files with 9 additions and 1 deletions
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@ -2357,7 +2357,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
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SceneTreeDock::get_singleton()->set_selected(current_node);
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InspectorDock::get_singleton()->update(current_node);
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if (!inspector_only && !skip_main_plugin) {
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skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
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skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
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}
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} else {
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NodeDock::get_singleton()->set_node(nullptr);
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@ -1791,6 +1791,10 @@ void ScriptEditor::ensure_select_current() {
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_update_selected_editor_menu();
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}
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bool ScriptEditor::is_editor_floating() {
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return is_floating;
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}
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void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, HashSet<Ref<Script>> &used) {
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if (p_current != p_base && p_current->get_owner() != p_base) {
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return;
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@ -3747,6 +3751,7 @@ void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
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void ScriptEditor::_window_changed(bool p_visible) {
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make_floating->set_visible(!p_visible);
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is_floating = p_visible;
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}
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void ScriptEditor::_filter_scripts_text_changed(const String &p_newtext) {
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@ -274,6 +274,7 @@ class ScriptEditor : public PanelContainer {
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Button *help_search = nullptr;
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Button *site_search = nullptr;
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Button *make_floating = nullptr;
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bool is_floating = false;
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EditorHelpSearch *help_search_dialog = nullptr;
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ItemList *script_list = nullptr;
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@ -507,6 +508,8 @@ public:
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void ensure_select_current();
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bool is_editor_floating();
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_FORCE_INLINE_ bool edit(const Ref<Resource> &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
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bool edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus = true);
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