[AnimationPlayer] Fix preview for both AnimatedSprite (2D and 3D)
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4da621603e
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1 changed files with 34 additions and 6 deletions
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@ -357,14 +357,28 @@ Rect2 AnimationTrackEditSpriteFrame::get_key_rect(int p_index, float p_pixels_se
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}
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} else if (Object::cast_to<AnimatedSprite>(object) || Object::cast_to<AnimatedSprite3D>(object)) {
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int frame = get_animation()->track_get_key_value(get_track(), p_index);
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String animation = "default"; //may be smart and go through other tracks to find if animation is set
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Ref<SpriteFrames> sf = object->call("get_sprite_frames");
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if (sf.is_null()) {
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return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
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}
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List<StringName> animations;
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sf->get_animation_list(&animations);
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int frame = get_animation()->track_get_key_value(get_track(), p_index);
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String animation;
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if (animations.size() == 1) {
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animation = animations.front()->get();
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} else {
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// Go through other track to find if animation is set
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String animation_path = get_animation()->track_get_path(get_track());
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animation_path = animation_path.replace(":frame", ":animation");
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int animation_track = get_animation()->find_track(animation_path);
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float track_time = get_animation()->track_get_key_time(get_track(), p_index);
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int animaiton_index = get_animation()->track_find_key(animation_track, track_time);
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animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
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}
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Ref<Texture> texture = sf->get_frame(animation, frame);
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if (!texture.is_valid()) {
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return AnimationTrackEdit::get_key_rect(p_index, p_pixels_sec);
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@ -430,15 +444,29 @@ void AnimationTrackEditSpriteFrame::draw_key(int p_index, float p_pixels_sec, in
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} else if (Object::cast_to<AnimatedSprite>(object) || Object::cast_to<AnimatedSprite3D>(object)) {
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int frame = get_animation()->track_get_key_value(get_track(), p_index);
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String animation = "default"; //may be smart and go through other tracks to find if animation is set
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Ref<SpriteFrames> sf = object->call("get_sprite_frames");
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if (sf.is_null()) {
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AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);
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return;
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}
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List<StringName> animations;
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sf->get_animation_list(&animations);
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int frame = get_animation()->track_get_key_value(get_track(), p_index);
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String animation;
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if (animations.size() == 1) {
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animation = animations.front()->get();
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} else {
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// Go through other track to find if animation is set
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String animation_path = get_animation()->track_get_path(get_track());
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animation_path = animation_path.replace(":frame", ":animation");
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int animation_track = get_animation()->find_track(animation_path);
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float track_time = get_animation()->track_get_key_time(get_track(), p_index);
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int animaiton_index = get_animation()->track_find_key(animation_track, track_time);
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animation = get_animation()->track_get_key_value(animation_track, animaiton_index);
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}
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texture = sf->get_frame(animation, frame);
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if (!texture.is_valid()) {
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AnimationTrackEdit::draw_key(p_index, p_pixels_sec, p_x, p_selected, p_clip_left, p_clip_right);
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