Fix build error in UWP

This commit is contained in:
Pedro J. Estébanez 2021-02-22 17:57:27 +01:00
parent 1716423c97
commit c75b3fedc4

View file

@ -78,9 +78,9 @@ namespace GodotUWP
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args); void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
Windows::System::Thread ing::Core::SignalNotifier^ mouseChangedNotifier; Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier;
Windows::Foundation::EventRegistrationToken mouseMovedToken; Windows::Foundation::EventRegistrationToken mouseMovedToken;
void OnMouseModeChanged(Windows::System::Thread ing::Core::SignalNotifier^ signalNotifier, bool timedOut); void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut);
void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr); void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);