diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 5f2a46a5de7..d637127823c 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -2519,6 +2519,11 @@
Emitted when frame is changed.
+
+
+ Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping.
+
+
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 5a509395798..2ead6b2c969 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -362,6 +362,9 @@ void AnimatedSprite::_notification(int p_what) {
}
} else {
frame++;
+ if (frame==fc-1) {
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
}
update();
@@ -696,6 +699,7 @@ void AnimatedSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("finished"));
ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));