Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
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3 changed files with 8 additions and 10 deletions
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@ -1185,6 +1185,9 @@ ProjectSettings::ProjectSettings() {
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Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
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custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
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// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
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GLOBAL_DEF("android/modules", "");
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using_datapack = false;
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}
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@ -163,7 +163,11 @@
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</method>
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</methods>
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<members>
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<member name="android/modules" type="String" setter="" getter="">
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Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code].
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</member>
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<member name="application/boot_splash/bg_color" type="Color" setter="" getter="">
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Background color for the boot splash.
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</member>
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<member name="application/boot_splash/fullsize" type="bool" setter="" getter="">
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Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
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@ -833,7 +833,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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static void _initialize_java_modules() {
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if (!ProjectSettings::get_singleton()->has_setting("android/modules")) {
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print_line("Android modules: Nothing to load, aborting");
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return;
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}
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@ -853,19 +852,16 @@ static void _initialize_java_modules() {
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jmethodID getClassLoader = env->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
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jobject cls = env->CallObjectMethod(_godot_instance, getClassLoader);
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//cls=env->NewGlobalRef(cls);
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jclass classLoader = env->FindClass("java/lang/ClassLoader");
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//classLoader=(jclass)env->NewGlobalRef(classLoader);
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jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
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for (int i = 0; i < mods.size(); i++) {
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String m = mods[i];
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//jclass singletonClass = env->FindClass(m.utf8().get_data());
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print_line("Loading module: " + m);
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print_line("Loading Android module: " + m);
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jstring strClassName = env->NewStringUTF(m.utf8().get_data());
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jclass singletonClass = (jclass)env->CallObjectMethod(cls, findClass, strClassName);
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@ -874,7 +870,6 @@ static void _initialize_java_modules() {
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ERR_EXPLAIN("Couldn't find singleton for class: " + m);
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ERR_CONTINUE(!singletonClass);
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}
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//singletonClass=(jclass)env->NewGlobalRef(singletonClass);
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jmethodID initialize = env->GetStaticMethodID(singletonClass, "initialize", "(Landroid/app/Activity;)Lorg/godotengine/godot/Godot$SingletonBase;");
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@ -1577,7 +1572,3 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *
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// something
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env->PopLocalFrame(NULL);
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}
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//Main::cleanup();
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//return os.get_exit_code();
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