Merge pull request #23438 from zorbathut/zorbathut/csharpinstance
Implement CSharpScript::get_script_method_list and related functionality.
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commit
c9550b800a
6 changed files with 93 additions and 2 deletions
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@ -2474,6 +2474,18 @@ void CSharpScript::set_source_code(const String &p_code) {
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#endif
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}
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void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
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if (!script_class)
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return;
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// TODO: Filter out things unsuitable for explicit calls, like constructors.
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const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
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for (int i = 0; i < methods.size(); ++i) {
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p_list->push_back(methods[i]->get_method_info());
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}
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}
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bool CSharpScript::has_method(const StringName &p_method) const {
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if (!script_class)
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@ -2482,6 +2494,25 @@ bool CSharpScript::has_method(const StringName &p_method) const {
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return script_class->has_fetched_method_unknown_params(p_method);
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}
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MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
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if (!script_class)
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return MethodInfo();
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GDMonoClass *top = script_class;
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while (top && top != native) {
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GDMonoMethod *params = top->get_fetched_method_unknown_params(p_method);
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if (params) {
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return params->get_method_info();
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}
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top = top->get_parent_class();
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}
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return MethodInfo();
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}
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Error CSharpScript::reload(bool p_keep_state) {
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bool has_instances;
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@ -174,9 +174,9 @@ public:
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virtual Ref<Script> get_base_script() const;
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virtual ScriptLanguage *get_language() const;
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/* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
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virtual void get_script_method_list(List<MethodInfo> *p_list) const;
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bool has_method(const StringName &p_method) const;
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/* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
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MethodInfo get_method_info(const StringName &p_method) const;
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virtual int get_member_line(const StringName &p_member) const;
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@ -151,6 +151,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
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while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
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StringName name = mono_method_get_name(raw_method);
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// get_method implicitly fetches methods and adds them to this->methods
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GDMonoMethod *method = get_method(raw_method, name);
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ERR_CONTINUE(!method);
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@ -449,6 +450,21 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
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return delegates_list;
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}
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const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() {
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if (!method_list_fetched) {
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void *iter = NULL;
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MonoMethod *raw_method = NULL;
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while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
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method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method)));
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}
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method_list_fetched = true;
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}
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return method_list;
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}
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GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
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namespace_name = p_namespace;
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@ -460,6 +476,7 @@ GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name
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attributes = NULL;
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methods_fetched = false;
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method_list_fetched = false;
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fields_fetched = false;
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properties_fetched = false;
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delegates_fetched = false;
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@ -512,4 +529,8 @@ GDMonoClass::~GDMonoClass() {
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methods.clear();
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}
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for (int i = 0; i < method_list.size(); ++i) {
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memdelete(method_list[i]);
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}
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}
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@ -79,9 +79,14 @@ class GDMonoClass {
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bool attrs_fetched;
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MonoCustomAttrInfo *attributes;
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// This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
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// Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
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bool methods_fetched;
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HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
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bool method_list_fetched;
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Vector<GDMonoMethod *> method_list;
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bool fields_fetched;
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Map<StringName, GDMonoField *> fields;
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Vector<GDMonoField *> fields_list;
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@ -143,6 +148,8 @@ public:
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const Vector<GDMonoClass *> &get_all_delegates();
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const Vector<GDMonoMethod *> &get_all_methods();
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~GDMonoClass();
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};
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@ -68,6 +68,10 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
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param_types.push_back(param_type);
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}
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// clear the cache
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method_info_fetched = false;
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method_info = MethodInfo();
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}
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bool GDMonoMethod::is_static() {
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@ -246,11 +250,34 @@ void GDMonoMethod::get_parameter_types(Vector<ManagedType> &types) const {
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}
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}
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const MethodInfo &GDMonoMethod::get_method_info() {
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if (!method_info_fetched) {
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method_info.name = name;
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method_info.return_val = PropertyInfo(GDMonoMarshal::managed_to_variant_type(return_type), "");
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Vector<StringName> names;
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get_parameter_names(names);
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for (int i = 0; i < params_count; ++i) {
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method_info.arguments.push_back(PropertyInfo(GDMonoMarshal::managed_to_variant_type(param_types[i]), names[i]));
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}
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// TODO: default arguments
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method_info_fetched = true;
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}
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return method_info;
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}
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GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) {
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name = p_name;
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mono_method = p_method;
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method_info_fetched = false;
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attrs_fetched = false;
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attributes = NULL;
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@ -43,6 +43,9 @@ class GDMonoMethod : public GDMonoClassMember {
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ManagedType return_type;
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Vector<ManagedType> param_types;
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bool method_info_fetched;
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MethodInfo method_info;
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bool attrs_fetched;
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MonoCustomAttrInfo *attributes;
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@ -83,6 +86,8 @@ public:
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void get_parameter_names(Vector<StringName> &names) const;
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void get_parameter_types(Vector<ManagedType> &types) const;
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const MethodInfo &get_method_info();
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GDMonoMethod(StringName p_name, MonoMethod *p_method);
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~GDMonoMethod();
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};
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