Merge pull request #47878 from clayjohn/rename-get_surface_material
Rename get_surface_material to get_surface_override_material
This commit is contained in:
commit
c7a4e2196e
16 changed files with 46 additions and 46 deletions
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@ -43,7 +43,7 @@
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Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
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</description>
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</method>
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<method name="get_surface_material" qualifiers="const">
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material">
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</return>
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<argument index="0" name="surface" type="int">
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@ -52,14 +52,14 @@
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Returns the override [Material] for the specified surface of the [Mesh] resource.
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</description>
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</method>
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<method name="get_surface_material_count" qualifiers="const">
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<method name="get_surface_override_material_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the number of surface materials.
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Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
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</description>
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</method>
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<method name="set_surface_material">
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<method name="set_surface_override_material">
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<return type="void">
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</return>
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<argument index="0" name="surface" type="int">
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@ -1317,7 +1317,7 @@
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Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in.
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</description>
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</method>
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<method name="instance_set_surface_material">
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<method name="instance_set_surface_override_material">
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<return type="void">
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</return>
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<argument index="0" name="instance" type="RID">
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@ -1327,7 +1327,7 @@
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<argument index="2" name="material" type="RID">
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</argument>
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<description>
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Sets the material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_material].
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Sets the override material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_override_material].
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</description>
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</method>
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<method name="instance_set_transform">
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@ -1241,7 +1241,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
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if (mesh.is_valid()) {
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mesh_node->set_mesh(mesh);
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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mesh_node->set_surface_material(i, src_mesh_node->get_surface_material(i));
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mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
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}
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}
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}
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@ -93,7 +93,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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mesh = mesh->duplicate();
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for (int j = 0; j < mesh->get_surface_count(); ++j) {
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Ref<Material> mat = mi->get_surface_material(j);
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Ref<Material> mat = mi->get_surface_override_material(j);
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if (mat.is_valid()) {
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mesh->surface_set_material(j, mat);
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@ -4959,8 +4959,8 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
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if (godot_array_mesh.is_valid()) {
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surface_name = godot_array_mesh->surface_get_name(surface_i);
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}
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if (p_mesh_instance->get_surface_material(surface_i).is_valid()) {
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mat = p_mesh_instance->get_surface_material(surface_i);
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if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
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mat = p_mesh_instance->get_surface_override_material(surface_i);
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}
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if (p_mesh_instance->get_material_override().is_valid()) {
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mat = p_mesh_instance->get_material_override();
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@ -259,7 +259,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
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if (all_override.is_valid()) {
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mf.overrides.push_back(all_override);
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} else {
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mf.overrides.push_back(mi->get_surface_material(i));
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mf.overrides.push_back(mi->get_surface_override_material(i));
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}
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}
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@ -343,7 +343,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
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pm.local_xform = xf;
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pm.mesh = mesh;
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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pm.instance_materials.push_back(mi->get_surface_material(i));
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pm.instance_materials.push_back(mi->get_surface_override_material(i));
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}
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pm.override_material = mi->get_material_override();
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plot_meshes.push_back(pm);
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@ -53,11 +53,11 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name.operator String().begins_with("material/")) {
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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if (idx >= materials.size() || idx < 0) {
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if (idx >= surface_override_materials.size() || idx < 0) {
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return false;
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}
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set_surface_material(idx, p_value);
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set_surface_override_material(idx, p_value);
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return true;
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}
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@ -77,10 +77,10 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name.operator String().begins_with("material/")) {
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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if (idx >= materials.size() || idx < 0) {
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if (idx >= surface_override_materials.size() || idx < 0) {
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return false;
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}
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r_ret = materials[idx];
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r_ret = surface_override_materials[idx];
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return true;
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}
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return false;
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@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
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if (mesh.is_valid()) {
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
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}
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}
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}
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@ -126,7 +126,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
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}
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mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
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materials.resize(mesh->get_surface_count());
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surface_override_materials.resize(mesh->get_surface_count());
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set_base(mesh->get_rid());
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} else {
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@ -277,26 +277,26 @@ void MeshInstance3D::_notification(int p_what) {
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}
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}
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int MeshInstance3D::get_surface_material_count() const {
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return materials.size();
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int MeshInstance3D::get_surface_override_material_count() const {
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return surface_override_materials.size();
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}
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void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) {
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ERR_FAIL_INDEX(p_surface, materials.size());
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void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) {
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ERR_FAIL_INDEX(p_surface, surface_override_materials.size());
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materials.write[p_surface] = p_material;
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surface_override_materials.write[p_surface] = p_material;
