Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate

Improve PackedScene instantiate
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Rémi Verschelde 2022-08-28 17:12:26 +02:00 committed by GitHub
commit c9972e3981
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@ -279,25 +279,34 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
if (E) {
value = E->value;
// In a situation where a local-to-scene resource is used in a child node of a non-editable instance,
// we need to avoid the parent scene from overriding the resource potentially also used in the root
// of the instantiated scene. That would to the instance having two different instances of the resource.
// Since at this point it's too late to propagate the resource instance in the parent scene to all the relevant
// nodes in the instance (and that would require very complex bookkepping), what we do instead is
// tampering the resource object already there with the values from the node in the parent scene and
// then tell this node to reference that resource.
if (n.instance >= 0) {
Ref<Resource> node_res = node->get(snames[nprops[j].name]);
node_res->copy_from(res);
node_res->configure_for_local_scene(node, resources_local_to_scene);
value = node_res;
} else {
HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
Node *base = i == 0 ? node : ret_nodes[0];
if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
//for the main scene, use the resource as is
res->configure_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = res;
if (E) {
value = E->value;
} else {
//for instances, a copy must be made
Node *base2 = i == 0 ? node : ret_nodes[0];
Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
res = local_dupe;
value = local_dupe;
if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
//for the main scene, use the resource as is
res->configure_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = res;
} else {
//for instances, a copy must be made
Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
value = local_dupe;
}
}
}
//must make a copy, because this res is local to scene
@ -398,7 +407,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
E.value->setup_local_to_scene();
if (E.value->get_local_scene() == ret_nodes[0]) {
E.value->setup_local_to_scene();
}
}
//do connections