Fix NavigationAgent continues avoidance velocity
Fixes NavigationAgent continues avoidance velocity.
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2 changed files with 10 additions and 0 deletions
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@ -755,6 +755,11 @@ void NavigationAgent2D::update_navigation() {
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navigation_path_index -= 1;
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navigation_finished = true;
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target_position_submitted = false;
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if (avoidance_enabled) {
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NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
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NavigationServer2D::get_singleton()->agent_set_velocity(agent, Vector2(0.0, 0.0));
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NavigationServer2D::get_singleton()->agent_set_velocity_forced(agent, Vector2(0.0, 0.0));
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}
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emit_signal(SNAME("navigation_finished"));
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break;
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}
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@ -801,6 +801,11 @@ void NavigationAgent3D::update_navigation() {
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navigation_path_index -= 1;
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navigation_finished = true;
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target_position_submitted = false;
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if (avoidance_enabled) {
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NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
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NavigationServer3D::get_singleton()->agent_set_velocity(agent, Vector3(0.0, 0.0, 0.0));
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NavigationServer3D::get_singleton()->agent_set_velocity_forced(agent, Vector3(0.0, 0.0, 0.0));
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}
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emit_signal(SNAME("navigation_finished"));
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break;
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}
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