Adds Attaching Script via Script Editor

Allows you to attach a script by dragging the name in the script list of the script editor to the node in the scene tree.
This commit is contained in:
Emmanuel Barroga 2019-08-16 12:05:01 -07:00
parent de8ce3e625
commit c9445a0faa

View file

@ -995,6 +995,17 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
return true;
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
}
}
return String(d["type"]) == "nodes";
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@ -1032,6 +1043,16 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
emit_signal("files_dropped", files, np, section);
}
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
emit_signal("script_dropped", sp, np);
}
}
}
}
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {