Connect signal for VisualScript "Yield Signal" using oneshot mode
Since the first call to a VisualScriptFunctionState invalidates the state, any further call results in errors.
This commit is contained in:
parent
d2e05b6e9b
commit
c825a58fe0
1 changed files with 1 additions and 1 deletions
|
@ -2289,7 +2289,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
|
|||
binds.push_back(p_binds[i]);
|
||||
}
|
||||
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
|
||||
p_obj->connect(p_signal, this, "_signal_callback", binds);
|
||||
p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
|
||||
}
|
||||
|
||||
bool VisualScriptFunctionState::is_valid() const {
|
||||
|
|
Loading…
Reference in a new issue