trims_whitespaces_when_creating_folder_windows

When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
This commit is contained in:
Pop0p 2021-03-13 17:09:25 +01:00
parent 942f5f0cb2
commit c8538153b0
2 changed files with 4 additions and 4 deletions

View file

@ -1076,9 +1076,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
} }
void EditorFileDialog::_make_dir_confirm() { void EditorFileDialog::_make_dir_confirm() {
Error err = dir_access->make_dir(makedirname->get_text()); Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) { if (err == OK) {
dir_access->change_dir(makedirname->get_text()); dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate(); invalidate();
update_filters(); update_filters();
update_dir(); update_dir();

View file

@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const {
} }
void FileDialog::_make_dir_confirm() { void FileDialog::_make_dir_confirm() {
Error err = dir_access->make_dir(makedirname->get_text()); Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) { if (err == OK) {
dir_access->change_dir(makedirname->get_text()); dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate(); invalidate();
update_filters(); update_filters();
update_dir(); update_dir();