Avoid crashing in #23302
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@ -685,6 +685,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
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track = track_animation;
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} break;
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default: {
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ERR_PRINT("Animation corrupted (invalid track type");
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continue;
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}
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}
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track_cache[path] = track;
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@ -853,6 +857,9 @@ void AnimationTree::_process_graph(float p_delta) {
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for (int i = 0; i < a->get_track_count(); i++) {
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NodePath path = a->track_get_path(i);
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ERR_CONTINUE(!track_cache.has(path));
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TrackCache *track = track_cache[path];
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if (track->type != a->track_get_type(i)) {
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continue; //may happen should not
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