Merge pull request #39840 from neikeq/3.2-use-/restore-instead-of-/t-restore
[3.2] Mono/C#: Use /restore instead of /t:restore when building
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commit
c8586d3837
4 changed files with 15 additions and 31 deletions
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@ -142,9 +142,7 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
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# Build solution
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targets = ["Restore", "Build"]
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msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
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msbuild_args += [solution_path, "/restore", "/t:Build", "/p:Configuration=" + build_config]
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msbuild_args += extra_msbuild_args
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run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")
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@ -47,19 +47,14 @@ namespace GodotTools.Build
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private static bool PrintBuildOutput =>
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(bool)EditorSettings.GetSetting("mono/builds/print_build_output");
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private static Process LaunchBuild(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
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private static Process LaunchBuild(BuildInfo buildInfo)
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{
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(string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild();
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if (msbuildPath == null)
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throw new FileNotFoundException("Cannot find the MSBuild executable.");
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var customPropertiesList = new List<string>();
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if (customProperties != null)
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customPropertiesList.AddRange(customProperties);
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string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList);
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string compilerArgs = BuildArguments(buildTool, buildInfo);
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var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs);
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@ -100,19 +95,7 @@ namespace GodotTools.Build
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public static int Build(BuildInfo buildInfo)
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{
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return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
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buildInfo.LogsDirPath, buildInfo.CustomProperties);
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}
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public static Task<int> BuildAsync(BuildInfo buildInfo)
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{
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return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
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buildInfo.LogsDirPath, buildInfo.CustomProperties);
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}
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public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
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{
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using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
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using (var process = LaunchBuild(buildInfo))
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{
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process.WaitForExit();
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@ -120,9 +103,9 @@ namespace GodotTools.Build
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}
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}
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public static async Task<int> BuildAsync(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
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public static async Task<int> BuildAsync(BuildInfo buildInfo)
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{
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using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
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using (var process = LaunchBuild(buildInfo))
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{
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await process.WaitForExitAsync();
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@ -130,17 +113,18 @@ namespace GodotTools.Build
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}
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}
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private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties)
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private static string BuildArguments(BuildTool buildTool, BuildInfo buildInfo)
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{
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string arguments = string.Empty;
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if (buildTool == BuildTool.DotnetCli)
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arguments += "msbuild "; // `dotnet msbuild` command
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arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " +
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$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
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arguments += $@"""{buildInfo.Solution}"" /t:{string.Join(",", buildInfo.Targets)} " +
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$@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " +
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$@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}""";
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foreach (string customProperty in customProperties)
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foreach (string customProperty in buildInfo.CustomProperties)
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{
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arguments += " /p:" + customProperty;
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}
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@ -12,6 +12,7 @@ namespace GodotTools
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public string Solution { get; }
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public string[] Targets { get; }
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public string Configuration { get; }
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public bool Restore { get; }
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public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization
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public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
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@ -39,11 +40,12 @@ namespace GodotTools
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{
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}
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public BuildInfo(string solution, string[] targets, string configuration)
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public BuildInfo(string solution, string[] targets, string configuration, bool restore)
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{
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Solution = solution;
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Targets = targets;
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Configuration = configuration;
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Restore = restore;
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}
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}
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}
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@ -175,7 +175,7 @@ namespace GodotTools
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{
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pr.Step("Building project solution", 0);
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var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, new[] {"Restore", "Build"}, config);
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var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, new[] {"Build"}, config, restore: true);
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bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli;
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