From c97c733779e4061313ea57804f24f646c3b1228c Mon Sep 17 00:00:00 2001 From: Jon Ross Date: Fri, 19 May 2017 14:49:37 -0700 Subject: [PATCH] Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. --- editor/plugins/tile_set_editor_plugin.cpp | 26 ++++++++++++----------- editor/plugins/tile_set_editor_plugin.h | 1 + 2 files changed, 15 insertions(+), 12 deletions(-) diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index e79cbd0d35b..0b088f71711 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -37,24 +37,18 @@ void TileSetEditor::edit(const Ref &p_tileset) { tileset = p_tileset; } -void TileSetEditor::_import_scene(Node *scene, Ref p_library, bool p_merge) { +void TileSetEditor::_import_node(Node *p_node, Ref p_library) { - if (!p_merge) - p_library->clear(); + for (int i = 0; i < p_node->get_child_count(); i++) { - for (int i = 0; i < scene->get_child_count(); i++) { - - Node *child = scene->get_child(i); + Node *child = p_node->get_child(i); if (!child->cast_to()) { if (child->get_child_count() > 0) { - child = child->get_child(0); - if (!child->cast_to()) { - continue; - } + _import_node(child, p_library); + } - } else - continue; + continue; } Sprite *mi = child->cast_to(); @@ -138,6 +132,14 @@ void TileSetEditor::_import_scene(Node *scene, Ref p_library, bool p_me } } +void TileSetEditor::_import_scene(Node *scene, Ref p_library, bool p_merge) { + + if (!p_merge) + p_library->clear(); + + _import_node(scene, p_library); +} + void TileSetEditor::_menu_confirm() { switch (option) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 42084c05a39..d04ebc71975 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -59,6 +59,7 @@ class TileSetEditor : public Control { void _menu_confirm(); void _name_dialog_confirm(const String &name); + static void _import_node(Node *p_node, Ref p_library); static void _import_scene(Node *p_scene, Ref p_library, bool p_merge); protected: