Merge pull request #19159 from godotengine/revert-19127-set_cell_undo

Revert "Improve TileMap undo operations"
This commit is contained in:
Rémi Verschelde 2018-05-25 13:01:41 +02:00 committed by GitHub
commit c7ccb8abe1
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2 changed files with 16 additions and 11 deletions

View file

@ -133,12 +133,14 @@ void TileMapEditor::_menu_option(int p_option) {
return;
undo_redo->create_action(TTR("Erase Selection"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_set_cell(Point2i(j, i), TileMap::INVALID_CELL, false, false, false);
}
}
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
selection_active = false;
@ -198,15 +200,6 @@ void TileMapEditor::set_selected_tile(int p_tile) {
}
}
void TileMapEditor::_create_set_cell_undo(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose) {
int prev_id = node->get_cell(p_pos.x, p_pos.y);
bool prev_flip_h = node->is_cell_x_flipped(p_pos.x, p_pos.y);
bool prev_flip_v = node->is_cell_y_flipped(p_pos.x, p_pos.y);
bool prev_transpose = node->is_cell_transposed(p_pos.x, p_pos.y);
undo_redo->add_undo_method(node, "set_cellv", Vector2(p_pos.x, p_pos.y), prev_id, prev_flip_h, prev_flip_v, prev_transpose);
undo_redo->add_do_method(node, "set_cellv", Vector2(p_pos.x, p_pos.y), p_value, p_flip_h, p_flip_v, p_transpose);
}
void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose) {
ERR_FAIL_COND(!node);
@ -220,7 +213,6 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h,
if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose)
return; //check that it's actually different
_create_set_cell_undo(p_pos, p_value, p_flip_h, p_flip_v, p_transpose);
node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose);
node->update_bitmask_area(Point2(p_pos));
}
@ -769,6 +761,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
tool = TOOL_PAINTING;
undo_redo->create_action(TTR("Paint TileMap"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
}
} else if (tool == TOOL_PICKING) {
@ -792,6 +785,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
_set_cell(over_tile, id, flip_h, flip_v, transpose);
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
paint_undo.clear();
@ -803,10 +797,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
undo_redo->create_action(TTR("Line Draw"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
_set_cell(E->key(), id, flip_h, flip_v, transpose);
}
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
paint_undo.clear();
@ -820,12 +816,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (id != TileMap::INVALID_CELL) {
undo_redo->create_action(TTR("Rectangle Paint"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
_set_cell(Point2i(j, i), id, flip_h, flip_v, transpose);
}
}
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
canvas_item_editor->update();
@ -835,10 +833,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2 ofs = over_tile - rectangle.position;
undo_redo->create_action(TTR("Duplicate"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
_set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
}
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
copydata.clear();
@ -849,6 +849,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2 ofs = over_tile - rectangle.position;
undo_redo->create_action(TTR("Move"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
@ -859,6 +860,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
}
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
copydata.clear();
@ -878,6 +880,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return false;
undo_redo->create_action(TTR("Bucket Fill"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
Dictionary op;
op["id"] = get_selected_tile();
@ -887,6 +890,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_fill_points(points, op);
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
// We want to keep the bucket-tool active
@ -939,6 +943,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
undo_redo->create_action(TTR("Erase TileMap"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
if (mb->get_shift()) {
#ifdef APPLE_STYLE_KEYS
@ -965,6 +970,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else {
if (tool == TOOL_ERASING || tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {
undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
undo_redo->commit_action();
if (tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {

View file

@ -174,7 +174,6 @@ class TileMapEditor : public VBoxContainer {
void _update_palette();
void _menu_option(int p_option);
void _create_set_cell_undo(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose);
void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false);
void _canvas_mouse_enter();