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if (materials[p_surface].is_valid()) {
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RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
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if (surface_override_materials[p_surface].is_valid()) {
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RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid());
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} else {
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RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
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RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID());
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}
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}
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Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
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Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const {
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ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>());
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return materials[p_surface];
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return surface_override_materials[p_surface];
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}
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Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
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@ -305,7 +305,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
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return material_override;
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}
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Ref<Material> surface_material = get_surface_material(p_surface);
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Ref<Material> surface_material = get_surface_override_material(p_surface);
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if (surface_material.is_valid()) {
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return surface_material;
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}
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@ -320,7 +320,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
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void MeshInstance3D::_mesh_changed() {
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ERR_FAIL_COND(mesh.is_null());
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materials.resize(mesh->get_surface_count());
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surface_override_materials.resize(mesh->get_surface_count());
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}
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void MeshInstance3D::create_debug_tangents() {
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@ -408,9 +408,9 @@ void MeshInstance3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
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ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
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ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count);
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ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material);
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ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material);
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ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
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ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);
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ClassDB::bind_method(D_METHOD("get_surface_override_material", "surface"), &MeshInstance3D::get_surface_override_material);
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ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
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ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
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@ -52,7 +52,7 @@ protected:
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};
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Map<StringName, BlendShapeTrack> blend_shape_tracks;
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Vector<Ref<Material>> materials;
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Vector<Ref<Material>> surface_override_materials;
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void _mesh_changed();
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void _resolve_skeleton_path();
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@ -75,9 +75,9 @@ public:
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void set_skeleton_path(const NodePath &p_skeleton);
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NodePath get_skeleton_path();
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int get_surface_material_count() const;
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void set_surface_material(int p_surface, const Ref<Material> &p_material);
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Ref<Material> get_surface_material(int p_surface) const;
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int get_surface_override_material_count() const;
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void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
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Ref<Material> get_surface_override_material(int p_surface) const;
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Ref<Material> get_active_material(int p_surface) const;
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Node *create_trimesh_collision_node();
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@ -452,7 +452,7 @@ void SoftBody3D::become_mesh_owner() {
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mesh_owner = true;
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Vector<Ref<Material>> copy_materials;
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copy_materials.append_array(materials);
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copy_materials.append_array(surface_override_materials);
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ERR_FAIL_COND(!mesh->get_surface_count());
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@ -472,7 +472,7 @@ void SoftBody3D::become_mesh_owner() {
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set_mesh(soft_mesh);
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for (int i = copy_materials.size() - 1; 0 <= i; --i) {
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set_surface_material(i, copy_materials[i]);
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set_surface_override_material(i, copy_materials[i]);
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}
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}
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}
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@ -69,7 +69,7 @@ public:
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virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
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virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
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virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
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virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
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virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
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virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
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virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
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@ -752,7 +752,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
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}
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}
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void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
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void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
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Instance *instance = instance_owner.getornull(p_instance);
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ERR_FAIL_COND(!instance);
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@ -840,7 +840,7 @@ public:
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virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
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virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
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virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
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virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
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virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material);
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virtual void instance_set_visible(RID p_instance, bool p_visible);
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virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
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@ -703,7 +703,7 @@ public:
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FUNC2(instance_set_transform, RID, const Transform &)
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FUNC2(instance_attach_object_instance_id, RID, ObjectID)
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FUNC3(instance_set_blend_shape_weight, RID, int, float)
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FUNC3(instance_set_surface_material, RID, int, RID)
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FUNC3(instance_set_surface_override_material, RID, int, RID)
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FUNC2(instance_set_visible, RID, bool)
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FUNC2(instance_set_custom_aabb, RID, AABB)
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@ -1706,7 +1706,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
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ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
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ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
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ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
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ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
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ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
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// ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
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ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
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@ -1124,7 +1124,7 @@ public:
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virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
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virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
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virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
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virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
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virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
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virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
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virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
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