From c7cf624836c50807560b6efa46261e417f9c3295 Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Thu, 19 Mar 2020 18:05:31 +0100 Subject: [PATCH] Fixes navigation path reset --- scene/2d/navigation_agent_2d.cpp | 1 + scene/3d/navigation_agent.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index f5fe113f29d..e345a076aeb 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -215,6 +215,7 @@ void NavigationAgent2D::set_target_location(Vector2 p_location) { navigation_path.clear(); target_reached = false; navigation_finished = false; + update_frame_id = 0; } Vector2 NavigationAgent2D::get_target_location() const { diff --git a/scene/3d/navigation_agent.cpp b/scene/3d/navigation_agent.cpp index 728fc947e96..3da1ea66d6c 100644 --- a/scene/3d/navigation_agent.cpp +++ b/scene/3d/navigation_agent.cpp @@ -234,6 +234,7 @@ void NavigationAgent::set_target_location(Vector3 p_location) { navigation_path.clear(); target_reached = false; navigation_finished = false; + update_frame_id = 0; } Vector3 NavigationAgent::get_target_location() const {