Merge pull request #64526 from Rindbee/improve-packed-scene-instantiate
Improve PackedScene instantiate
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commit
c9972e3981
1 changed files with 28 additions and 17 deletions
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@ -279,25 +279,34 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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Ref<Resource> res = value;
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if (res.is_valid()) {
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if (res->is_local_to_scene()) {
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
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if (E) {
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value = E->value;
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// In a situation where a local-to-scene resource is used in a child node of a non-editable instance,
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// we need to avoid the parent scene from overriding the resource potentially also used in the root
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// of the instantiated scene. That would to the instance having two different instances of the resource.
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// Since at this point it's too late to propagate the resource instance in the parent scene to all the relevant
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// nodes in the instance (and that would require very complex bookkepping), what we do instead is
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// tampering the resource object already there with the values from the node in the parent scene and
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// then tell this node to reference that resource.
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if (n.instance >= 0) {
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Ref<Resource> node_res = node->get(snames[nprops[j].name]);
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node_res->copy_from(res);
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node_res->configure_for_local_scene(node, resources_local_to_scene);
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value = node_res;
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} else {
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
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Node *base = i == 0 ? node : ret_nodes[0];
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if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
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//for the main scene, use the resource as is
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res->configure_for_local_scene(base, resources_local_to_scene);
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resources_local_to_scene[res] = res;
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if (E) {
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value = E->value;
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} else {
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//for instances, a copy must be made
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Node *base2 = i == 0 ? node : ret_nodes[0];
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Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
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resources_local_to_scene[res] = local_dupe;
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res = local_dupe;
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value = local_dupe;
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if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) {
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//for the main scene, use the resource as is
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res->configure_for_local_scene(base, resources_local_to_scene);
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resources_local_to_scene[res] = res;
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} else {
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//for instances, a copy must be made
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Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
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resources_local_to_scene[res] = local_dupe;
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value = local_dupe;
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}
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}
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}
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//must make a copy, because this res is local to scene
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@ -398,7 +407,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
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E.value->setup_local_to_scene();
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if (E.value->get_local_scene() == ret_nodes[0]) {
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E.value->setup_local_to_scene();
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}
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}
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//do connections
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