Merge pull request #15246 from vnen/uwp-gdnative

Make GDNative DLLs work on UWP
This commit is contained in:
George Marques 2018-01-01 22:47:22 -02:00 committed by GitHub
commit c9005ca7fd
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 65 additions and 2 deletions

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@ -130,6 +130,9 @@ bool GDNative::initialize() {
// we should pass library name to dlopen(). The library name is flattened
// during export.
String path = lib_path.get_file();
#elif defined(UWP_ENABLED)
// On UWP we use a relative path from the app
String path = lib_path.replace("res://", "");
#else
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
#endif

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@ -299,8 +299,8 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
NativePlatformConfig platform_uwp;
platform_uwp.name = "Windows Universal";
platform_uwp.entries.push_back("arm");
platform_uwp.entries.push_back("x86");
platform_uwp.entries.push_back("x64");
platform_uwp.entries.push_back("32");
platform_uwp.entries.push_back("64");
platform_uwp.library_extension = "*.dll";
platforms["UWP"] = platform_uwp;

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@ -1024,6 +1024,17 @@ public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
r_features->push_back("s3tc");
r_features->push_back("etc");
switch ((int)p_preset->get("architecture/target")) {
case EditorExportUWP::ARM: {
r_features->push_back("arm");
} break;
case EditorExportUWP::X86: {
r_features->push_back("32");
} break;
case EditorExportUWP::X64: {
r_features->push_back("64");
} break;
}
}
virtual void get_export_options(List<ExportOption> *r_options) {

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@ -745,6 +745,51 @@ void OSUWP::hide_virtual_keyboard() {
pane->TryHide();
}
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = NULL;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, NULL);
String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
LocalFree(messageBuffer);
return msg;
}
Error OSUWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String full_path = "game/" + p_path;
p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0);
if (!p_library_handle) {
ERR_EXPLAIN("Can't open dynamic library: " + full_path + ". Error: " + format_error_message(GetLastError()));
ERR_FAIL_V(ERR_CANT_OPEN);
}
return OK;
}
Error OSUWP::close_dynamic_library(void *p_library_handle) {
if (!FreeLibrary((HMODULE)p_library_handle)) {
return FAILED;
}
return OK;
}
Error OSUWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
if (!p_symbol_handle) {
if (!p_optional) {
ERR_EXPLAIN("Can't resolve symbol " + p_name + ". Error: " + String::num(GetLastError()));
ERR_FAIL_V(ERR_CANT_RESOLVE);
} else {
return ERR_CANT_RESOLVE;
}
}
return OK;
}
void OSUWP::run() {
if (!main_loop)

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@ -242,6 +242,10 @@ public:
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
virtual void hide_virtual_keyboard();
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual Error close_dynamic_library(void *p_library_handle);
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
virtual Error shell_open(String p_uri);
void run();